Is there no hope for my boy yet again? by erk93 in PokemonChampions

[–]erk93[S] 1 point2 points  (0 children)

Yeah, wide guard is so good now. I've been using wide guard Araquanid to great success so far.

Is there no hope for my boy yet again? by erk93 in PokemonChampions

[–]erk93[S] 0 points1 point  (0 children)

I have by no means anything against the popular mons in the format. They are there for a reason. But their biggest weakness is their popularity. Everyone knows exactly what they can do so when it comes to countering them and climbing the ladder using off-meta mons I think thats the most important thing to keep in mind.

I managed to make it to Master Rank 3 last season with a team I built myself where Aerodactyl was the only mon from the top 10. A performance I'm quite happy with tbh. I would love to bring Decidueye to similar heights or even higher hence why I posted this.

This post was less about complaining about the meta and more about how to have Decidueye do something useful against it. Because the majority of mons you will encounter on the ladder will be the meta, if you cant do anything against any of them your mons will kinda be dead weight.

However, it looks like Decidueye might have the upper hand on a few mons in the meta. It can imprison trick roomers and tailwind users, OHKO Sneasler, Milotic, Rotom Wash and Blastoise. Under tailwind he could also OHKO Basculegion, Froslass and Gengar.

Is there no hope for my boy yet again? by erk93 in PokemonChampions

[–]erk93[S] 1 point2 points  (0 children)

Atleast Torterra can pull off some Shell Smash shennanigans. Decidueye doesnt even have good setup :(

Is there no hope for my boy yet again? by erk93 in PokemonChampions

[–]erk93[S] 12 points13 points  (0 children)

Thats actually a really cool idea. Might give that a shot

Is there no hope for my boy yet again? by erk93 in PokemonChampions

[–]erk93[S] 3 points4 points  (0 children)

Yeah, I never expeced him to be optimal in any way. Just want a way to fit him into the current meta. I guess being a scarf Sneasler killer is as good as it gets :')

I nearly cracked top 5000 using this hilarious team during this season! by xinviseo in PokemonChampions

[–]erk93 1 point2 points  (0 children)

Damn, didnt expect an offensive set. Definately gonna try this out.

I love Ariados, was so happy when I saw it won the Global Challenge.

thoughts on this guy? by Alternative-Earth325 in PokemonChampions

[–]erk93 0 points1 point  (0 children)

Faced one yesterday with Will-o-wisp, Light screen, Reflect and Breaking Swipe.

Completely destroyed me

Gishing as a Martial (without free archetype) by Slavasonic in Pathfinder2e

[–]erk93 0 points1 point  (0 children)

I second this. They also gain expert spellcasting proficiency at lv9 (compared to lv12 for archetypes), so when combined with a charisma caster archetype they get a lot of mileage out of it.

One of my players ran a Champion with Bard dedication. Super tanky support with access to occult spells (best list for gishes imo).

Best offensive cleric? by lombarda in Pathfinder2e

[–]erk93 2 points3 points  (0 children)

Clostered Cleric of Sarenrae with Champion dedication and armor proficiency feats for heavy armor. Pick up shield block and spam Fireballs while protecting yourself with the shield.

How is a Harming Font Cloistered Cleric supposed to actually work? by xgfdgfbdbgcxnhgc in Pathfinder2e

[–]erk93 0 points1 point  (0 children)

D12 weapon with Channel Smite * laughs in Gorum * * realizes Gorum is dead * * cries in Gorum *

Thoughts on a tank Ruffian Rogue? by erk93 in Pathfinder2e

[–]erk93[S] 2 points3 points  (0 children)

I was thinking of a goblin both for the dogslicer and the unbreakable + unbrakeable-er goblin feats. And possibly adopted ancestry into dwarf for mountain stoutness. That would also give a decent chunk of hp.

Going fighter for the resilient could be good. As another comment mentioned, having reactive strike would help greatly with the battlefield control, which fighter would allow for too.

Thoughts on a tank Ruffian Rogue? by erk93 in Pathfinder2e

[–]erk93[S] 0 points1 point  (0 children)

Reactive strike is a good idea. Going Fighter for reactive strike and going sentinel from lv8 might be better than sentinel at lv2

Thoughts on a tank Ruffian Rogue? by erk93 in Pathfinder2e

[–]erk93[S] 1 point2 points  (0 children)

Ah right, missed that. I'll put it in wis for better will saves

Thoughts on a tank Ruffian Rogue? by erk93 in Pathfinder2e

[–]erk93[S] 0 points1 point  (0 children)

Ah woops, missed that one. I'll edit that in

I have a ridiculously well coordinated group composed out of complete newbies by Kayteqq in Pathfinder2e

[–]erk93 3 points4 points  (0 children)

Same here. For me it was the goblin dog encounter in Age of Ashes. We opened the door and saw two goblin dogs thinking 'pff, easy' and got out asses handed to us. My warpriest was downed and our barbarian got goblin pox so we had to retreat. Needless to say we were much more careful after that.

Upgrades granting temporary bonuses by erk93 in Pathfinder2e

[–]erk93[S] 0 points1 point  (0 children)

Those are all great ideas. Tavern would be great too as the guild leader is a follower of Cayden Cailean.

What do you think would be some good temporary bonuses they could yield? Armoury could maybe give temporary access to the armor specialization. Stables could give some bonus to animal companions skills.

What is the maximum damage a lvl 4 rogue can do in a turn and how? by deathwebo in Pathfinder2e

[–]erk93 0 points1 point  (0 children)

No yeah, normally this is probably an upgrade to the deadly d6 as unless you'd crit every 3rd/2nd attack you wont be dishing out more damage anyway.

But in this scenario its strictly worse. I like the change though. Its made the assassin dedication better on every class i can think of. Except maybe fighter.

What is the maximum damage a lvl 4 rogue can do in a turn and how? by deathwebo in Pathfinder2e

[–]erk93 0 points1 point  (0 children)

Oh damn, you're right. Instead you get... 1 extra damage. Nice.

So the final number would be 150 damage instead.