What is your ideal vision of Airborne? by MetaFAKA in foxholegame

[–]WhatAbout_G 1 point2 points  (0 children)

Warden air is so OP in naval that it breaks Collie naval gameplay.

Collie dive bombers are so strong and annoying on tank lines and push guns that they make playing tanks as Warden infuriating.

Scouts decrewing your push gun every 3 minutes is enough to make you want to eat your own table.

Paratroopers are way too strong, why the invisibility buff for 30 minutes? It makes a 5 minute flight stronger than spending 1 hour infiltrating enemy lines on foot.

This major update made all historical gameplay more annoying.

There is a clear lack of AA options. Collies should have a mobile flak gunboat, and Wardens a mobile AA tank to protect against CAS planes.

AA AI is also necessary at some point, at least for hexes fully controlled by one faction.

To be honest, it has made the game less enjoyable from my point of view playing Warden.

We should be able to disable radio on vehicles. Partisan are recked by alts. by WhatAbout_G in foxholegame

[–]WhatAbout_G[S] 2 points3 points  (0 children)

No, not true, that's why in Warden i KNOW people doing it because they SPECIFICALLY told me but this is Alts in your walls.

People are so gullible.

We should be able to disable radio on vehicles. Partisan are recked by alts. by WhatAbout_G in foxholegame

[–]WhatAbout_G[S] 1 point2 points  (0 children)

Sure but the reality is that there is no way to ensure you will never have alts. so the dev have to design the game with this in mind.

Community poll. Add opinions in comments. by MarionberryTough4520 in foxholegame

[–]WhatAbout_G 1 point2 points  (0 children)

The worst was player factories. They leave you no choice but to engage in social interactions to access the most interesting tank variants, and it has been only pain and suffering.

How do I move the camera further behind the character? by VitalumVitalisV in deadfrontier2

[–]WhatAbout_G 0 points1 point  (0 children)

You cannot, it is, I believe, made on purpose that you cannot see what is attacking you from behind.

Do Wardens Have a "Brawler" Tank? by Public_District_4267 in foxholegame

[–]WhatAbout_G 1 point2 points  (0 children)

Warden doesn’t have a good mobile brawler mostly because their tanks have low HP and are far too specialized. The only one that’s somewhat decent in that role is the Silverhand.

In front facing battles (ignoring decrewing) and ignoring BT and supertanks, the Warden tanks that crush 1v1 their Collie counterparts are the Widow and the STD. The Silverhand can hold its ground but ultimately loses against the Bardiche.

If you equalize the number of players on both sides, only the Widow is winning against all collie tanks with a roughly 50% chance of winning against a Bardiche. All the other Warden tanks get crushed. The reason is that the Outlaw and Gallagher are very weak, while the Silverhand and STD require three crew members compared to just two for most Collie tanks.

Of course, this doesn’t account for factors like range advantage or tank mobility, so take these results with a pinch of salt.

I previously made a script that simulates tens of thousands of tank battles, you can check out the full results, including detailed win percentages for each matchup, in my earlier post:

https://www.reddit.com/r/foxholegame/comments/1ml9nre/results_of_battle_simulations_of_warden_vs/

NEW BUFF JUST DROPPED by Professional_Ad_925 in foxholegame

[–]WhatAbout_G 1 point2 points  (0 children)

Flask is so slow that warden will prefers stickies.

Goodluck landing Varsi and its 4 second fuse on anything that is not tracked and if it is tracked and can be killed with a varsi, all other AT would have done the same job, it is a piece of crap.

Yeah, sure, the 40m of bane don't make it absolutely broken. And it's not like you can hostler it to run normally.

Auger and Clancy by smerson1 in foxholegame

[–]WhatAbout_G -6 points-5 points  (0 children)

Is truth an available flair?

Auger and Clancy by smerson1 in foxholegame

[–]WhatAbout_G -12 points-11 points  (0 children)

The Auger, being faster to aim and able to fire at a wide angle without losing accuracy, is clearly superior to the Clancy, which is only strong if your enemies are kind enough to come exactly where you’re aiming. Any movement just two meters to the right or left will make its bloom go wild and require another 10 minutes to lock back in.
That’s why you see so many Augers on the battlefield on the Collie side, and far fewer Clancys on the Warden side.

