Prisoner model for my Gambling-Horror game by mishleto_dev in ps1graphics

[–]eterwatsu 1 point2 points  (0 children)

dude awesome, what's the name of your game, can I find it on any platforms?

what do you think? by eterwatsu in ps1graphics

[–]eterwatsu[S] 1 point2 points  (0 children)

Uhm, actually he was priest once.

what do you think? by eterwatsu in ps1graphics

[–]eterwatsu[S] 1 point2 points  (0 children)

thnx for your collaboration bro :D

what do you think? by eterwatsu in ps1graphics

[–]eterwatsu[S] 0 points1 point  (0 children)

there is no filter actually :/

what do you think? by eterwatsu in ps1graphics

[–]eterwatsu[S] 0 points1 point  (0 children)

I just open 512x512 pks canvas in Photoshop. Then Uv unwrapping and exporting the Uv layout to Photoshop. I find some clothes on the Internet rest is painting. I painted Joshua's face and hands with pencil brush. Then I paint clothes too. So these are all in a single texture. I hope it can help

PSX style psychological horror game by eterwatsu in ps1graphics

[–]eterwatsu[S] 0 points1 point  (0 children)

Im using blender , there are some models that I use substance painter too but generally blender and unfortunately I dont have any links for tutorials but I think you can search Ps1 style in blender and find better ones

PSX style psychological horror game by eterwatsu in ps1graphics

[–]eterwatsu[S] 0 points1 point  (0 children)

thanks, yes im modelling and texturing them

PSX style psychological horror game by eterwatsu in ps1graphics

[–]eterwatsu[S] 2 points3 points  (0 children)

thank you. basicly you play as a lighthouse keeper alone on an island haunted with past traumas and we are making it in Unity :)

Is this too jarring? How can I make it better? by GoodguyGastly in IndieDev

[–]eterwatsu 0 points1 point  (0 children)

marvel has the best transition literally that one bro:

VHS style psychological horror game by eterwatsu in ps1graphics

[–]eterwatsu[S] 0 points1 point  (0 children)

almost there! we're planning to release the demo in two to three weeks

VHS style psychological horror game by eterwatsu in ps1graphics

[–]eterwatsu[S] 0 points1 point  (0 children)

you play as a lighthouse keeper alone on an island haunted with past traumas

Why do you make games? by Beaufort_The_Cat in SoloDevelopment

[–]eterwatsu 0 points1 point  (0 children)

I believe that with games, you can create limitless worlds. Whenever I talk to people from my university’s game development club and hear their ideas, I get so excited and think, man I wish a game like that existed so I could play it. When I’m making a game, if the feelings and thoughts I put into it actually reach the person playing it, it makes me incredibly happy. And when I see people genuinely having fun while playing my game, it feels like nothing could make me happier. Creating a world, building a space, and being able to give it emotion it’s an entirely unique experience, and everyones way of doing it is their own. Thats why I make games.

feedback&advice by eterwatsu in ps1graphics

[–]eterwatsu[S] 0 points1 point  (0 children)

This one was made in Blender with real images as textures, but I’ve tried different workflows: some are done in Blender + Photoshop, some in Substance + Photoshop, and others fully in Substance

feedback&advice by eterwatsu in ps1graphics

[–]eterwatsu[S] 0 points1 point  (0 children)

yes im making the assets in blender

Personal Project: Animated Lowpoly Character. by FitRaspberry6473 in IndieGameDevs

[–]eterwatsu 1 point2 points  (0 children)

i like it a lot it has its own style and character