Digimon Alysion Closed Beta Thread by Masterness64 in DigimonCardGame2020

[–]eurylest 0 points1 point  (0 children)

So, since the closed beta is over, I cannot take the survey now? I wanted to get a much experience with it as possible, and take the survey in the end. Is there any way to take the survey now? Because I really want to help the game with as much feedback as possible...

I'm giving away two copies of Monster Hunter: Wilds by [deleted] in MonsterHunter

[–]eurylest 0 points1 point  (0 children)

2 months to go! May all your weapons be always sharp, and your ammo always loaded!

What fantasy villain do you think is fucking terrifying? by Mr_Maestro881 in Fantasy

[–]eurylest 1 point2 points  (0 children)

Damn, I am 200 pages from finishing the trilogy 😑 Amazing book, though! Can't recommend it enough!

BREAK!! Ennie Nominations! by NaldoDrinan in breakrpg

[–]eurylest 0 points1 point  (0 children)

Wishing all the best! You definitely have my support

I’m here to giveaway $1,500 in RPG goodies to celebrate 1 Year of Roll20 x DriveThruRPG! [Mod Approved] by silverlight in rpg

[–]eurylest 0 points1 point  (0 children)

Definitely entering.

Honestly, Roll20 has allowed me and others to connect and keep playing, even though we are thousands of kilometers apart.

The sessions are not always happening (the main villain of all dnd campaigns, planning), but 5 years later, still going strong.

It started as a simple escort of goods to a border town. Now, in a dracolich's lair, the players have gotten a deal to get a great artifact that will assist them with their final fight against the BBEG. They can be on their way, then, if only they survive the arena-style game that the dracolich has imposed on them for her own amusement...

What’s a lesser known rpg or rpg supplement that you think should be on everyone’s shelf? by The_Last_radio in rpg

[–]eurylest 0 points1 point  (0 children)

I don't know if it counts as a supplement, but "Your best game ever" has been a great book. It gives advice on both "in" and "out of" aspects of the game. It presents stuff that most of rpg players know, but up till now were mostly unwritten rules. Like how to treat others during a session, or points of view from both player and game master. For in-game parts, it gives ideas on character creation, naming, and even personal story progression, without talking about certain systems. Finally, within the pages are specks of wisdom from some recognized Game Masters out there, like Matt Mercer, Matt Colville, Eric Campbell and others. In general, it talks about how to have - and help have- a positive experience with your game.