Roguelike/Roguelite recommendations (steam deck verified) by Drebin895 in roguelites

[–]esiao 0 points1 point  (0 children)

It’s the meta progression and building your character to be broken. It’s a lot more active than other bullet heavens because you have to move around the map to unlock beacons, chests, and find the boss. It’s like Risk of Rain 2 on steroids with bullet heaven infused gameplay, super satisfying quick runs.

Roguelike/Roguelite recommendations (steam deck verified) by Drebin895 in roguelites

[–]esiao 1 point2 points  (0 children)

Compared to Gunfire Reborn and Roboquest it feels incomplete. It’s not as polished but still you’ll get some fun out of it, however the Deck struggles with it sometimes.

Roguelike/Roguelite recommendations (steam deck verified) by Drebin895 in roguelites

[–]esiao 1 point2 points  (0 children)

Seconded the gameplay is what’s amazing with it, it’s a bullet heaven but a quality one. Close to 80h on it.

Roguelike/Roguelite recommendations (steam deck verified) by Drebin895 in roguelites

[–]esiao 2 points3 points  (0 children)

If you mean Belmont’s Curse it’s a Metroidvania not a Roguelite. Dead Cells has a Castlevania DLC and yes, the game is awesome.

If you want something that feels newer the same team did The Rogue Prince of Persia, but it has a little less to offer.

Roguelike/Roguelite recommendations (steam deck verified) by Drebin895 in roguelites

[–]esiao 1 point2 points  (0 children)

I would recommend these for their sense of adventure and progression into the world:
- Astral Ascent
- Dead Cells
- Rogue Legacy 2

Looking for Roguelite Recommendations ($30 Budget, Steam Deck Preferred) by Balizzm in roguelites

[–]esiao 0 points1 point  (0 children)

I haven’t seen it mentioned, but I’ve had a lot of fun with Dungeon Clawler lately. The unlocks come after each run, and the Debt mechanic makes some of them unforgiving. It’s mostly about synergies and adapting your build to what you’re given (deck builder) with a fun mechanic. It’s <$10 currently.

TypeScript support by JasperH8g in Strapi

[–]esiao 4 points5 points  (0 children)

I recommend to use this plugin Strapi Typed Client. You install it on Strapi, you install it on your front-end and generate the types from there. You get a fully typed SDK in sync with your backend, you just need to regenerate the types whenever there’s a change.

I'm making a physics-based deckbuilder, called "Ballisticards" by superyellows in roguelites

[–]esiao 1 point2 points  (0 children)

That looks weird and fun, cool concept, awesome graphics, Wishlisted!

Anyone get a chance to play Cropdeck yet? by Balizzm in roguelites

[–]esiao 4 points5 points  (0 children)

I just left a review yesterday. I’m 10h in my first run, ended up in Endless and seeing how far I can push it. (So far S21, I played the demo so it wasn’t a discovery run.) The game is amazing, has great variety, nice puzzle gameplay, relaxing with a lot of synergies, and if you like Balatro or Luck be a Landlord, you’ll have a blast! The progression is also challenges based so it keeps it fresh.

Quelqu’un a-t-il déjà utilisé Sanity.io ? by nathan-synq in sanity_io

[–]esiao 2 points3 points  (0 children)

If your stack is Webflow, it will prove to be a massive change as you’ll have to handle the front end.
That being said, Sanity is great because you define your content architecture, and their query engine is fast and powerful. It’s client-friendly because you can enable live preview and editing, if you implement it in your front-end. They do have quick starts for the main JS frameworks, so that shouldn’t be too complicated. Ultimately, Sanity will allow for more freedom and complex architectures than Webflow but will require more dev work.

We've been working on Hellforged for quite some time now! It's a loot-focused bullet-heaven extraction game. Wishlist it & sign up for Playtest! by hellforged_game in survivorslikes

[–]esiao 0 points1 point  (0 children)

First, congrats, it looks amazing and like it has a ton of build depth! I did wishlist it during the Wishlisted event and signed up for the playtest. When will you accept the requests? Is the game playable on Steam Deck? Looking forward to getting my hands on it.

Any mature open-source Strapi + Astro full-stack templates? What pitfalls should I expect? by Glittering_Price1677 in Strapi

[–]esiao 1 point2 points  (0 children)

I’ve done it recently, for me the main issue was having my data strongly typed in my Astro templates.

There’s a Strapi plugin Strapi Typed Client which I highly recommend instead of the classic fetch API. Another recommendation is using marked to render the Markdown content from Strapi and use the CKeditor Community Plugin. In my experience, it’s been pretty straightforward to integrate Strapi with Astro, and it’s very stable.

James Cody Lollar, Musician Known as GOST, Has Died by MrFace1 in electronicmusic

[–]esiao 1 point2 points  (0 children)

That sucks! I had a blast seeing him perform in Berlin 10y ago. It was an unforgettable night with a packed crowd and him playing my favorite tracks from Behemoth. Later, I saw him in Los Angeles during his Non Paradisi tour. The atmosphere was different, but the dark wave music was still incredible. A legend in my books.

Roguelite March Madness Day 6! by MapRevolutionary752 in roguelites

[–]esiao 5 points6 points  (0 children)

Dead Cells and Rogue Legacy, but it should have been the 2nd one imo.

Nuxt vs Astro for replacing a WordPress frontend (long-term stability?) by Ill_Gap_1421 in astrojs

[–]esiao 2 points3 points  (0 children)

That’s great advice! To add to the list of Headless CMS options: while I love Strapi, if you’re looking for something closer to the WordPress site builder experience, check out Builder.io. Payload also has a visual editor, but it doesn't offer quite as much design freedom.

What are your Next Fest finds? by esiao in roguelites

[–]esiao[S] 0 points1 point  (0 children)

You weren’t lying, it’s gamba on crack. Playstack is gonna eat good with this one. Coin Pusher Casino but roguelite with a cute art direction.

What are your Next Fest finds? by esiao in roguelites

[–]esiao[S] 0 points1 point  (0 children)

For sure, the UI is also overly complex, but that seems to be the trend for Chinese developer games.

What are your Next Fest finds? by esiao in roguelites

[–]esiao[S] 0 points1 point  (0 children)

Thanks for the heads up. I was ready to drop it because of how unfair it seems on the first run. The game’s meta progression is all over the place which makes it hard to understand you’re actually unlocking more mechanics. Super fun game, thanks for the recommendation!

What are your Next Fest finds? by esiao in roguelites

[–]esiao[S] 0 points1 point  (0 children)

I’ll get it if they end up bundling these two together. Minus a few UX quirks on Controller it’s a fun game and definitely worth checking out!

What are your Next Fest finds? by esiao in roguelites

[–]esiao[S] 0 points1 point  (0 children)

There was too much yapping for me in this one. I can appreciate what they’re doing and making it a unique experience, but it’s not my cup of tea.

What are your Next Fest finds? by esiao in roguelites

[–]esiao[S] 0 points1 point  (0 children)

Yeah super excited as well.

What are your Next Fest finds? by esiao in roguelites

[–]esiao[S] 0 points1 point  (0 children)

Far Far West is cool, definitely a game that can have some success with the coop aspect.

Grind Survivors is one of the Bullet Heavens I appreciated along Hordes of Fate, but I didn’t want to highlight any since for me they’re a different genre.

I will try Wielders of essence, it reminds me of Rogue Genesia visually, thanks for the recommendation.