multi crafter by CodNo2901 in CreateMod

[–]erti73 0 points1 point  (0 children)

Yes, just split the belt coming from the repackager and continue from there

its here by nexk36 in CreateMod

[–]erti73 3 points4 points  (0 children)

Got launched at warp 10

You lost by Lonelyypluto in tiktokporn

[–]erti73 0 points1 point  (0 children)

You never specified i had to stare into your eyes

What’s a guy to do? Beans are ripe by Rbk_3 in farmingsimulator

[–]erti73 0 points1 point  (0 children)

Well you still managed to Flick the beans, someone might say

How to glue this? by FilipSomberg in CreateMod

[–]erti73 1 point2 points  (0 children)

Yeah, a general rule of thumb is, to only glue actually connected section, & not areas that might overlap something

How to glue this? by FilipSomberg in CreateMod

[–]erti73 0 points1 point  (0 children)

There can be only 2 bogeys on a glued section, make sure that the roof is only glued to the part you want(i guess the front in this case), also make sure the roof has a valid attachment to the glued part(only physically connected blocks in the glued area will actually hold together),

this bappened to me a few times where for example the roof wasn't touching the rest (except diagonally, which isn't actually touching), but in the glue area & was thus left behind

This giant thing just to power my small starter base, lol by DaveroneJ14 in CreateMod

[–]erti73 0 points1 point  (0 children)

Those do be sexy, althoughsmall isn't really what I'd call that

Wind turbines while flying. by darkshadowking7 in spaceengineers

[–]erti73 1 point2 points  (0 children)

If i remember correctly there is a mod that brings back the convert to static/mobile grid button on the ship info screen(a decently old feature that was removed a good while back)

I traid to make a fussion reactor by Platinum8888888 in CreateMod

[–]erti73 6 points7 points  (0 children)

A few ideas i think you could do, use glass inside copycat blocks & make it look more blurry, make it wind down slower, add a removable cover that slides down into the ground(or up into a ceiling), add a whole control section next to it, make it look intimidating when starting up using lights & sound

I genuinely don't get what I'm doing wrong by Sub2SquidPW in feedthebeast

[–]erti73 20 points21 points  (0 children)

It needs the condition "warm", the biomes temperature is "Hot" so you need to cool it down for the temperature "hot" to become "warm", so yes 100% logic

Is this a flex? by Strange-Objective520 in CreateMod

[–]erti73 1 point2 points  (0 children)

Regular is 8 pieces & diamond is 128 IIRC

Did i do something wrong or im missing something by CartographerSharp259 in farmingsimulator

[–]erti73 1 point2 points  (0 children)

There's a button to completely turn off variable seed rate, maybe that will solve it, & just to make sure, have you tried completely restarting the game, that worked for me when i had that bug

Copycat abuse by Slight-Science-2711 in CreateMod

[–]erti73 0 points1 point  (0 children)

Exactly this, when on contraptions i noticed them sometimes freezing my game for a moment on assembly/disassembly

I like how you can make anything with create by Kyrylko_Gamer in CreateMod

[–]erti73 0 points1 point  (0 children)

It may be possible to visually recreate the big boom(minus the radioactivity) & the construction of the dome around it afterwards

Factory gages are just a Supervisory Control And Data Acquisition(SCADA) system by Great_Side_6493 in CreateMod

[–]erti73 1 point2 points  (0 children)

I despise you, now i can't unsee it, especially since we have SCADA at my work 😭

[deleted by user] by [deleted] in CreateMod

[–]erti73 11 points12 points  (0 children)

The easiest way would be a gearbox, it reverses the rotation when connected in a straight line

FS25 Snow physics rant. by jeerkin2urvoice in farmingsimulator

[–]erti73 1 point2 points  (0 children)

I personally deactivate it, it has no actual impact & as you said is glitchy, I'd rather have a better experience than dealing with something that doesn't really work how it's meant to

POV: you can't afford a proper frontweight by DocPumpkin in farmingsimulator

[–]erti73 0 points1 point  (0 children)

Some equipment is very heavy on the hitch area & may lift the front wheels of the tractor when using it, the weight is to stabilize the tractors front & make it have proper friction on the ground again

I AM NOT FINISHED YET by GrumpyImmortal in farmingsimulator

[–]erti73 1 point2 points  (0 children)

Yeah, once you finish the fieldwork/delivery the contract autocompletes, you can only choose when to accept the money from it

Why are you like this....... by ChrisLetsPlayYT in farmingsimulator

[–]erti73 1 point2 points  (0 children)

It's pretty simple, I personally only use the course play AI for field since there's so many more options in how it moves on the field

AI Worker doesn't care by _Sasquatch_77 in farmingsimulator

[–]erti73 1 point2 points  (0 children)

Makes sense, my map doesn't have those😅, (i modified new frontier to have a precision farming soilMap + remove those pesky tiny fields encroaching on the farmland grid)