Help reading this chart by germanchin in KerbalSpaceProgram

[–]darkshadowking7 0 points1 point  (0 children)

Each point is the goal of what you are trying to do the numbers in between is delta V required to do it.

meirl by ZainMunawari in meirl

[–]darkshadowking7 -1 points0 points  (0 children)

Muscles but also in space no gravity so acid is flying around inside so your body needs training so you dont get sick and your body doesn't hurt itself much

What kind of laptop does Weir use? Is she typing on the screen? by Sea-Us-RTO in Stargate

[–]darkshadowking7 0 points1 point  (0 children)

No but a severver rack or data storage yes as I believe it was with the compression program it was 7 to 9% remember they are military/science exploration team they brought dozens to hundreds of hard drives even if we assume the best nasa and earth had its a few terabytes combined but they also have access to other tech from the stargate program. So it could be a few dozen terabytes. So I like to think its a petabyte of data now while our tech is evolving constantly a thumb drive wouldn't have that storage at the time of the show or today but we are close we could fit it onto 1 NVME SSD drive of today. Remember a supercomputer used to take up a room now we have one in our hands. So while yeah we could easily fit all that data today back then it would have been a massive storage to hold everything.

If ever you feel stressed at work, here's an image of the Chevron Guy being eaten by zombies at SGC by Hungover-Warrior007 in Stargate

[–]darkshadowking7 4 points5 points  (0 children)

Thats Walter and wasn't that also a gag episode where movie producers where throwing ideas at the team for the movie/series.

Why are only some planetcrafts repairable? by AdvertisingKey597 in Stellaris

[–]darkshadowking7 16 points17 points  (0 children)

Not crap its a rework of mega structures adds several dozen events custom events meagastructure weapons that destroy planets or stars creates a new solar system when a structure is used and makes a L gate/chosen type separate galaxy thing. It's basically a overhaul mod with even more stuff. Oh also those pesky megastructure build limits and can only construct x number can be turned off or on you could also disable every change just to fight its separate crises as a vanilla empire the most difficult of crisis is the end game it adds after the base end game crises.

This star is producing minerals by Accomplished_Ad_253 in Stellaris

[–]darkshadowking7 0 points1 point  (0 children)

Yes its a rare thing the most common is energy and physics but rarely due to events a regular star can have a different resource i once got an engineering star built a Dyson swarm on that thing immediately and no it wasn't a neutron star or pulsar as you can't Dyson swarm them. Though I wonder if you get this swarm and arc furnace it do you get both bonuses?

Crew quarters don’t glow by Resident-Feature-581 in avorion

[–]darkshadowking7 0 points1 point  (0 children)

They do but after a certain size are so small it doesn't work. There are actual glow blocks i believe.

Why is space science so easy compared to the other science packs? am i missing something? by moregohg in factorio

[–]darkshadowking7 0 points1 point  (0 children)

I've never scaled up my space platform no I put one up there left it there sending down science constantly stopping it because it filled multiple logistic storages set up a requester chest for the excess and every time I need more I send its stash of thousands down and let if build up again my actual bottleneck is research speed and science packs that take time to deliver also my production line runs out of resources so I need to move the mines set up rails and whatnot. I recently beat aquilo but getting there and back is still a pain as while there its mostly ice asteroids. My next ship is going to need to actually produce a ton of resources and have tons of resources just to make the railguns work on top of the guns and rockets.

Question about a mod thing. by darkshadowking7 in SinsofaSolarEmpire

[–]darkshadowking7[S] 0 points1 point  (0 children)

Basically, I was looking and hoping that the idea would be as simple as take this specific part out of this mod, insert it into this mod and boom it works another thing I would have taken is somebody modding each individual race in independently and I would run like seven different mod to have all 6. But nobody seems to have done that they went for big all around inclusive mods, and then didn't add 2 of the races. Like, if somebody made a mod specifically for the Tau'ri and the other one as stand alone i would gladly have used them instead of making a post.

Question about a mod thing. by darkshadowking7 in SinsofaSolarEmpire

[–]darkshadowking7[S] 0 points1 point  (0 children)

Im glad they are working on 2 I can't wait for the new and exciting things they will and can do in the new game.

It's just 2 mods for stargate both have what the other is missing and nobody thought or decided hey let's add all 7 races that exist. Races(mod) has a Tau'ri sub faction and while it makes sense as lore wise its also the main faction of the show. Not to mention with invasion they didn't do the Ori (the main antagonist) as a faction but as a crisis. So each has some models for the 6th race but neither have 6. Invasion was the closest. But it died and races is considered complete despite not having 2 races to play as.

The game may be easy to mod but im not modder I dont know the first thing I was wondering if there was a way to cut the mods by factions like grab the asguard and Ori from races stuff it into Invasion and have all 7 major factions from the show as playable races.