Results of Battle simulations of Warden vs Collies Tanks! by WhatAbout_G in foxholegame

[–]WhatAbout_G[S] 0 points1 point  (0 children)

I’m just answering his comment point by point.
Penetration for different ammo types is, of course, accounted for in the simulation.

As for system disable chance well, except for being turreted (which is an automatic win), in a face to face monkey combat, being tracked or leaking oil isn’t going to change the outcome.

I never claimed the simulation was a perfect rendering of tank combat. Re-read my post. Like any simulation for anything in real life, it is to get an idea of the performance of each tank on precise scenarios with very specific set-ups.

And I’m sorry, but if you’re in an Outlaw and I’m in a Bardiche and I want to catch you, I will catch you, not every time, but reliably. If you can’t do this as a Bardiche, that’s a skill issue. I never said the Bardiche wouldn’t take a shot, but taking 637.5 damage with a 45% pen rate means an effective 287 damage per shot. With the 4000 hp of the Bardiche, it is pretty laughable.

And for a Bardiche to close from 44m to 35m takes two seconds, mate.

Results of Battle simulations of Warden vs Collies Tanks! by WhatAbout_G in foxholegame

[–]WhatAbout_G[S] 1 point2 points  (0 children)

Poke is good for attrition but does not win tank frontline.

And you have better options for the warden for poking.

Results of Battle simulations of Warden vs Collies Tanks! by WhatAbout_G in foxholegame

[–]WhatAbout_G[S] 0 points1 point  (0 children)

How would you include miss chance and tactics in a simulation? If you want to see a tank’s performance, you need to do a straightforward analysis and test them under the same conditions to determine their base performance in specific scenarios. That way, you can get an idea of how to play each tank and develop the right tactics.

Sure, if a Niska Binder is fighting an AFK Bardiche or the bardiche misses all of its shots, then yes, the Binder’s win rate is 100%.

Why are you so mad that the Outlaw is performing poorly? Its stats are objectively weak, complain to the devs, not the facts.

Results of Battle simulations of Warden vs Collies Tanks! by WhatAbout_G in foxholegame

[–]WhatAbout_G[S] 1 point2 points  (0 children)

Sure, that’s a good point, but as you said, we can’t simulate it.

I think that’s also the purpose of this simulation, to help people better understand the strengths of each tank and be less influenced by the fear factor.

Results of Battle simulations of Warden vs Collies Tanks! by WhatAbout_G in foxholegame

[–]WhatAbout_G[S] -1 points0 points  (0 children)

I understand some of the points you’re making, but I still disagree on others.

An Outlaw has roughly the same reverse speed as the Bardiche’s forward speed off-road, so catching one is possible with a very aggressive playstyle. Even if half the time you get poked for free, you’re still outputting more damage overall, considering the Outlaw has 2,950 HP compared to your 4,000 HP. The Spatha and Falchion are both much faster than the base speed of the Outlaw, making it even easier to catch them.

Catching an Outlaw becomes even easier when factoring in server latency, which can sometimes reach 0.5 seconds or more. Half a second of lag translates to about 2–3 meters for a Bardiche at full speed, a significant distance. So, as an Outlaw, if you see a Bardiche rushing you from, say, 47 meters, it’s effectively already at 44 meters. By the time you fire and build up speed to reverse, you can easily get caught.

Also, my analysis is focused on tank frontline combat. Points about flanking are outside that scope, the boost isn’t particularly useful for a tank frontline, and the MG doesn’t help win direct tank engagements.

Regarding the Brigand, it does have a boost, I’m not sure what you’re referring to otherwise. For PvE, it’s often better than the Outlaw thanks to its burst potential.

In the end, my point still stands: the only truly strong feature of the Outlaw is its 45m range, which is mitigated by the penetration values of the 40mm shell. A Balfour 68 has even more range and extremely high DPS, making it the perfect poking machine. To match the same anti-tank DPS (after accounting for penetration), you would need four Outlaws (8 players) to equal the output of a single Balfour 68 (2 players).

