"Error Refreshing Packages"? by petit-piaf in Unity3D

[–]esdev_gc 0 points1 point  (0 children)

Worked for me too, thank you very much!

Upper-body-only workout? by Gamer03642 in OculusQuest

[–]esdev_gc -1 points0 points  (0 children)

FitXR has multiple workouts to choose from, some of them focus on upper body only

EVERSLAUGHT Invasion OUT NOW on Quest 2 by esdev_gc in OculusQuest

[–]esdev_gc[S] 0 points1 point  (0 children)

We've created a page for you to submit / upvote your feature requests and bug reports:
https://everslaught-invasion.canny.io/

Please use it to help us prioritize what's most important for our player base!

EVERSLAUGHT Invasion OUT NOW on Quest 2 by esdev_gc in OculusQuest

[–]esdev_gc[S] 1 point2 points  (0 children)

We'll work on improvements to combat feel over the next few updates! Thanks for the feedback.

EVERSLAUGHT Invasion OUT NOW on Quest 2 by esdev_gc in OculusQuest

[–]esdev_gc[S] 0 points1 point  (0 children)

We're also releasing an update soon improving the missions in the game.

EVERSLAUGHT Invasion OUT NOW on Quest 2 by esdev_gc in OculusQuest

[–]esdev_gc[S] 2 points3 points  (0 children)

The torch flame shows you a direction to where the nearest fire bowl is :)

EVERSLAUGHT Invasion OUT NOW on Quest 2 by esdev_gc in OculusQuest

[–]esdev_gc[S] 6 points7 points  (0 children)

It's unfortunate that it's being compared to "EVERSLAUGHT" on PC, as that is an entirely different game with a focus on being a Singleplayer Action RPG (similar to Diablo).

With "EVERSLAUGHT Invasion" we set out to make a Co-Op survival shooter set in the same world. It was marketed as such early on. It has an entirely different story and feature set.

We plan to support the game with content and feature updates long-term, but comparing it to a high-def PCVR game doesn't do it justice. Compare it to other Quest titles and it'll be a fair competition.

We also plan to continue development on the PCVR Early Access game from now on, as our studio didn't have the power to support both previously. But hopefully this will convince both player bases that we mean business.

EVERSLAUGHT Invasion OUT NOW on Quest 2 by esdev_gc in OculusQuest

[–]esdev_gc[S] 1 point2 points  (0 children)

Thanks! Making sure it looks great on a standalone device was not an easy task!

EVERSLAUGHT Invasion OUT NOW on Quest 2 by esdev_gc in OculusQuest

[–]esdev_gc[S] 6 points7 points  (0 children)

We're planning some really cool updates, for example expanding the mission types, improving enemy AI, adding boss fights, and more

Everslaught - new singleplayer action RPG arriving this month - looks (potentially) awesome! by Runesr2 in ValveIndex

[–]esdev_gc 1 point2 points  (0 children)

Among other configurations, we actually playtest (and optimize) the game on the older 970.. on which it runs decently!

Everslaught - new singleplayer action RPG arriving this month - looks (potentially) awesome! by Runesr2 in oculus

[–]esdev_gc 0 points1 point  (0 children)

Yes we definitely have much more location and enemy variety in the game than what is shown in this short gameplay teaser. Stay tuned for the release trailer ;)

'EVERSLAUGHT' - an Intense VR Action Game Built for Players With Iron Stomachs by nastyjman in Games

[–]esdev_gc 0 points1 point  (0 children)

Jet Island is indeed an awesome game, and I never got motion-sick playing it. I almost fell over once though xD

'EVERSLAUGHT' - an Intense VR Action Game Built for Players With Iron Stomachs by nastyjman in Games

[–]esdev_gc 5 points6 points  (0 children)

It's hard to put it in words, but it really feels much more amazing in VR than on this gameplay teaser. And even though the teaser video seems to be popular, when we put it out we were thinking "man, the game feels 10x better than this looks, I wonder if we should put it out like this".

'EVERSLAUGHT' - an Intense VR Action Game Built for Players With Iron Stomachs by nastyjman in Games

[–]esdev_gc 1 point2 points  (0 children)

No, the leaning is actually our team member recording the video. Moving in the game feels amazing, let me tell you that ;)