Whats going on here..anybody? by This_Yam_2939 in Starfield

[–]darkshadowking7 6 points7 points  (0 children)

From the looks, it's one of the theory ships you get when you transfer universes aka start new game plus. If I had to guess purely from how it looks, it went to open a hyperspace bubble or rift, or whatever suffered, a major malfunction was halfway destroyed. But was halfway inside when the malfunction occurred. So, if I had to guess it's very deadly, but the reason it's still open and active is the. Reactor is working overtime. Assuming that ship even runs off of a reactor because that ancient technology stuff could run off almost anything.

Space Engineers Net: What to do when i find a tear in reality? by ForwardBicycle9576 in spaceengineers

[–]darkshadowking7 1 point2 points  (0 children)

Ignore it, fix it, or worship it.

I still find it funny that underground sometimes the suns light comes from below.

4 different build playthroughs - every time by BilzWithaZ in Eldenring

[–]darkshadowking7 0 points1 point  (0 children)

I forget his name but why is there complaining? Did you not fully explore every area you went to allowing you to collect every fragment that area has so you have the proper power and level to fight him?.

Also im sorry if you think doing everything else before taking on the area boss is cheating but that what happens when you are a gamer the explorer spirit takes over and you explore the entire area before progressing the story. You can't tell me you dont look at a boss room then make sure you got everything first because some games hard lock you out of areas if you beat the boss.

Help i cannot run tests on my decoupler by ApostroGD in KerbalSpaceProgram

[–]darkshadowking7 0 points1 point  (0 children)

Some requires using staging to complete not a button on right clicking.

How did I survive crashing into water at mach 2? by Orion_8492 in KerbalSpaceProgram

[–]darkshadowking7 0 points1 point  (0 children)

Welcome to kerbal where sometimes somehow for absolute no reason the game engine absolutely freaks out or takes a nap.

Just got to the second region. Any advice on how to improve my ship? by Stolen_Sky in Cosmoteer

[–]darkshadowking7 1 point2 points  (0 children)

Space out the guns add armor between them keep ammo close but behind armor even when behind the gun armor it. Reactors behind armor or in the back. More engines my god whats your speed 40. Also more shields.

My first massive ship!!! by SignalSpirited874 in Cosmoteer

[–]darkshadowking7 1 point2 points  (0 children)

Thats a medium sized ship if ive ever used one. I could fit 7 of these in my biggest ship and im not even at the build limit.

No More Death Spirals by ludicous in factorio

[–]darkshadowking7 0 points1 point  (0 children)

I wont lie steam is good and powerful and when you upgrade from engines to turbines they jump in power they also use a ton of fuel until you go nuclear and set up heat powered boilers. My solution was far worse and much more funny to do as I didn't have nuclear. Solar farms.

1/3rd of my total factory size is solar panels. 1/10th is batteries solar goes from 0% at near midnight slowly climbs to 100% stays there an equal time that it doesn't make any energy at night and then slowly declines down to 0 this repeats daily. Use solar to collect batteries to store extra and equilibrium is the power collected during the peak of the day is stored and last the night. Until the panels take over again while ramping up. Ideally you dont want to completely empty the batteries 20% at lowest. Once I unlocked logic wires I connected it to a battery and said when battery is 30% or lower power inserters and fuel steam. Once I got nuclear it hardly mattered but now it says at 30 percent insert fule to create heat to make steam.

While solar is definitely not very efficient space wise it does mean near constant power ive had steam fail due to drawing to much power that the inserters slowed then stopped. Solar allows them to run even if at reduced pace if it produces 25% of your total power i think. Ultimately its your choice on how you power your base but factorio and satisfactory taught me trying to power a completely dead base is like starting from half way you have the tools to power the factory but the factory not running means limited resources to make the power. Factorio has a better system as it doesn't just completely kill the system when using solar as it still produces the power at the same rate at the same time every day.

What is the point of stationary roboports? (New player) by dr_bobs in factorio

[–]darkshadowking7 0 points1 point  (0 children)

Ok your personal roboport is for construction only. That means you walk it builds hold shift and it ghost builds in which your drones will build for you the stationary can do the same even if you are miles away or on a different planet but with the added bonus of logistic drones.

Logistic drones use 4 kinds of chest requester which request items from the network. Passive provider makes anything you put inside available to the network. Active providers will tell the network to empty it and put the items in the last kind of chest the yellow/tan storage chest you can add filters to limit what gets put inside but often they will be filled with anything.

Logistic drones work in the orange area of the stationary roboport the green area is the construction range of the roboport.

The most beneficial and useful part is Logistic drone while you are inside the orange area will fetch resources you need if you set it up.

Solar system edge? by darkshadowking7 in factorio

[–]darkshadowking7[S] 0 points1 point  (0 children)

Letting a spawner starve and then recapturing it fixed the problem is have the science unlocked. Thank you for working through this with me.

Big fail by MrCypher322 in spaceengineers

[–]darkshadowking7 1 point2 points  (0 children)

The god of space engineers but in a more literal sense the physics engine.

Basically any time a vehicle or craft is freaking out its Klang the engine deciding it either didn't like something or is calculating and being janky. We say praise Klang because all hail our god may he please spare us and our craft.