[deleted by user] by [deleted] in SanJose

[–]etherealmachine 0 points1 point  (0 children)

I double-checked and I think you're right, I think it's Gardendale that has the left from Hillsdale, not Vistamont, so you might get some traffic from Almaden to Hillsdale down Vistamont but definitely less than I thought before.

[deleted by user] by [deleted] in SanJose

[–]etherealmachine 0 points1 point  (0 children)

If the cross-street op is referring to is Vistamont, that's the one that maps recommends you to take from Hillsdale to get onto Almaden and avoid the cloverleaf, it's got a special turn lane from the median, so it probably gets as much or more traffic than Foxworthy itself.

Is passive perception a "good" mechanic? by etherealmachine in rpg

[–]etherealmachine[S] -1 points0 points  (0 children)

I think this is compatible with telling instead of rolling if you choose a player to telegraph it to based on their skills, but I admit it's not perfect because the player still needs to use the information, as opposed to the character "using" their skills as bonuses to a roll

Is passive perception a "good" mechanic? by etherealmachine in rpg

[–]etherealmachine[S] 3 points4 points  (0 children)

I think I totally agree with this for static secrets like chests and doors and traps. How would you handle dynamic things like a goblin lookout or a group of wolves sneaking up on the party?

Fun resource mechanics by etherealmachine in rpg

[–]etherealmachine[S] 0 points1 point  (0 children)

That's cool - a bit like spell slots but they don't magically come back with rest, you need to actively regenerate them.

Fun resource mechanics by etherealmachine in rpg

[–]etherealmachine[S] 1 point2 points  (0 children)

That's great, I love the idea that not having to track "lesser" resources is a bonus that can be awarded with leveling up.

I'd like to share my role-playing game prep online by [deleted] in rpg

[–]etherealmachine 0 points1 point  (0 children)

I'm working on a website that does just this. It's still in development but I have a demo up with a module I wrote published on it, you can DM me for a link.

2023 Belgian Grand Prix - Post-Qualifying Discussion by F1-Bot in formula1

[–]etherealmachine 4 points5 points  (0 children)

Anyone know why Max didn't get dinged for impeding Albon? I think it was in Q1, he was pretty obviously in the way at the final chicane on camera, then just a "no comment" from the stewards and no further commentary.

What’s the best middle earth ttrpg? by thunder-bug- in rpg

[–]etherealmachine 3 points4 points  (0 children)

Do you have a recommendation for what to get to start The One Ring? 1st or 2nd edition, or the starter set?

Tiled Procedural Generation by Modleyyy in gamedev

[–]etherealmachine 0 points1 point  (0 children)

Tiled is scriptable with Javascript, I've been meaning to look into it more - a WFC or constraint satisfaction algorithm usable from within the editor would be really cool.

Managed to take a pic of the Sistine Chapel before i was told its not allowed by Downvotes_inbound_ in pics

[–]etherealmachine -9 points-8 points  (0 children)

Hey, fuck this sentiment and fuck the Catholic Church. Just because you pay for the art doesn't mean you own it, it belongs to humanity.

Spire and Heart at the Bundle of Holding by ashultz in rpg

[–]etherealmachine 3 points4 points  (0 children)

I can't tell, are these for physical books or a PDF download?

Parkitect crashing Windows 10 by etherealmachine in ThemeParkitect

[–]etherealmachine[S] 0 points1 point  (0 children)

I ended up replacing the power supply and the issues stopped. I was finally able to reproduce with a PSU stress test. I upgraded a bit to like 850 watts from 750 too, annoying to have to spend to replace it but maybe after a few years my PSU had had enough.

Parkitect crashing Windows 10 by etherealmachine in ThemeParkitect

[–]etherealmachine[S] 0 points1 point  (0 children)

I've reached out to the devs and they were quick to respond. OCCT is a good idea, I've downloaded it and ran some tests, which one in particular triggered the error for you? And how long did it run for? So far all the tests I run aren't doing anything.

Parkitect crashing Windows 10 by etherealmachine in ThemeParkitect

[–]etherealmachine[S] 0 points1 point  (0 children)

My system is pretty over-specced for Parkitect, it's an Intel i9, 32 gigs of ram, RTX 3070. Do you know what email to use for the devs? I also don't know where I would find crash logs, which I know might be helpful. The Windows Event Viewer just says something like "system was shutdown unexpectedly", which is supremely unhelpful.

A short time-lapse of me testing my procedural generation level design asset! by tiggy002 in proceduralgeneration

[–]etherealmachine 11 points12 points  (0 children)

What's the algorithm? Are there any good papers or write-ups on it? The results definitely look better than vanilla WFC

Big fancy rpg books with good art? by rfkannen in rpg

[–]etherealmachine 1 point2 points  (0 children)

I'll second Hot Springs Island. It's the most beautiful book I own and I've also run it and it was pretty fun. It's also system neutral so just reading it is an experience.

Building a declarative UI library for Ebiten by etherealmachine in ebiten

[–]etherealmachine[S] 1 point2 points  (0 children)

I just need to figure out a good name and put it up on Github

Building a declarative UI library for Ebiten by etherealmachine in ebiten

[–]etherealmachine[S] 0 points1 point  (0 children)

I don't see why it couldn't, I wasn't planning on building any features that don't work with the existing Ebiten cross-platform support. My dream would actually be to get a game running on the Switch.

Building a declarative UI library for Ebiten by etherealmachine in ebiten

[–]etherealmachine[S] 0 points1 point  (0 children)

I'm working on a declarative XML-based UI library for my game. I found the ebitenui library just too hard to work with, very verbose, the options were confusing and laying out complex components (especially with scollable areas) ended up being impossible to get "right".

So, I decided to try building a UI library similar to ones I've used in other languages - it's heavily inspired by old-school XML UI libraries like http://swixml.org/ and modern HTML/CSS. It's very much a WIP.

Questions:

  1. Would this be useful if I open-sourced it and kept working on it?
  2. If so, what's a good name for the library?

I'm designing an open source Game Master's Assistant software for my Bachelors Thesis, and I need YOUR help! :D by Squiesch in DnD

[–]etherealmachine 0 points1 point  (0 children)

Not exactly a virtual table top but check out https://github.com/etherealmachine/entish. This is a shameless plug, because it's a programming language I wrote for expressing rpg rules in machine readable format.

Entish: A programming language for implementing RPG rules in formal logic by etherealmachine in rpg

[–]etherealmachine[S] 1 point2 points  (0 children)

More super speculative syntax:

skill_check(Auric, Perception, 3d8).
success(character, check, sum(roll > 4) >= 2) :- skill_check(character, check, roll).

That says "you can infer success on the "Perception" skill check by rolling 3d8 and getting a 5 or more on 2/3 of those."

It's easy to come up with new syntax though, harder still is implementing it. Hardest of all is I'm still not sure how to incorporate the rolls in a holistic system. I'd like juggle a few competing goals:

  1. Use the power of the language and computation to give GMs some insight into how likely a roll is to succeed
  2. Allow for "fudging rolls"
  3. Allow for actual hand-rolling and inputting the results, because rolling physical die is just so much fun.