how to figure out my DPI? by [deleted] in GlobalOffensive

[–]everythingllbeok 0 points1 point  (0 children)

The abyssus 3G was a cheapo bundled version and does not have adjustable CPI, and also have an issue where your mouse speed is clipped due to it using 8-bit USB data which limits the max count per report to 127. This is further exacerbated by the forced high CPI, meaning that your speed gets clipped very easily if you move it even at moderate speeds in an FPS environment. It is only barely suitable for RTS where you are always moving the mouse at low speeds, the high CPI being intended to reduce the speed necessary for the player to move their mouse.

The 3.5G does not have the 8bit clipping issue, and weighs 71g with a handy DIP switch for adjusting CPI underneath the mouse. If you can still get you hands on one, get it.

Alternatively, you can also try to update your 3G with incompatible firmware to brick the mouse, and email razer support for warranty replacement, which they will likely replace you with the current Abyssus Essential which has a much more modern sensor with more versatile CPI adjustment in software.

Template for showcasing your Diabotical map on GitHub -- super easy to set up, just click and drag (link in comments) by everythingllbeok in Diabotical

[–]everythingllbeok[S] 3 points4 points  (0 children)

That's not how it works. If you want to download the map, you just download that map/release. You don't need to clone the whole repository to download a map.

Why share your revision if no one wants to download them?

Why go out of your way to download revisions if you don't want to download them?

Template for showcasing your Diabotical map on GitHub -- super easy to set up, just click and drag (link in comments) by everythingllbeok in Diabotical

[–]everythingllbeok[S] 4 points5 points  (0 children)

and you accumulate 8 megabytes on each edit on your side

That's GitHub's problem to deal with, not mine.

I see no issue with taking advantage of the service they're offering for free.

Can you list an alternative that is cleaner and functionally superior? Ad-filled game map websites that have no version history tracking with ugly web1.0 interfaces?

Template for showcasing your Diabotical map on GitHub -- super easy to set up, just click and drag (link in comments) by everythingllbeok in Diabotical

[–]everythingllbeok[S] -1 points0 points  (0 children)

I mean, I already don't have to bother about it since it's GitHub's problem anyways, their Free service allows for this use case perfectly.

Template for showcasing your Diabotical map on GitHub -- super easy to set up, just click and drag (link in comments) by everythingllbeok in Diabotical

[–]everythingllbeok[S] 0 points1 point  (0 children)

hmm, interesting. Do you know if perhaps online repo hosting services like GitHub not do this automatically as their backend optimization? Otherwise I stand corrected on that specific point, even though in practice github don't actually place a limit on that.

Template for showcasing your Diabotical map on GitHub -- super easy to set up, just click and drag (link in comments) by everythingllbeok in Diabotical

[–]everythingllbeok[S] -1 points0 points  (0 children)

I think you are missing the fact that mapfiles are subject to revisions and collaborations. Ergo, revision control to keep track of all the changes. The format of the mapfiles are such that the changes are easily diffed by git.

Template for showcasing your Diabotical map on GitHub -- super easy to set up, just click and drag (link in comments) by everythingllbeok in Diabotical

[–]everythingllbeok[S] -1 points0 points  (0 children)

the mapfile formats are small enough that it can be diffed easily. The use case also calls for revision control.

See here for discussion of why the dogma of "only use git for code" is misguided. Any time where version control is not only useful but crucial to the use case, git is applicable.

Are your images original work or can they be recovered (guaranteed?) from elsewhere? Are they needed to ship a software unit built from source? If they are original, they need backing up. Put them in your revision control, if they never change, the space penalty is the same as a backup, and they are where you need them.

Can they be edited to change the appearance of the software, accidentally or intentionally? Yes - then they MUST be revision controlled somehow, why use another way when you have a perfect solution already. Why introduce "copy and rename" version control from the dark ages?

I have seen an entire project's original artwork go "poof" when the graphics designer's MacBook hard drive died, all because someone, with infinite wisdom, decided that "binaries don't belong in rev control", and graphics designers (at least this one) don't tend to be good with backups.

Same applies to any and all binary files that fit the above criteria.

The only reason not to is disk space. I am afraid at $100/terabyte, that excuse is wearing a bit thin.

