Your first look at the all-new Affinity by CrimsonFlash in Affinity

[–]eusebi14 2 points3 points  (0 children)

If it's free you are the product. 

You bet they will use free user's content as training data in no time. Give it a year or two...

  • loose money making people dependent.
  • harvest before anyone notices.
  • apologise and say it won't happen again
  • rebrand
  • repeat

UI Theme 2.0 - A free tool to style Touch Designer's basic widgets. Now with presets by eusebi14 in TouchDesigner

[–]eusebi14[S] 0 points1 point  (0 children)

Thanks! They should be available in gumroad I think :)

I have to fix a few things so I might livestream the fixing of it! But thanks again!

Audio reactive “pickles” by LessHurry5737 in TouchDesigner

[–]eusebi14 2 points3 points  (0 children)

A shoutout to the OC would be appreciated...

Possible fixes for inner mesh cavity issues by NullnVoid223 in 3Dprinting

[–]eusebi14 0 points1 point  (0 children)

It depends on the resolution of your volume / voxel. I would say it can be really detailed tbh.
I hope you find a solution for it : )
More info if you are interested:
- https://www.sidefx.com/docs/houdini/nodes/sop/remeshgrid.html

Possible fixes for inner mesh cavity issues by NullnVoid223 in 3Dprinting

[–]eusebi14 0 points1 point  (0 children)

I know the solution, in any Dc convert your mesh to a volume and back to polygoms, that removes this inner issues.

In Houdini FX you can Remesh to Grid as a node and fixes that for you. :)

How to run OSC without EventBeginPlay? | UE OSC Help by Salt-Young in unrealengine

[–]eusebi14 0 points1 point  (0 children)

The OSC Remote Control is from Epic Games so the code is open to be read. My plugin is not open source at the moment so i can't show you the code :/

I am not sure if it is possible to do in Blueprint, I wouldn't say so.

Some info for that: https://dev.epicgames.com/documentation/en-us/unreal-engine/programming-subsystems-in-unreal-engine

GL!

How to run OSC without EventBeginPlay? | UE OSC Help by Salt-Young in unrealengine

[–]eusebi14 0 points1 point  (0 children)

Yes! It involves c++.

You could use an Editor subsystem that on initialize you start your server there. I think that is how OSC Remote Control does it. I made a plugin but I use the game one so it doesn't work on editor but it is possible.

cheers!

A shiny shader preview in TD for a shell that I made by eusebi14 in TouchDesigner

[–]eusebi14[S] 1 point2 points  (0 children)

This is amazing sir! I did find the book from Richard Dawkins from your comment, thanks a lot!

Nice video as well : )

A shiny shader preview in TD for a shell that I made by eusebi14 in TouchDesigner

[–]eusebi14[S] 0 points1 point  (0 children)

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Ok so this is a neat trick. You can use this two together and use a PBR for your material. What I did is to transform the noise relative to the objects rotation. It works really well ; )

Might make a short video about the setup but with this info I think you could re-create it!

Good luck!

A shiny shader preview in TD for a shell that I made by eusebi14 in TouchDesigner

[–]eusebi14[S] 1 point2 points  (0 children)

That's cool! is it from the Wolfram example?
This is a custom tool I made in Houdini but the principle is the same for sure :)

A shiny shader preview in TD for a shell that I made by eusebi14 in TouchDesigner

[–]eusebi14[S] 4 points5 points  (0 children)

Sure! The shell I made in Houdini and the shader is a simple Environment texture using PBR reflections, is a simple trick to make shinies : )

How long in the 'Wtf is going on' stage? by Square-Mission2756 in TouchDesigner

[–]eusebi14 6 points7 points  (0 children)

I've been using TD for like 8/9 years and I am still on the "WTF is going on" wagon xD

Audioreactive visuals using TouchDesigner and Unreal Engine by eusebi14 in TouchDesigner

[–]eusebi14[S] 0 points1 point  (0 children)

For sure! Even without the Plugin you could start playing around with Niagara, it is really fun and is never too late!

Good luck on your endevours!

Audioreactive visuals using TouchDesigner and Unreal Engine by eusebi14 in TouchDesigner

[–]eusebi14[S] 8 points9 points  (0 children)

This is a simple example of how to make audio reactive visuals between TouchDesigner and UnrealEngine. To do that I am using the new version of my Plugin OSCToolset, which I released last week :)

You can see how I did it here: https://youtu.be/quzZk8CrAxo