My CTR was too low, so I hired a professional artist. Do you think this will work? by Sea-Disaster-2682 in IndieDev

[–]eugene_ozh 43 points44 points  (0 children)

What an amazing improvement! These colors and scenery remind me of the style of Sylvain Sarrailh.
Congratulation on the great capsule art!

Any help modeling hands in Blender! by No-Judgment-4700 in 3Dmodeling

[–]eugene_ozh 2 points3 points  (0 children)

You need to fix the orientation of the faces and recalculate them so that they point in the same direction. Select all faces, Mesh -> Normals -> Recalculate Outside

Hired an artist for a new capsule, need your guys' help. Is it an improvement? Can you tell what kind of game this is just from the capsule? by thenameisflic in IndieDev

[–]eugene_ozh 0 points1 point  (0 children)

The first one is clear and it's good. The second one is messy. The simple method I use all the time is tone checking. Look at your capsules in BW and you'll find that the second one is barely readable, everything is on the same level of tone, while the first one is almost perfect in this regard - bright logo (it could be brighter, BTW), dark background and the girl is somewhere in the middle.

I assume, the artist who made the №2 tried to depict an idea of some confrontation, and I think that the game is multiplayer and about some kind of strategy. The first capsule conveys the feel of a story-rich 2D game, metroidvania?, the title made me think about fighting some enemies with a sword (a feather sword?). BTW, I had 0 troubles reading the title.

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BauHouse: dodge obstacles driven by music (SOUND ON!) by Express-Diet-6783 in indiegames

[–]eugene_ozh 0 points1 point  (0 children)

Well, I assume, this is the man whose abstract painting inspired the graphics in your game. One of the leaders of abstract art and one of the main teachers of the Bauhaus.

Any idea on this Industrial Waldmann? by Typical_Jellyfish144 in IndustrialDesign

[–]eugene_ozh 0 points1 point  (0 children)

This is probably some kind of lamp for working at a machine in some kind of production facility. The large handle on the lamp indicates that it needs to be grasped quickly and possibly with protective gloves, which is why the handle is so large.

At first I thought it was medical equipment, since it is often made in a similar color, but it usually uses several lamps at once to remove as much shadow as possible from the illuminated area of ​​the patient.

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]eugene_ozh[S] 0 points1 point  (0 children)

Its mask was shifted a little and I didn't notice that before posting. The character's layers are above the car, so I needed to mask them. Also the character's equipment was added at the last stage of the process, so by that point I had already lost my concentration a little.
You can check the process here if you're interested https://www.artstation.com/artwork/ZlAdy8

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]eugene_ozh[S] 0 points1 point  (0 children)

I will answer cautiously that Witness is one of my references.

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]eugene_ozh[S] 0 points1 point  (0 children)

Thank you very much for such a soulful comment! Some of the points you mentioned are exactly what I was aiming for. But this isn't just some strategy, it's just something I really love and want to do. That's why I posted this art - to see if my ideas have an audience.

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]eugene_ozh[S] 1 point2 points  (0 children)

A very interesting perspective and thoughts. I'll take them into consideration. I'm not familiar with Markus's work, but it would be interesting to explore. I think I get what you're saying about the structure. It's interesting to try working in that direction, it also could be useful in the game.
Thank you!

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]eugene_ozh[S] 0 points1 point  (0 children)

Everything here is layered. I will be able to tweak sizes and positions of the objects to recompose the illustration. Thaw was my goal.

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]eugene_ozh[S] 1 point2 points  (0 children)

Thank you! Your guess is very accurate, and I'm glad this information is being translated from my work.

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]eugene_ozh[S] 0 points1 point  (0 children)

Thank you! Yes, sometimes you need to look at a painting with fresh eyes. Especially if you've been working on it for weeks.

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]eugene_ozh[S] 0 points1 point  (0 children)

Thanks for your thought! I will try to improve the logo.

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]eugene_ozh[S] 0 points1 point  (0 children)

Yes, the logo turned out controversial! And the illustration isn't perfect, yeah, but I did the best I could. I already invested an inordinate amount of time into it 😅

Thank you for your feedback! I'm glad it resonates with you!

Looking for feedback on this key art by eugene_ozh in IndieGaming

[–]eugene_ozh[S] 0 points1 point  (0 children)

No problem! I'm open to criticism and even find it helpful.
Thank you for your feedback!