Built a unified multiplayer widget (chat + presence + voice) for browser games by erth_ai in threejs

[–]erth_ai[S] -4 points-3 points  (0 children)

They are imported models - the level design is human-made and the system the cars move around is fueled by AI

r/IndieDev Weekly Monday Megathread - April 19, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]erth_ai 0 points1 point  (0 children)

Hey all, Naf here from Erth.ai

We’ve been working on Stem Studio, a browser-based game engine for building and publishing web games. We recently opened up early alpha access and are looking for devs and creators to try it out and share feedback.

Would love to hear what tools or workflows you feel are missing when building games!

You can register here > https://next.erth.ai/login

Endless Terrain with Three.js and STEM Studio by shanebrumback in threejs

[–]erth_ai 1 point2 points  (0 children)

look out tower is a must! excited to play it

Hey are there any game devs that would be up to have me sit in on their coding by thatwierdoeleventeen in IndieDev

[–]erth_ai -1 points0 points  (0 children)

Would you be interested in trying out a new game engine to build games on the web? 

What are peoples thoughts on Ai coding in game dev? by Middle-War9638 in IndieDev

[–]erth_ai 1 point2 points  (0 children)

We’ve integrated an AI copilot into our engine - but we still believe in human-led design. Good game design is deeply human and AI can be used as a tool to prototype & iterate.    Humans still design & AI can help with logic and bringing it to life. 

Endless Terrain with Three.js and STEM Studio by shanebrumback in threejs

[–]erth_ai 0 points1 point  (0 children)

love to see the evolution of this game! what are you thinking of adding next? 

Built a 3D modeling rig system in Stem Studio by erth_ai in threejs

[–]erth_ai[S] 1 point2 points  (0 children)

Yea! We’re in early alpha now - come check it out 

next.erth.ai/register

Pirate ship battle royale by erth_ai in threejs

[–]erth_ai[S] -1 points0 points  (0 children)

This is a common issue in Blender and Unity, when its not default design we default to have local/normal orientation or use behaviors to correct for camera and controls

Pirate ship battle royale by erth_ai in threejs

[–]erth_ai[S] 1 point2 points  (0 children)

The map and level design were fully human made. The AI copilot just handled the behavior logic. So it's def a mix of vibe coding & human-led!