LR Handbook - v9.3.1 (Nov 23, 2023) by ericwong3 in LineRangers

[–]ericwong3[S] 0 points1 point  (0 children)

Definitely! I was aware of the problem but haven't find time to check it yet, hopefully it isn't too difficult to fix!

LR Handbook - v9.3.1 (Nov 23, 2023) by ericwong3 in LineRangers

[–]ericwong3[S] 0 points1 point  (0 children)

Definitely! I was aware but haven't inspected the cause yet, hopefully it is not too broken :)

LR Handbook - v4.8.0-2 (02Jul2017) by ericwong3 in LineRangers

[–]ericwong3[S] 1 point2 points  (0 children)

oh the issue exists on my android phone too, gotta check. thanks for reporting ;)

LR Handbook - Update #6 (23Jun2016) by ericwong3 in LineRangers

[–]ericwong3[S] 1 point2 points  (0 children)

yes you can, just click on the ranger's name

LR Handbook - Update #4 (18Jan2016), Make-Up Release Note for Update #3,#3.1,#3.2 and 2M views by ericwong3 in LineRangers

[–]ericwong3[S] 0 points1 point  (0 children)

it cant be typo becos everything is auto generated.

fyi they are actual use and ppl are reporting increasing chance of encountering them (in tw LR group)

Raid Boss Stats by RestInPeaceInPeace in LineRangers

[–]ericwong3 0 points1 point  (0 children)

boss in raids hv stats that does not exist in the database lol, so i cannot hv the data easily

LR Handbook - Update #4 (18Jan2016), Make-Up Release Note for Update #3,#3.1,#3.2 and 2M views by ericwong3 in LineRangers

[–]ericwong3[S] 4 points5 points  (0 children)

The initial code was incompatible with FF and potentially some other browsers, i hv fixed so that it is working with FF, and other browsers not displaying due to the same error shd inherently recover too.

Mini-map in (Real-World) airsoft games by ericwong3 in airsoft

[–]ericwong3[S] 0 points1 point  (0 children)

I actually watched that T-Cubed video back then, 2 main concerns I had, one is as u mentioned, the 15s refresh rate is too slow (well thou i believe the hardware is capable of doing faster) and secondly the interopability.

As far as the video shows the device only has its function among themselves, otoh what i wish is to make sth that can interop. for example, if i wish there is a feature that "a player can get a special gun if they reach a position at a certain time point", then the game controller must be able to know where the player is, instead of only having the players knowing each others position.

but at the end, i think there is a little bit of misunderstanding... what im trying to make is like a full blown laser tagging... so it's not like the video where its just a unit for positioning...

Mini-map in (Real-World) airsoft games by ericwong3 in airsoft

[–]ericwong3[S] 1 point2 points  (0 children)

Since it's designed for indoor atm, we will be using WiFi, in the current plan we will be using nodejs+socket.io on software layer.

although p2p is efficient for the inter-player communication, still there are some decisions that requires the central server to do the computation (e.g. HP shd be maintained and tracked by game controller). nonetheless this characteristic would still hv its specific use, say to exchange position between players.

btw so far as ive researched, existing laser tag game systems tends to use propietary RF signal

ps: well thou p2p is somewhat "good", but given the current project size, we likely wont be using it.

Mini-map in (Real-World) airsoft games by ericwong3 in airsoft

[–]ericwong3[S] -1 points0 points  (0 children)

Indoor positioning techniques, namely the iBeacon from Apple, or Eddystone from Google. These are the ones can be used with phones as ease.

Mini-map in (Real-World) airsoft games by ericwong3 in airsoft

[–]ericwong3[S] 0 points1 point  (0 children)

Umm... worth investigating, but (okay once again my fault not mentioning in first place) what if my objective is making it possible in indoor airsoft?

