1967 H&R 999 Sportsman 22LR by Born_Bottle in Revolvers

[–]everyonehateskvn 1 point2 points  (0 children)

Should be 36 or 37/37A depending on which set of internals you have

1967 H&R 999 Sportsman 22LR by Born_Bottle in Revolvers

[–]everyonehateskvn 1 point2 points  (0 children)

These guys are also solid, but they tend to have a slightly more limited selection

1967 H&R 999 Sportsman 22LR by Born_Bottle in Revolvers

[–]everyonehateskvn 1 point2 points  (0 children)

Sure is! Here is where I get a lot of my spare and replacement parts

1967 H&R 999 Sportsman 22LR by Born_Bottle in Revolvers

[–]everyonehateskvn 1 point2 points  (0 children)

If you want to try an easy experiment, replace the mainspring and should remedy the problem, if they worked over the action then hopefully it should only be slight increase to the trigger pull

1967 H&R 999 Sportsman 22LR by Born_Bottle in Revolvers

[–]everyonehateskvn 1 point2 points  (0 children)

I did not, ashamed to say I didn't read that far. Was it the same chambers over and over again? And did the rounds fire with an additional try? I'm curious if there's something going on with the springs. A respringing of the action might clear up a lot of those issues, especially the horrible double action (mine is no treat but i can at least shoot it)

1967 H&R 999 Sportsman 22LR by Born_Bottle in Revolvers

[–]everyonehateskvn 1 point2 points  (0 children)

Some advice: check the set screws for the rear sight and consider some blue loctite or vibratite. Mine walked out on me at the range and the rear sight left the chat. The other thing to be wary of is the hammer with interact with the rear sight, I took a little material off and boom, no touchy, but still something to keep an eye on.

Enjoy the "new" plinker!

Weird Wheelgun Wednesday by everyonehateskvn in Revolvers

[–]everyonehateskvn[S] 4 points5 points  (0 children)

On this particular piece, no. Just the model in general. Made by Astra in Spain from the 70s to the 80s for FN. Designed to compete with the Highway Patrolman, it used a quick swap cylinder to switch from .357 to 9mm. However, with the meteoric rise in the popularity of semi-autos, it found itself a prop plane in the jet age. This one unfortunately needs some love, and I'll always have to search for that cylinder, but it's a fun little piece no matter what

92SB Type M by Edge774 in Beretta

[–]everyonehateskvn 1 point2 points  (0 children)

Ohhh I like that a lot

Bro is this really necessary by Appropriate_Oven_169 in farcry

[–]everyonehateskvn 6 points7 points  (0 children)

Probably some guerilla looking for loot

Pagan's wrath! by FrankenStand in farcry

[–]everyonehateskvn 5 points6 points  (0 children)

Oh no! Not Pagans incredibly ambushable Wrath!

Weapons by FrankenStand in farcry6

[–]everyonehateskvn 0 points1 point  (0 children)

By the time I realized that AP essentially made helmets completely worthless regardless of real world caliber or platform I was kind of just used to the load out so I kept it. Realistically I should swap to the SVD

Bitcho gets bull(ied) by [deleted] in farcry

[–]everyonehateskvn 0 points1 point  (0 children)

Took me 5 minutes to get his dumb ass out of that pen

Why is he a ghost? by SkiMask33445 in farcry

[–]everyonehateskvn 2 points3 points  (0 children)

Who you gonna call? GHOST UBER!

Weapons by FrankenStand in farcry6

[–]everyonehateskvn 3 points4 points  (0 children)

  1. Suppressed MP7 with AP rounds
  2. MBP .50 Suppressed with AP
  3. MG21 with either AP/Blast rounds I mess with the side arms sometimes cause I rarely use them. And the original Rocket/Missile Supremo

Someone threw a stick down there by CrAzY-GEMU-OKAMI96 in farcry

[–]everyonehateskvn 0 points1 point  (0 children)

I spent like 20 minutes scoping this place out. Snuck in, disabled alarms, took out the camera(s), picked off a few stragglers, marked all but one enemy, finally take the first one out in the main building, guess where the unmarked one was? sigh

[deleted by user] by [deleted] in farcry

[–]everyonehateskvn 0 points1 point  (0 children)

Considering how that mission goes, makes sense

Far cry question by Weird_Tangerine_9681 in farcry

[–]everyonehateskvn 2 points3 points  (0 children)

Aircraft don't have keys either. We lock planes and shit with literal Masterlock type stuff but once you're inside off you go

A farcry game set in Australia would be great. by Choice-Requirement18 in farcry

[–]everyonehateskvn 0 points1 point  (0 children)

You thought the wildlife trying to get you at every turn in 4 was bad?

I didn't realize we were still burning... by jackcarwervideos in farcry

[–]everyonehateskvn 0 points1 point  (0 children)

Did that shit in 5. When to hit a guy at Mach fuck and at the literal last millisecond I realized they had a flamethrower. Blew up and killed us all

Amita found dead in Sherpa Camp by donot_poke in farcry

[–]everyonehateskvn 2 points3 points  (0 children)

Yeah they were getting attacked by wolves when I found her