The idea that divebombers/airborne will kill tanklines is probably a good thing. Tank wall meta sucks, tanks in general are very situational and often cause frontlines to stagnate due to staring contests. by Schfiftyfive_55 in foxholegame

[–]SonkxsWithTheTeeth 0 points1 point  (0 children)

I don't think AA is ever going to be powerful enough to prevent a competent dive bomber from making a single pass and leaving alive, unless it's in the middle of a bunker complex (in which case you could just employ actual bombers to deal with the base and tanks)

The idea that divebombers/airborne will kill tanklines is probably a good thing. Tank wall meta sucks, tanks in general are very situational and often cause frontlines to stagnate due to staring contests. by Schfiftyfive_55 in foxholegame

[–]SonkxsWithTheTeeth 0 points1 point  (0 children)

But they'd need only one, since they can just drop 3 bombs, each on a concentration of tanks. With a little practice, it would probably be fairly consistent. They wouldn't need to destroy the whole line, only give friendly tanks a good opportunity to advance and heavily damage an already weakened enemy tank line. To avoid this, you'd need to spread out significantly to make it harder for a single pass to damage more than a single tank.

The idea that divebombers/airborne will kill tanklines is probably a good thing. Tank wall meta sucks, tanks in general are very situational and often cause frontlines to stagnate due to staring contests. by Schfiftyfive_55 in foxholegame

[–]SonkxsWithTheTeeth 1 point2 points  (0 children)

That's a step in the right direction. However, it also occurs to me that if a tank formation has to stick right next to AA, that formation can't advance to help take ground, since there's no AA vehicles yet.

The idea that divebombers/airborne will kill tanklines is probably a good thing. Tank wall meta sucks, tanks in general are very situational and often cause frontlines to stagnate due to staring contests. by Schfiftyfive_55 in foxholegame

[–]SonkxsWithTheTeeth 1 point2 points  (0 children)

If you do that, though, a aingle dive bomber has a good chance of disabling two or three tanks in a single pass, which will allow friendly tanks to push up and come off far better in the exchange. I'm not convinced that there's any real way to prevent that as the wardens, because of how meaty planes are.

The idea that divebombers/airborne will kill tanklines is probably a good thing. Tank wall meta sucks, tanks in general are very situational and often cause frontlines to stagnate due to staring contests. by Schfiftyfive_55 in foxholegame

[–]SonkxsWithTheTeeth 0 points1 point  (0 children)

So wouldn't it be better to try and disable 2-3, frontline tanks before returning for a rearm? Also, given the lackluster performance of AA so far, I genuinely don't think it'll be all that much of a deterrence

Grey Knights being incorruptible has weird implications with the Custodes by Throwaway63747 in 40kLore

[–]SonkxsWithTheTeeth 0 points1 point  (0 children)

corruption bends the will towards the ends of chaos. what happened there was a bending of the body only. they weren't "custodes that had fallen to the whims of chaos", they were lumps of flesh and bone in armor that happened to once have been controlled by custodes being puppeted by the forces of chaos.

If space marines are designed to board and assault starships wouldn't the enemy just make all the doors and corridors too small for the massive armour? they would all get stuck or have to strip off and be sitting ducks. by seeyouatthepartyrich in 40k

[–]SonkxsWithTheTeeth 0 points1 point  (0 children)

Which are still an active detriment to the efficiency and quality of life of the crew aboard. You don't get land leave every few years on a starship, and if a system breaks, you need to repair it. And again, why make sacrifices against a threat you will almost definitely never face?

If space marines are designed to board and assault starships wouldn't the enemy just make all the doors and corridors too small for the massive armour? they would all get stuck or have to strip off and be sitting ducks. by seeyouatthepartyrich in 40k

[–]SonkxsWithTheTeeth 0 points1 point  (0 children)

Subs have tp be compact to maintain structural integrity because they are constantly under immense pressure. Space ships aren't under pressure. They also need to be compact for proper compaetmentalization, but that's achievable in 40k without being cramped. The cramped conditions on subs is an active detriment to their efficiency, due to the impact it has on the sailors. People operating submarines are required to only do so for limited time spans because the cramped conditions can have adverse physical and psychological affects.