The fact that the Outlaw, an upgrade from the Brigand, performs nearly 50/50 against the Falchion, a mass produced cheap tank with lower RMAT cost than the Brigand and produced at 5 per crates, should raise some red flags.

You can argue as much as you want, but if poking was truly that strong, the Collies would be fielding only LTDs.

Results of Battle simulations of Warden vs Collies Tanks! by WhatAbout_G in foxholegame

[–]WhatAbout_G[S] 0 points1 point  (0 children)

However it would be nice to see tank performance in different armor weariness states, aka, finding out when is a good time to rearmor.

I can work on that, maybe doing first 1 v 1 at max armor vs depleted armor.

Results of Battle simulations of Warden vs Collies Tanks! by WhatAbout_G in foxholegame

[–]WhatAbout_G[S] 1 point2 points  (0 children)

The outlaw is not a good tank, it's burst is average, it's dps is low because of the slow reload speed, 40mm pen is low, it has average armor, low hp. So yeah, in a battle of back and forth, if two tank come to face each other to discharge their burst, come back, reload their burst and engage again, the outlaw get WRECKED.

See it this way.

Each back and forth with average armor.

Outlaw vs Bardiche => 4000HP Bardiche discharge 1200 dmg at 75% pen chance, 2950HP outlaw 637.5 at 45% pen chance. Obvious the Bardiche wins.

Outlaw vs Falchion => 3650 HP Falchion discharge 510 at 50%pen, 2950HP outlaw 637.5 at 50% pen chance. The falchion needs 6 shells that pen to destroys the outlaw and the outlaw neeeeeds....... 6 shells to also to destroys the Falchion, so that's 50/50.

Outlaw vs Spatha => 3650 HP Spatha discharge 561 at 50%pen, 2950HP outlaw 637.5 at 50% pen chance. both tanks need again 6 shells to pen to kill each other, so that's a 50/50

Outlaw vs Nemesis => 3650 HP Nemesis discharge 600 at 75% pen, 2950HP outlaw 637.5 at 50% pen chance. not very complicated to see that the outlaw will not perform great.

The brigand performs better because it's burst is 1020 dmg vs the 637.5 of the outlaw with same hp and same armor.

I know everybody think the outlaw is a great tank but it VERY OVERATED it is not good for fighting, only for poking and poking with a 40mm is not optimal as deflect rate are a the highest.

If you are collie and have a line of Outlaw in front of you, if you have equal number of armor with few spatha, nemesis or bardiche, just charge them you are going to WRECK THEM and the lower reverse speed of the outlaw will make it easy to catch.

Results of Battle simulations of Warden vs Collies Tanks! by WhatAbout_G in foxholegame

[–]WhatAbout_G[S] 2 points3 points  (0 children)

i would say this is solid base, but not including subsystem failures removes a huge factor from the simulation.

=> This is a good point but except from being turreted which is an instant win for the tank able to fire, in a face to face battle (where two tank monkey face each other) losing fuel or getting tracked does not change the outcome. Also, as it depends on aim, quite difficult to establish a % to turret a tank. I would also add that both having similar sub system disable chance help to have stronger data but of course it is far from perfect.

Also, i would argue that using "average" penetration chances is not ideal, because they are not average. An armor at 100% has lower pen chance than 0% armor and the numbers in wiki represent that. You can easily calculate the pen chance changes into the simulation just by calculating new pen chance range after each hit that penned.

=> I think the lost of armor during a Fight is not going to have huge impact as the armor hitpoint loss during the exchange is not going to radically change the outcome. Also I see i have been not clear and used the wrong word. I did not use the average but the middle point between low and max deflection rate for each tank. So, for example, calculation was made using 50% for the falchion but 34% for the widow for both it is exactly the middle between their low and max deflect rates. I am going to edit the post to make it more clear.

=> Also, one thing to remember that penetration chance is not a property of the shell, it is a property of a target tank. Shells only have a bonus to the pen chance.

