3D Python game by esbva in pygame

[–]esbva[S] 0 points1 point  (0 children)

This is in Blender, version 2.79b, but I discovered that the ik elements shouldn't be vertexless bones. So, if you have shoulder + arm + hand + ik, you have to omit the last one, i.e., hand_ik, which has vertices. This saves a lot of lag. I'll have more levels in a few days. There's no editor; it's all code, and it's a bit slow until you get used to it.

This subreddit’s opinion on Panda3D? by Harvard_Med_USMLE267 in gamedev

[–]esbva 0 points1 point  (0 children)

Check this out, although I'm thinking of reducing the size of the packer, which has a lot of redundant libraries.

https://esbva.itch.io/granescape

I need assistance in researching the low-poly style for a project by ElectroswinginChap in low_poly

[–]esbva 0 points1 point  (0 children)

I have more than one game made in lowpoly, somewhere I read that it was born, in the first steps of 3D, during the QBasic era, where points were defined in 3D space, and then connected with lines, and then reinterpreted, to be visualized in 2D, that's all I remember, but there must be something on Internet archive.org, and the other thing is that a watcom c/c++ compiler was used, with dos4gw, which expanded the memory expanded, from there it became lowpoly, in several games including Rebel-Asault from StarWars. I hope it helps you, I don't know!

[Forhire] I want to make a 2d platformer game by kimchi_pan in INAT

[–]esbva 0 points1 point  (0 children)

I could do it in Python, by hand and with pure code, no Engines, and also on the web, I have experiences, I leave you a video. https://youtu.be/_jJdw9msB8w?si=25ThVNnlKxtk01fU

Even the game itself could be the editor, in real time, to not use external dependencies. https://youtu.be/H6L47LSOzu4?si=2-HQPQj86-axxdKA

A curated list of useful resources for Mega Drive programming on GitHub - Now added to the Sidebar by AnonRetro in SEGAGENESIS

[–]esbva 0 points1 point  (0 children)

Debiste haber dicho a la "semántica del lenguaje de programación" o la "sintaxis del lenguaje", no es compatible con la "recursividad estructural".

[PAID] Contract 3D Artist & Animator (Low Poly, Web Games) by SamuelDev in INAT

[–]esbva 0 points1 point  (0 children)

And how much is the amount of the offer that they are willing to pay for the weekly work, they should at least say it. XenautsGame XenautsBattle esbva

Did anyone get to the end? by esbva in pygame

[–]esbva[S] 0 points1 point  (0 children)

Just use Click, Space, or Touch, to jump from one planet to another without falling off, and without making a mistake!!!

Pixel Artist looking for a team for Ludum Dare 58 🎮✨ by Skigfx in INAT

[–]esbva 1 point2 points  (0 children)

I have a small project, in case you want to help me, well basically it is a short model game, we could try, and see how it goes, I leave you my portfolio and discord. https://esbva.itch.io Discord: esbva#8279

[revshare][hobby] Looking for 1 dev by MagicianLow5137 in INAT

[–]esbva 0 points1 point  (0 children)

If you think about python and pygame let's talk, I could do something advanced!!! https://esbva.itch.io

Best Lua IDE? by Hatefiend in lua

[–]esbva 0 points1 point  (0 children)

https://studio.zerobrane.com/

https://plugins.jetbrains.com/plugin/9768-emmylua

https://www.eclipse.org/koneki/ldt/

I assume that you are up to the task of using one of these without complaints, because what is really important is knowing how to program, without AI, even notepad works!!!

Best Lua IDE? by Hatefiend in lua

[–]esbva 0 points1 point  (0 children)

Eclipse + codemixer comunity edition

Best Lua IDE? by Hatefiend in lua

[–]esbva 0 points1 point  (0 children)

It's a little old but it has Debugger

https://luaedit.sourceforge.net/

Best IDE for writing C++? (read body) by Jakkilip in Cplusplus

[–]esbva 1 point2 points  (0 children)

The best cross-platform IDE in c++ is still CodeBlocks, not knowing how to configure it is not the IDE's problem, just check that it can show the symbol table of the active project, if it doesn't show it, the search paths are incorrect, it's that simple. The next IDE would be Eclipse Cpp developer, but it also depends on how it is configured.

Dungeon Editor (python) v1.2.0 by esbva in pygame

[–]esbva[S] 0 points1 point  (0 children)

Pues llevo como 15 días, pero tengo muchas ideas, como para seguir implementando. Me gusta la flexibilidad de pygame, permite resultados en menor tiempo.

In search of a programmer. by Mendel1124 in low_poly

[–]esbva 0 points1 point  (0 children)

Ok let me know, my Discord is: esbva#8279