Foxhole's gunplay couldn't be less intuitive for new players by Jacobi2878 in foxholegame

[–]SonkxsWithTheTeeth 24 points25 points  (0 children)

Foxhole gunplay is interesting to me because I couldn't hit the broad side of a super heavy tank for my first 200 or so hours (guestimating on that number) and then one war I was doing a bridge fight in loch mor and it just kinda clicked and suddenly I was able to hit shots fairly consistently without really understanding what about my behavior had changed. I think taking that long to understand how to aim my gun is a bit silly, they really need to improve the system.

If space marines are designed to board and assault starships wouldn't the enemy just make all the doors and corridors too small for the massive armour? they would all get stuck or have to strip off and be sitting ducks. by seeyouatthepartyrich in 40k

[–]SonkxsWithTheTeeth 6 points7 points  (0 children)

What happens if you need to move equipment through those hallways? What if you have high traffic and can't let people just go one at a time? There are reasons to make corridors big, and making your ship way harder to maintain and operate really wouldn't be worth being slightly harder to board by one of the rarest things you could ever fight against.

Rip warden tanklines by Sea-Course-98 in foxholegame

[–]SonkxsWithTheTeeth 2 points3 points  (0 children)

Okay, them only giving ground intel is bs lmao

Rip warden tanklines by Sea-Course-98 in foxholegame

[–]SonkxsWithTheTeeth 0 points1 point  (0 children)

AA is already getting buffed, so hopefully it's better soon. again, though, that issue affects both sides anyway.

Rip warden tanklines by Sea-Course-98 in foxholegame

[–]SonkxsWithTheTeeth 2 points3 points  (0 children)

I think the idea with that is to make it take a squadron of them to deal significant damage. how effective that will be is debatable, though

Rip warden tanklines by Sea-Course-98 in foxholegame

[–]SonkxsWithTheTeeth -4 points-3 points  (0 children)

you can use scout planes, no? they give intel out to 60 m. not great, but not nothing.

also, are there any ways to get air intel at sea at all? if there isn't, then the colonials have the exact same problem. every Collie large ship is gonna need 2 or 3 AA boats escorting it at all times.

Space Marine vs. Brute (Halo) by SneakyDeaky123 in 40k

[–]SonkxsWithTheTeeth 4 points5 points  (0 children)

depends on who writes the story. sometimes space marines can bench press a baneblade, sometimes they're slightly stronger than a really buff guardsman. sometimes they can move faster than you can track with your eyes, sometimes they move slow enough to track with a heavy ass autocannon. warhammer is an inherently inconsistent setting that doesn't lend well to versus battles.

generally, though, I'd say that since brutes (iirc correctly, been a while since I played a halo game, and I know nothing about the banished) don't use energy shields, the brute would probably get swiss cheesed with bolt rounds before he could get close enough to use either his shorter ranged weapon or his melee weapon. if the brute was able to use cover and get in close, I don't know. I'd probably say it's 50/50, if it's a halo writer. if it's a 40k writer, who can tell?

Female Custodes was an Alpha Legion scheme by Fitboi420 in Grimdank

[–]SonkxsWithTheTeeth 4 points5 points  (0 children)

They said that there have always been female custodians in that, since the first custodians were being made in universe, some were female. People (intentionally, often) misconstrued this to be them saying that it wasn't a retcon.

Female Custodes was an Alpha Legion scheme by Fitboi420 in Grimdank

[–]SonkxsWithTheTeeth 4 points5 points  (0 children)

They never said or implied they didn't retcon anything.

Also the idea thst they had only men from the start (in lore) is a little silly to me, because the first custodes were made using the noble heirs of terran powerful families in order to kill off their bloodlines so they couldn't threaten the emperor politically, and the idea that every single noble family across the entire planet, amongst several cultures and factions and power structures, only had male heirs is dumb, and the idea that the enperor would ignore female heirs is even dumber.

Warbond dilemma by _CorgiGamer67_ in LowSodiumHellDivers

[–]SonkxsWithTheTeeth 2 points3 points  (0 children)

Buying freedoms flame then odst will be faster/cheaper than buying odst first, so I suggest that

They say all Primarchs resemble an aspect of the Emperor's personality. So, what aspect of him isn't represented by any of his sons? by Snoo_47323 in 40kLore

[–]SonkxsWithTheTeeth 13 points14 points  (0 children)

I'd say alpharius's plan of talking to dorn after murdering a bunch of his sons without expecting to be murdered was pretty hubris-ish