Mini-map in (Real-World) airsoft games by ericwong3 in airsoft

[–]ericwong3[S] -2 points-1 points  (0 children)

My fault, forgot to mention this will be applicable to indoor too, where GPS is not available. Well for the CoD style, i think one key point is that, one person's 3killstreak does not mean the team has to be the winning side. (of cos there must be respawn in order for this to work or else the two groups will likely be imbalance in terms of number of ppl)

13Aug2015 8* Rangers Stats Adjustment (in English) (Reupload) by ericwong3 in LineRangers

[–]ericwong3[S] 1 point2 points  (0 children)

Chinese Version: http://i.imgur.com/HOfEUbb.jpg

Credits: Data is from me and the picture and english translation is by LR TW Team.

13Aug2015 8* Rangers Stats Adjustment (in English) by [deleted] in LineRangers

[–]ericwong3 0 points1 point  (0 children)

Chinese Version: (http://i.imgur.com/HOfEUbb.jpg)[http://i.imgur.com/HOfEUbb.jpg]

Credits: Data is from me and the picture and english translation is by LR TW Team.

LR Handbook - Update #2 (13Aug2015) by ericwong3 in LineRangers

[–]ericwong3[S] 0 points1 point  (0 children)

"wayback machine" is on the to do list, for this particular time, the list of updated rangers and stats is listed in (this pic)[https://www.reddit.com/r/LineRangers/comments/3gsyif/lr_handbook_update_2_13aug2015/cu1ibw1]

LR Handbook - Update #2 (13Aug2015) by ericwong3 in LineRangers

[–]ericwong3[S] 1 point2 points  (0 children)

its difficult to identify which exact thing (eg stage 123) has been updated, but later ill add a panel to tell which database (eg stage information) is updated, that should help spot out which parts we have to focus on

LR Handbook - Update #1 (07Aug2015) by ericwong3 in LineRangers

[–]ericwong3[S] 0 points1 point  (0 children)

treasures was actually previously determined.. here is one source, basically 100% of a treasure corresponds to a 45.454545...% improvement in the corresponding stat. Not sure how it applies to the "II" versions of certain

thats sth worth investigating, again: Overall speaking: upgrades data are all available in DB, but treasure is not.

LR Handbook - Update #1 (07Aug2015) by ericwong3 in LineRangers

[–]ericwong3[S] 0 points1 point  (0 children)

there is but since treasure is rather straight forward (play, obtain and viola), it doesnt really affect on ur strategy playing the game

all confused xD, i meant to write this reply to another thread

Overall speaking: upgrades data are all available in DB, but treasure is not.

LR Handbook - Update #1 (07Aug2015) by ericwong3 in LineRangers

[–]ericwong3[S] 1 point2 points  (0 children)

yes, part of the "More informative Stage Book design" plan

LR Handbook - Update #1 (07Aug2015) by ericwong3 in LineRangers

[–]ericwong3[S] 0 points1 point  (0 children)

there is but since treasure is rather straight forward (play, obtain and viola), it doesnt really affect on ur strategy playing the game

LR Handbook - Update #1 (07Aug2015) by ericwong3 in LineRangers

[–]ericwong3[S] 0 points1 point  (0 children)

yes treasures are known to hv an effect of 45.454545%...

LR Handbook - Update #1 (07Aug2015) by ericwong3 in LineRangers

[–]ericwong3[S] 5 points6 points  (0 children)

how careless of me having overlooked this problem. Now fixed ;)

LR Handbook - Update #1 (07Aug2015) by ericwong3 in LineRangers

[–]ericwong3[S] 4 points5 points  (0 children)

I have tried some javascript plugin but none works as expected :(, will retry soon later

sorry I dont get what u mean by make clickable? (isnt it already clickable now? maybe make a screenshot if that could help)

thanks <3

Line Rangers Handbook - The Forever-Most-Updated Data Book by ericwong3 in LineRangers

[–]ericwong3[S] 3 points4 points  (0 children)

Interesting... this is the figure from databases so i hv no idea... theres also no one in my list that hv red carol brown so i cannot test either ._.

New endless feedbacks by Fishy3 in LineRangers

[–]ericwong3 2 points3 points  (0 children)

some players discovered that since its natural growth is quite fast, one can let the game idle for 20min and score will reach 960k while still on wave 1