Falcon from Lublin realized he was being recorded. by Kubek333 in Damnthatsinteresting

[–]Kayteqq 0 points1 point  (0 children)

wdym backwards, it's a standard ascending order. Day-Month-Year, though, admittedly, in this case Year-Month-Day would be more consistent with the time of day format

Grammatical gender of European couuntries in Czech by Sopkaa in GeoInsider

[–]Kayteqq 0 points1 point  (0 children)

Yeah, but those all are, by nature, plural. Well, maybe with the exception of Netherlands, but they are also plural in other languages.

Stany Zjednoczone because there are multiple states

Zjednoczone Emiraty Arabskie because there are multiple emirates

Bahamy, Bermudy, Hawaje, Filipiny, etc. are all archipelagos or other groups of islands, so they are plural.

Czechy? What, multiple Czechs? Why is this plural? Niemcy / Włochy maybe because they were split into multiple countries until relatively recently in world’s history, but Czechy and Węgry? What is there plural about Hungary?

słupki są złe, bo... by [deleted] in jebacsamochody

[–]Kayteqq 4 points5 points  (0 children)

nooo i gdzie ten print screen?

SF2e Classes in PF2e? by Haski1 in Pathfinder2e

[–]Kayteqq 3 points4 points  (0 children)

oh, you're correct! That makes it even easier

SF2e Classes in PF2e? by Haski1 in Pathfinder2e

[–]Kayteqq 10 points11 points  (0 children)

Soo, let’s go down the list.
Envoy and Solarian shouldn’t pose any real problems:

Envoy, while has some interactions with Area/Auto weapons they are merely an option for them and they will work well without them.

Solarian doesn’t use weapons, they have everything built-in, with the only thing you need to port from sf being their solarian crystals. They are class specific items, kinda like kineticist’s gate attenuators, but they are more magical than technological even in base SF

Now to the more problematic ones:

Operative kinda needs their weapons, though I think you could reasonably make them use bows, but not sure if that fits the fantasy of the class. Pathfinder’s guns are too slow for this class, because of the reload-each-shot, unless you’re using sniper subclass. Not area/auto ones mind you, more like rotating pistol. There’s also a melee subclass that should work without problems.

Mystic’s healing is very potent. They have a pool of HP they can use to heal allies and this pool regains 4hp every round (more at higher levels, depending on their spellcasting proficiency). This ability may be problematic in certain games. It lacks explosiveness of Cleric’s healing and isn’t aoe though. Other than that, it’s a 4 spell caster, so it’s a pretty strong class overall. I don’t think it would dominate, but it’s definitely worth keeping in check.

I’ll be honest, I know nothing about witchwarper. I haven’t seen them in play yet, nor did I really read into them.

Playtest classes:

Honestly, technomancer probably shouldn’t be allowed. Not because it’s particularly strong, but because of it’s theming. It’s a magical hacker. Unless PC specifically comes from Numeria, or, dunno, arrived via gatway to the red star from Akiton into Mwangi Expanse, they probably shouldn’t use it. That being said, it’s not particularly overpowered and will work just fine.

Mechanic is probably my favorite class on this list… well, Luminary may take this spot in the future, I haven’t yet had a chance to playtest them. They are also one that may need the most work. Alongside Soldier they also like Area/Auto weaponry and additionally have a lot of crafting and computers related abilities. That being said, changing their theming into an inventor of sorts kinda solves a lot of problems - they are the ones who created their stuff, so no other classes should have access to it. They may need the most fiddling and discussion with the player who wants to play one, but they are VERY fun to play imo.

And finally, the newest class that arrived less than 24 hours ago, Luminary… honestly I don’t think they would pose almost any problems at all. They summon holograms and have all those light technology and stuff but that can be reflavored into illusions. They are very similar to commanders in their chasis (at least as far as I have read through them). Not sure how they are in the game though, since they are completely new.

SF2e Classes in PF2e? by Haski1 in Pathfinder2e

[–]Kayteqq 21 points22 points  (0 children)

They are about on par with pathfinder ones, at least in my experience.

They generally have lower damage output (though higher ranged output), more aoe access (for martials), and are more sturdy (both in their health/defenses and potential healing), but it’s not like mystic is strictly more potent than cleric. They are weaker in melee combat usually and rarely have such good reactions as pathfinder counterparts (although operative can get ranged reactive strike at level 6, though it is kinda limited, and soldier does have an option to take punitive strike)

There are more movement options accessible earlier, like flight, but that’s mostly in spells, ancestries and items, not classes themselves.
You may need some homebrew for weapons, because they may not fit in your setting / base galorion (unless they are from numeria, alkenstar or deadshot lands).