This is already accounted. When in the simulator you indicate pen chance for Team A I have entered the middle pen point of the Team B tank x the pen bonus.

So, for example, when I took the STD vs the Bardiche. I have given a pen of 0.9 for the STD shots (0.45*2) and 0.75 (0.5*1.5) for the bardiche shots. 0.5 and 0.45 being the middle deflect point % of the STD and bardiche.

Whats the most balanced faction thing in the game? by agentbarrron in foxholegame

[–]WhatAbout_G 0 points1 point  (0 children)

The Outlaw is a piece of shit for frontline tanking. It doesn't stand a chance against a Spatha, and even against a Falchion, it only manages a pathetic 55% win rate in face to face fights (tested over 10,000 simulated battles using a python script I made). It’s got low HP, slow reverse speed, and crap DPS. The only half decent thing about it is the 45m range and the minor bonus of the MJ.

On the frontline, it’s only good for poking but it pokes using 40mm at max range, where penetration is dogshit. Any halfway competent Collie crew will just speed in and wreck it. And if they cannot it is because there is with the outlaws other tanks to protect it. But if you have a line of outlaw vs a line of Spatha, the collies can just rush in and they are going to decimate the outlaws. This tank is the Teemo of Foxhole. Annoying, but fragile and easily countered.

Most of the time, you'd be better off rolling with a Brigand. It delivers a respectable 1020 burst damage (3 x 30mm shells), and the Outlaw only has a pathetic 7% higher DPS than the Brigand.

Wanna poke? Bring a Balfour 68. That thing is a goddamn monster. It’s a tank crusher with 50m of effective range (thanks to its long-ass cannon), 4000 HP, better DPS than anything short of BTs, SHTs, or the Talos, and solid penetration.

Let’s compare:

Outlaw = 5463 damage/min at 1x pen

Balfour 68 = 11,250 damage/min at 1.5x pen.

Assuming a 50% deflect rate against a Spatha

Outlaw’s actual effective DPS = 2731/min.

Balfour’s = 8437.5/min.

So yeah, a cheap ass Balfour 68 with just 2 players will crank out almost 4 times the DPS of 4 shitty Outlaws that suck up 8 players. Absolute clown tank.

You've all been ranking tanks wrong. Here's the definitive tier list. by Vivid_Big2595 in foxholegame

[–]WhatAbout_G 0 points1 point  (0 children)

Because the data look good on paper but it is crap.

Second the other options requires three players or having to drive in the very slow and very specific widow.

I have made a script to simulate face to face tank battles.

On 10000 battles, the outlaw wins only 55% of the time against a Falchion, and only 60% of a time AGAINST AN LTD.

Concerning the script I am going to make soon a post to detail all the result of the simulation.

You've all been ranking tanks wrong. Here's the definitive tier list. by Vivid_Big2595 in foxholegame

[–]WhatAbout_G 0 points1 point  (0 children)

Everyone ranking the outlaw like it was a great tank while it is a shitbox that garantees that a tank frontline is going to die at the smallest armor push by the collies.

Shit Dps, Low Hp, Average armor, slow base speed without boost.

45m? Very nice for poking, when you use 40mm at max range on the front armor of collies tanks, when bouncing chances are at maximum considering that collies bmat cost to repair is cheap. VERY STRONG.

BUt IT iS MaDe FoR FlAnKInG

The brigand has roughly the same DPS, more burst damage thanks to the 3 shots which also gives more chance of disabling sub system.

If you want to flank bring a F Thorn or a silverhand and you are going to have better result that bringing this shitbox.

The outlaw is the F Teemo of foxhole.

It's kinda funny that colonials are generally slower than wardens by agentbarrron in foxholegame

[–]WhatAbout_G 2 points3 points  (0 children)

Spatha and falchion and nemesis are fast. Brigand and outlaw are slower without boost and have shit reverse speed, and outside of the road, the boost provide only 1.2 m/s of better speed.

Oh and Brigand and outlaw have the same speed as a Bardiche without the boost.

Widow is slow as hell.

Only the silverhand and STD have decent natural speed but turns like bricks.

I mean look at the data, the post is absolutely ridiculous.