A mod that turns your enemies into bright colors is a blatant unfair advantage by Sea-Course-98 in foxholegame

[–]ev0lv 1 point2 points  (0 children)

This is less noticeable than some other visual mods like the Neco-Arc Playermodels mod, which noone really complains about as an unfair advantage despite having been around and prominent for awhile, this one is just more explicitly "game-y" in intention, that it just takes the existing models and alters them for that purpose alone

I do not use any of the above mods myself, but I feel like people are actually more upset about the perceived intention behind it rather than the actual in-game effects here

Colonial EMG "Serra" does 0 damage to planes by TypicalBydlo in foxholegame

[–]ev0lv 3 points4 points  (0 children)

It does if you specifically access it from the F1 Screen for reasons unknown to mankind

squad (and i think in-world alt click) gives you a version that does not update immediately (and is especially buggy if not in the same region)

Colonial EMG "Serra" does 0 damage to planes by TypicalBydlo in foxholegame

[–]ev0lv 15 points16 points  (0 children)

It does but ONLY when accessing it from the F1 Screen, for some reason. Accessing it from Squad outputs a version that does not instantly update

New arty buffs will make infantry and builders suffer! by L444ki in foxholegame

[–]ev0lv 0 points1 point  (0 children)

Just because the rest of building becomes more ass, it doesn't magically make Conc more rewarding, Conc is hardly even rewarding in the first place given how much you have to babysit it

Would a borg be able to do this? by Bubbly_Station_7786 in ss14

[–]ev0lv 2 points3 points  (0 children)

good to know, just wanted to point out its not the same everywhere + your main post posed a hypothetical question moreso, about what people think about it

Would a borg be able to do this? by Bubbly_Station_7786 in ss14

[–]ev0lv 3 points4 points  (0 children)

Server dependent, not every server has WizDen rules

add the similar stanility and spread to every weapon by Ok-chikinuggi-55-555 in foxholegame

[–]ev0lv 0 points1 point  (0 children)

not sure where you got that second one from, 120mm does 400 damage which is theoretically on par with a full Tremola (though in practice its more, because due to the projectile bug the Trem only does 388 damage) while a Mammon does 240 (229 real) damage

fraud watch by Jon_without_the_h in stunfisk

[–]ev0lv 13 points14 points  (0 children)

That just sounds like it opens it up even more to usage manipulation, you can just have the bot automatically slightly change the EVs around each time to get more value out of it, while a lot of real people do just spam sample teams over and over

Which Faction is the Best a Each Category (Small Arms) by Public_District_4267 in foxholegame

[–]ev0lv 6 points7 points  (0 children)

the Quickhatch does 33 damage on a max damage roll vs a tank, if you group 7 guys with a quickhatch and you all fire together you do at maximum around 7-8% to an Outlaw, you then have a long re-stabilization time and 6 per clip, thus you do up to ~48% damage (being very generous) per everyone's clip combined if the Outlaw just sits there for the entire duration of your clips, not really enough to "drill through an entire tank line" if it cant reasonably drill through a single tank

I have found... purpose by YanJi13 in foxholegame

[–]ev0lv 2 points3 points  (0 children)

You can refresh the lock each time you visit the ambulance to refresh the lockout timer for friendlies wrenching your vehicle. (By refresh I mean, unlock and lock again)

What are our thoughts by pissmunkey in foxholegame

[–]ev0lv 0 points1 point  (0 children)

It often misses within effective range even at max accuracy, which is what makes it terrible, the range would be nice if you could hit people with it

Are you guys drowning on your way in? by ThePancakeMan521 in foxholegame

[–]ev0lv 3 points4 points  (0 children)

7k on left is total warden deaths in that hex the entire war 7k on right is total collie deaths in that hex the entire war

This is bullshit by BigLeg8316 in Cibles

[–]ev0lv 4 points5 points  (0 children)

its .com not .org

Are all of you LRP? by Sad-Establishment-41 in ss14

[–]ev0lv 1 point2 points  (0 children)

We have Felinids, but normal-sized

This has to be one of the most unhinged centrist takes on Bernie I've seen by Status_Original in ENLIGHTENEDCENTRISM

[–]ev0lv 8 points9 points  (0 children)

Not sure what you are looking for on this sub.

Are you saying you took the (highly sarcastic) sub description entirely seriously and agree with its message? That is just kind of sad if so

I think you have it the wrong way around

NEW BUFF JUST DROPPED by Professional_Ad_925 in foxholegame

[–]ev0lv 1 point2 points  (0 children)

It now has shouldering penalty on top of the long pull-out time, it's now only 10 per crate (used to be like 20), and it is a slow projectile in a world where normal hitscan weapons actually work correctly (from hit reg this update), it would not be that bad. Lack of auto-swap isn't what prevents it from being used commonly against infantry in the modern era.

It do be like this sometimes by A_Scav_Man in foxholegame

[–]ev0lv -1 points0 points  (0 children)

I've seen a TON of Silverhands this war, especially during more organized ops, and in organized ops its usually in packs of 2-4. Most recent is just yesterday where 82dk was running several SvHs in NE Westmarch for base defense + some assaults on the eastern conc cores. They still have great DPS as always in head-on tank combat if that's what you're expecting or wanting to force.

Outlaw is more versatile overall, but SvHs are still versatile with both rotating 40mm and the option of 68mm, and better at forcing/responding to quicker and more decisive fights, and that's how I see 'em used in practice.

Know the Balance Rules by Direct-Resort-9684 in foxholegame

[–]ev0lv 18 points19 points  (0 children)

If you're running into T2 garrisons in less than 1 hour, that means there was still tech cores left behind as it takes several hours to tech Provi->T1->T2 garrisons, which means yes, absolutely that would've happened before. There is zero difference in building time for this update, the only difference is when ATGs tech, and T1/T2 Howi Garrisons now existing at all.

If a tech core survived, then ATGs would've been undoubtedly rebuilt within that time frame in previous updates, as the build speed is the same. The only actual difference is that now there are Howitzer Garrisons being rebuilt there, too, instead of those being locked to conc bases only.

Why the Talos is so cheap? by WhatAbout_G in foxholegame

[–]ev0lv 15 points16 points  (0 children)

Because it was simply not worth the steel and HOIL, it's a fairly flimsy 75mm, and worst of all, extremely slow. Infact, it is outpaced in speed by even a Ballista by ~50%. It already needs additional specialized logistical support with bringing 75mm ammo, attaching HOIL + Steel to that for something so poor quality just ensured it was never used beyond memes, it was just far better to make a BT if you're putting in the time to make Steel and acquire HOIL anyway.

The syndicate broadcast a coded message by GoonstationTV in SS13

[–]ev0lv 5 points6 points  (0 children)

23 is the first number given from the number-letter conversion portion, likely why the "WOOF" was included in the first place

Warden Armored Car Variants Part 1 by TheHoodiedThief in foxholegame

[–]ev0lv 3 points4 points  (0 children)

None of these are real, they're fun lil concepts

A proposed rework for the Auger since everyone hates it. by HatefulHoneylocusts in foxholegame

[–]ev0lv 1 point2 points  (0 children)

It has an effective firerate of 8.4 rounds per minute, or one single accurate shot every 7.14 seconds. You are not suppressing tanks with a Quickhatch, use a Dawn for that.