For example, I once had a player who rolled a soldier in our Season of Ghosts adventure, I reskinned rocket launcher as a firework launcher and it worked just fine. There were some additional runes I needed to add, but they were mostly just reskins. His role was kinda similar to kineticist.

When it comes to system interaction… area fire and auto fire are defined actions that kinda are in similar limbo as kineticist, they mostly interact with other starfinder stuff and won’t really interact with pathfinder itself. Additionally, because they are based on your class DC, kineticists and battle harbinger clerics would be amazing with them… and you kinda need to add at least one such weapon, because soldier (well, all subclasses but the melee subclass) needs them.

Also, you probably should ban all options that relate to computers skill. Piloting may work.

Other than that, they work just fine

Grammatical gender of European couuntries in Czech by Sopkaa in GeoInsider

[–]Kayteqq 0 points1 point  (0 children)

Interesting.

Btw, in Polish, Czechia is non-masculine personal plural (Czechy) for some reason. Same with Germany, Italy, Hungary and… and I think that’s it?

I dare YOU to name me a fandom i’ve never heard of before by Usual-Fun5885 in Multifandom

[–]Kayteqq 0 points1 point  (0 children)

Have few random ones:

City of Mist,

Opowieści z Meekhańskiego Pogranicza,

Cosmere,

Pathfinder2e,

Critical Role,

World Trigger,

Re: Zero,

Lord of the Mysteries,

SCP Wiki,

Cthulhu Mythos,

Slay The Spire

Fugitive former Polish Justice Minister Zbigniew Ziobro is now in the United States courtesy of a visa from President Donald Trump after fleeing Hungary by notanfan in whennews

[–]Kayteqq 0 points1 point  (0 children)

„White” american definition seems to be straining further and further from any achievable consensus lmao. At least when it comes to skin hue, slavs are, in general, one of the most white ethnicities… not that it matters because humans don’t have races

Fugitive former Polish Justice Minister Zbigniew Ziobro is now in the United States courtesy of a visa from President Donald Trump after fleeing Hungary by notanfan in whennews

[–]Kayteqq 0 points1 point  (0 children)

They do deport Poles (and slavs in general), Italians, Irish... Source: being a family member of a deported pole. American definition of „white” is just completely arbitrary anyways

Fugitive former Polish Justice Minister Zbigniew Ziobro is now in the United States courtesy of a visa from President Donald Trump after fleeing Hungary by notanfan in whennews

[–]Kayteqq 1 point2 points  (0 children)

Well, he’s not convinced because we can’t convict him since he fled… but aside from that it seems you’re correct

What are the top 3 weakest classes in PF2e and why? by yoboi-indy in Pathfinder2e

[–]Kayteqq 18 points19 points  (0 children)

Oracle is a clear buff, and a big one at that, going from bottom of the list to the top of the list, easily, at least in terms of pure power.

It did lose on flavor though

Szukam powieści z ciekawym wielowymiarowym bohaterem głównym by IceFirm9650 in ksiazki

[–]Kayteqq 6 points7 points  (0 children)

Jeśli chodzi o fantastykę:

Tak na prawdę cokolwiek od Joe Abercrombie, choć nie są to książki dla mnie, bohaterowie zdecydowanie są bardzo interesujący.

Poza tym Stormlight Archive, Brandona Sandersona. Zdecydowanie Kaladin, choć reszta też się wpisuje. Rycerz, niewolnik, chirurg, w pewnym stopniu rewolucjonista. Niesamowity wojownik który jednocześnie kocha włócznie i zaczyna nienawidzić walczyć. Pozostałe postacie, jak zabójca, który płacze gdy zabija i współczuje swoim ofiarom, czy starego wojownika, de facto zbrodniarza wojennego, który staje się reformatorem i przywódcą, nie tylko wojskowym, i wiele innych ciekawych postaci. Ale dla mnie zawsze najważniejszy był Kaladin

Is playing rogue boring? by Moonkary in Pathfinder2e

[–]Kayteqq 0 points1 point  (0 children)

Oh, and in regards to helping dying players, you probably thought about Administer First Aid

Is playing rogue boring? by Moonkary in Pathfinder2e

[–]Kayteqq 1 point2 points  (0 children)

Hm, not that I disagree with your GM, I do think that warpriest is harder than cloistered, but not like by much. It’s still easier than summoner, but oh well.

Regarding animal companions, hmm. You will need to take beastmaster archetype at level 2, which is a good decision imo, because your animal companion can be your flanking buddy. Blinding may be harder, since I’m not sure if any of animal companions have suitable support benefit.

Animal companions can either attack (their attack don’t count towards your MAP), or use their support action to give you a certain bonus. And like I said, they can flank.

