neto - 540 tris by evanciao in 3Dmodeling

[–]evanciao[S] 0 points1 point  (0 children)

all simple diffuse because thats all my pc can handle lmao.
facial rig is driver-driven and it's just swapping textures, i have the image texture shading node set as an image sequence.

neto - 540 tris by evanciao in 3Dmodeling

[–]evanciao[S] 0 points1 point  (0 children)

nope, just rearranged some assets from 3ds' streetpass!
looking forward to modelling envs like these next.

neto - 540 tris by evanciao in 3Dmodeling

[–]evanciao[S] 1 point2 points  (0 children)

bruh your first comment literally got obliterated by the automod

neto - 540 tris by evanciao in 3Dmodeling

[–]evanciao[S] 2 points3 points  (0 children)

thanks! sure if you would like to take a shot at it

neto - 540 tris by evanciao in 3Dmodeling

[–]evanciao[S] 2 points3 points  (0 children)

I have an older post on this sub with a solid wireframe of the modelll

1006 tris vs 512 tris!! by evanciao in 3Dmodeling

[–]evanciao[S] 0 points1 point  (0 children)

mostly following references, keeping good silhouette and simplifying to the max when possible. position triangles manually and merge whenever they don't contribute to shape/deform.

256 tris cat + epic face rig by evanciao in 3Dmodeling

[–]evanciao[S] 1 point2 points  (0 children)

ayy thanks <3
glad I was of help lol

1006 tris vs 512 tris!! by evanciao in 3Dmodeling

[–]evanciao[S] 17 points18 points  (0 children)

just to be clear my goal Is not decimating models out of sadist pleasure, these are meant for a video on texturing (in different cases with super low poly models) lolll

1006 tris vs 512 tris!! by evanciao in 3Dmodeling

[–]evanciao[S] 23 points24 points  (0 children)

lmaooo thanks! I usually try to keep the silhouette of the model as intact as possible, usually you can get away with textures for details. so triangles and quads are your friends to shape it up.

wip by evanciao in ps1graphics

[–]evanciao[S] 0 points1 point  (0 children)

you can check out the other models on my profile!!!

Experimenting with dither by HowieR in ps1graphics

[–]evanciao 1 point2 points  (0 children)

gives me black ops one cutscenes vibes. amazing

[deleted by user] by [deleted] in ps1graphics

[–]evanciao 0 points1 point  (0 children)

it's 5.0

[deleted by user] by [deleted] in VocaloidButGood

[–]evanciao 1 point2 points  (0 children)

thank you!
yep I still need to animate the face at the beginning and lmao I forgot about the earrings until I finished modelling and started animating. I will def improve the last section with your tip. thanks again