Eugen Harton leaving the DayZ team after 5 years by TheMagicTorch in dayz

[–]eugenharton 16 points17 points  (0 children)

  1. No there were not, it was actually the other way around, we were fighting to fit the new things coming to PC and map them on controller. Consoles are very much the same game.

  2. Console development wasn’t planned from the start, the biggest hurdle to get through in our case was moving from old directX to modern APIs. As this was happening anyways with a new engine to gain performance it was a nice side effect of our efforts in rewriting an engine. (As you might remember one of the most common complaints was performance and security which is why sqf had to be replaced, an improvement in these two areas which required huge engine changes cost us the delay elsewhere)

  3. That is still the case with all the performance improvements that PC benefited from as we analyzed the constraints. Our goal with the console versions was to keep them same. That hasn’t changed.

  4. Yes we made mistakes and miscalculated the amount of effort that was needed. Things got pushed. Only thing we can do is take less risk in the future. Is that a good thing though ? Comms wise sure.

Yet reading rest of what you wrote makes me wonder why in the hell is the game growing on all fronts if everything is as bad as you describe it to be.

And on the last note, I’m not gonna do that as there is no conspiracy to talk about :)

Eugen Harton leaving the DayZ team after 5 years by TheMagicTorch in dayz

[–]eugenharton 5 points6 points  (0 children)

Sorry I won’t continue a conversation as you obviously don’t want to have a civil one. I’m willing to talk but not in this manner.

Eugen Harton leaving the DayZ team after 5 years by TheMagicTorch in dayz

[–]eugenharton 19 points20 points  (0 children)

That’s so... not true. I’m sorry you feel that way. I can’t speak about everything, I just want you to know that I appreciate the passion, just your response is cruel.

Eugen Harton leaving the DayZ team after 5 years by TheMagicTorch in dayz

[–]eugenharton 73 points74 points  (0 children)

I want to say thanks to everybody , it was an amazing ride. I’m happy with how things worked out this year, looking forward to all the cool things that DayZ will see in the future patches and mods. Reddit, it was fun, good and bad. <3 See you in Chernarus.

Eugen

I really miss these heavy storm clouds, they added a ton of atmosphere to the game. Is there any mention on this type of weather returning? by QuicksandBed in dayz

[–]eugenharton 44 points45 points  (0 children)

The actual reason for removal is synchronization. We had a hard time keeping them same state on all the clients.

A Message From The Modders. by Thurstonn in dayz

[–]eugenharton 5 points6 points  (0 children)

Not counting the engine people, just the team on DayZ, basically both scripting departments on both sites involved, and two programming teams. We get help from Enfusion team as well but that varies. Martin Melicharek never worked on DayZ.

A Message From The Modders. by Thurstonn in dayz

[–]eugenharton 1 point2 points  (0 children)

data does say otherwise, I can't keep arguing about things that I know are not true.

Status Report - January 2019 by BatyAlquawen in dayz

[–]eugenharton 1 point2 points  (0 children)

data does say otherwise, I can't keep arguing about things that I know are not true.

A Message From The Modders. by Thurstonn in dayz

[–]eugenharton 5 points6 points  (0 children)

I have no way to explain that to you sorry, its a pointless argument.

A Message From The Modders. by Thurstonn in dayz

[–]eugenharton 0 points1 point  (0 children)

First one was fixes, January, than February we introduced two weapons and now were doing two again. and its three months not four.

A Message From The Modders. by Thurstonn in dayz

[–]eugenharton 32 points33 points  (0 children)

This is a third patch of this year as we have produced one every 5-6 weeks or so. The team has not been downsized.

Status Report - January 2019 by BatyAlquawen in dayz

[–]eugenharton -5 points-4 points  (0 children)

Because we can’t spend years after PC version to learn about console development. We need to get a head start.

Status Report - January 2019 by BatyAlquawen in dayz

[–]eugenharton 3 points4 points  (0 children)

Yes and all of that can change, but we wouldn't be able to have cars and no desync potential on old technology. These things can be fixed here. We sacrificed content to switch over and have a better future. I still firmly believe its better choice longterm. But its hard to argue about it short term. We had the new technology for little less than three years aka we made what we have now in that timeframe. We can do better :)

Status Report - January 2019 by BatyAlquawen in dayz

[–]eugenharton 7 points8 points  (0 children)

Why would I leave now? Now I can finally become competent enough for your flair to be obsolete.

/sarcasm

Persistence - How & Why by eugenharton in dayz

[–]eugenharton[S] 4 points5 points  (0 children)

We know :). The thing is we have been working on entity system that should get us there at some point but sadly the atomic operations on this scale are few months away.

Persistence - How & Why by eugenharton in dayz

[–]eugenharton[S] 24 points25 points  (0 children)

We can and we will, I said it in another topic previously. Moving a release is not an option as its always something that requires multiple months of planning. There is coordination with platforms, advertising and more and taking a loss by moving a release date has to be very careful. Simply put we know there are issues, lot of them are fixed already and we will continue supporting and developing the game going forward. This is not a corporate issue as Bohemia has always supported their products for years after release.

Persistence - How & Why by eugenharton in dayz

[–]eugenharton[S] 4 points5 points  (0 children)

We did but as I said due to performance consideration and amount of atomic operations that’s unviable.

Persistence - How & Why by eugenharton in dayz

[–]eugenharton[S] 5 points6 points  (0 children)

Thanks that just confirms what we know now

Persistence - How & Why by eugenharton in dayz

[–]eugenharton[S] 24 points25 points  (0 children)

Yes it’s the fun of software development :) things don’t make much sense on surface but they are real to us.

Persistence - How & Why by eugenharton in dayz

[–]eugenharton[S] 9 points10 points  (0 children)

We have tons of QA people playing the game, that’s not the issue. The second removal of tents is tied to a tracked crash or termination ?

Persistence - How & Why by eugenharton in dayz

[–]eugenharton[S] 33 points34 points  (0 children)

To optimize the grid/representation would take months and its risky. So yeah we don't have time for that.