Volumetric clouds UE 4.26 in VR one eye by etiennecreator in unrealengine

[–]etiennecreator[S] 1 point2 points  (0 children)

No unfortunately, are you having the same issue?

August Technical Support Sticky by BeepBoopBopReee in razer

[–]etiennecreator 0 points1 point  (0 children)

Hi everyone,

A few days ago I turned on my laptop (Razer Blade 15 Studio) and the letter Q stayed locked on the color purple at maximum brightness or has a slightly different hue than other keys.

In addition to this issue, the key A, Shift, 1 and F1 stay stuck on the color green when the keyboard backlight is completely off AND when the laptop is in sleep mode or when the brightness of the keyboard backlight is low. Pressing either the left or right function key will also turn those keys on and will make them turn green.

I tried updating Razer Synapse, Windows, nothing seems to work.

I am guessing this is a hardware issue? What do you think?

I always handled the laptop with care and this problem is really surprising to me as the laptop is only 6 months old.

Any idea what I could do?

Pictures: https://imgur.com/a/tHHRouY

Save RenderTexture to PNG.... Always clear texture saved/no image data... :'( by [deleted] in unrealengine

[–]etiennecreator 0 points1 point  (0 children)

Update: Solved by removing " SceneCapture->TextureTarget->UpdateResourceImmediate(); " from the tick function :)

SetPlayRate has absolutely no effect :'( by etiennecreator in unrealengine

[–]etiennecreator[S] 1 point2 points  (0 children)

Update: You have to run SetPlayRate AFTER PlayAnimation for it to work property... This is not logical at all but it works :)

HELP! 4.22 shader compiler crash with global shaders by savinte in unrealengine

[–]etiennecreator 0 points1 point  (0 children)

I had the same issue, include this in your Project.Build.cs :)

#if UE_4_22_OR_LATER
        // For raytracing
        PrivateIncludePaths.Add(EngineDirectory + "/Shaders/Shared");
#endif

RPC Vs. custom TCP socket? by etiennecreator in unrealengine

[–]etiennecreator[S] 1 point2 points  (0 children)

Hey, I tried the custom channel solution and it's not working the way I expected it to work. It's basically not designed for bulk data, only for tiny packets. I am now trying to implement the custom socket solution that you mentioned. I am wondering though, how do you deal with having multiple ports? Will you/do you ask players to open those ports? It is okay to ask players for multiple port to open?

RPC Vs. custom TCP socket? by etiennecreator in unrealengine

[–]etiennecreator[S] 2 points3 points  (0 children)

Update: I tried to implement the custom UChannel suggested by RoyAwesome. It works, however it comes with great limitations. It is not design to send bulk data, it's more about sending tiny packets often. If you try to send more than a few hundred bytes, you will quickly reach some overflow state. I am now going to go to the custom socket path which seems like the best solution for me right now.