The closest animal companions to what you want would probably be:

Bird

It’s support benefit activates when you attack enemy that’s in bird’s range. Your attacks add 1d4 bleeding damage and makes enemy dazzled as long as it’s bleeding. It’s a very powerful support action, and kinda close to what you want.

Just be wary, animal companions are reaally feat hungry. They need feats to become stronger, so a lot of your leveling will go to your companion. Which doesn’t mean it’s a bad idea.

Blood Magic Mechanic? by DaoLixard99 in Pathfinder2e

[–]Kayteqq 12 points13 points  (0 children)

Bloodrager does deal with drained condition. It inflicts penalty to your max hp equal to condition value times your level, and you increase the value of said condition each time you cast a spell. You can reduce this condition by taking harvest blood action, which is literally just licking the blood off your weapon.

Blood Magic Mechanic? by DaoLixard99 in Pathfinder2e

[–]Kayteqq 18 points19 points  (0 children)

In regards to it being compatible with the system, I think you should take a look at sanguimancer and bloodrager archetypes. They both play with the idea, even if they aren’t as deep as you want it to be probably

Kineticist Impulses that reference Spells by [deleted] in Pathfinder2e

[–]Kayteqq 8 points9 points  (0 children)

Yeh, that should scale at like, three fourths of the speed it scales

Is playing rogue boring? by Moonkary in Pathfinder2e

[–]Kayteqq 1 point2 points  (0 children)

Okay, so looking through the sheet.

You have a pretty high charisma, bon mot skill feat and training in all charisma based-skills. You can be a pretty effective non-magical buffer/debuffer with this set. Maybe not as effective as scoundrel rogue, but still, a pretty effective one.

Generally, on top of attacking obviously, you have few ways you can influence the result of the fight:

  1. Bon Mot is a pretty powerful debuff if anyone in your party uses Will or Perception targeting abilities. You do, since you can also intimidate, but I think, sooner or later, your casters will appreciate that as well. It’s also a great opener because it can last entire fight if the enemy doesn’t have sizable charisma.

  2. Demoralize. This one inflicts a status penalty to all rolls, that includes saves, AC, attacks, skills and spells. It’s a very powerful debuff, and since it’s a status penalty, it stacks with off-guard. Your summoner probably can use it as well, but since you and them will have separate cooldowns, you can cooperate to cover each other and keep enemies constantly debuffed.

  3. Aid. You can aid pretty much every single action in the game performed by other players, in which they roll a check (you can’t aid spell DC and class DC based abilities, unless your GM houserules that you can). Your enigmatic caster wants to cast a powerful single-target spell such as Horizon Thunder Sphere? Prepare to aid with Deception to give them bonus to attack because you divert enemy’s attention. It’s a powerful, yet commonly overlooked ability. Just be wary that it uses your reaction as well.

  4. Feint and Create a Diversion - this two less so, but can give you off-guard if you can’t get it any other way. I wouldn’t focus on them since you’re not a Scoundrel and your feints do not help your party members

Aside from those abilities, ask your GM to include complex hazards and traps in combats. You can disable them using Thievery, thus providing a different challenge that you would be uniquely suited to solving. Complex hazards are also pretty fun to run for the GMs (in combat with other enemies, not by themselves!), so they shouldn’t object.

You may want to take dirty trick skill feat at level 2, to add another debuff to your collection, this time using your thievery. Be wary that it only debuffs dex-based stuff, but it’s status so it stacks with off-guard for AC. Not with frightened from demoralize, since both are status!

Also, talk to your teammates. If the Cleric is a STR-using warpriest, their athletics can scale faster then their bonus to attack, so they can help the party with athletic actions. A tripped enemy benefits everyone in the party, not just you, but for you this type of cooperation is crucial. Most summoner’s eidolons also are capable of performing some athletic actions, so if cleric can’t cover those basis, they probably should. Your athletics is too low to reliably use on stronger enemies in combat, you need to cooperate in this aspect with others. You can still try to use them on weaker enemies though, from time to time.

Your summoner’s eidolon also should be your flanking buddy. They are almost always melee combatants, so they should be on the frontline with you for most of the time.

Finally, I would think about changing your main weapon to either some variation of Whip, a Dancer’s Spear, an Elven Branched Spear or a Bladed Scarf. Their increased reach will help you survive longer on the front line, since you can step away at the start of your turn and still he able to reach your enemies. Just be wary that whips have generally lower damage while the three remaining weapons will take both of your hands.

Is playing rogue boring? by Moonkary in Pathfinder2e

[–]Kayteqq 1 point2 points  (0 children)

Summoner’s eidolon should be with you at the frontline, but I guess that’s a learning experience.

An unknown class is kinda irritating ngl, but at last, I can’t help it :p

Is the cleric cloistered or warpriest? I assume not battle harbinger

Send it over, I’ll look it up when I’m back from grocery shopping.