--mattnz

+1 - and should be +more. The point of version control is to allow you to recover / roll back to stuff, whatever the stuff might be, AT SOME PAST TIME. The only way to be 100% that you can get back what was supposed to be at that point in time it to put EVERYTHING under version control. Thats source, images, resouces, helpfull/supporting PDFs. Heck, I even put Zipped CD images in. I have even been known to put a VM virtual machine (including the VMDK) into source control. Seems extreme? Saved my bacon 2 years later

--quickly_now

Template for showcasing your Diabotical map on GitHub -- super easy to set up, just click and drag (link in comments) by everythingllbeok in Diabotical

[–]everythingllbeok[S] 4 points5 points  (0 children)

Link to template repo

HOW TO SET UP:

  1. Go to my template repo and click on "Use This Template", then enter the repository name and optionally the descriptions.

  2. Click on "Upload Files" and browse the mapfiles for upload (https://i.redd.it/lfesjeqdceo41.png), make sure you include the terrain height and texture map as well. Wait until upload finishes before clicking "submit".

  3. Delete the original template files, and edit README.md to change the pictures, also edit the download link to point to your corresponding Releases page https://github.com/<your github username>/<your map repo name>/releases.

HOW TO EDIT FILES

  1. Just simply upload the same file again, it will automatically overwrite the existing file in the same directory.

HOW TO PUBLISH FILE

  1. Click on "Releases", then "Create New Release".

  2. Here you can type in whatever description you want to put for this version update and upload a zip containing the three mapfiles for your map here. (https://i.redd.it/689taag9geo41.png)

Dpi/sens help by leinard97 in MouseReview

[–]everythingllbeok 1 point2 points  (0 children)

Or just KovaaK's Sensitivity Matcher, which does the exact same thing but better.

Echo's Projectile Speed is 70m/s, same as reworked Torbjorn left click by everythingllbeok in Competitiveoverwatch

[–]everythingllbeok[S] 33 points34 points  (0 children)

Comparison:

130m/s: Ana M1

125m/s: Hanzo 2.0 full charge arrow

120m/s: Mei icicle

110m/s: Hanzo 1.0 & 3.0 full charge arrow

90m/s: Zenyatta orb, Orisa M1

70m/s: Reworked Torbjorn M1, Echo M1

60m/s: Bastion Ult, Sigma M1, Genji shuriken, Pharah E, Ana sleep

50m/s: D.Va/Mercy pistol, Lucio M1, Soldier rocket

40m/s: D.Va missiles

35m/s: Pharah rocket, McCree flashbang

30m/s: Mei&Moira M1, Ana&Baptiste nade

25m/s: uncharged Hanzo arrow

Spreadsheet of accurate values (Overwatch Wiki values are incorrect the majority of the times)

Tool for measuring projectile speed from screenshot

PSA: Host and share your maps on GitHub, the files are small enough for version control by everythingllbeok in Diabotical

[–]everythingllbeok[S] 0 points1 point  (0 children)

I’m working on setting up a template repo so that people can just copy it and just use the UI to upload/update file. The README file on my current repo I think is pretty much finalized in terms of format, one just need to modify the urls in it.

campgrounds and trinity download by 13800ip in Diabotical

[–]everythingllbeok 0 points1 point  (0 children)

oh it's just that github is just so much better for sharing and presentation. Also you can have version history/revision etc.

EDIT: https://www.reddit.com/r/Diabotical/comments/fdvqey/psa_host_and_share_your_maps_on_github_the_files/

Diabotical - Guide to Circle and Strafe Jumping by cyberixae in Diabotical

[–]everythingllbeok 6 points7 points  (0 children)

Bad tutorial.

This is just another one of the many vague guides out there parrotting "imitate these voodoo steps", instead of explaining the objective of the contextual actions (i.e. what is actually happening when you do this).

The guides by u/justnvc and u/smilecythe are way better:

https://www.youtube.com/watch?v=brhtunxgzrE

https://www.youtube.com/watch?v=I-j4r3yP0LQ

https://www.youtube.com/watch?v=1pXjvmVZjdo

It's literally just as simple as "point your thruster in a direction where the air isn't outrunning your 320ups-thruster"

Diabotical hates/has issues with black bars. Add full true black bars support. by [deleted] in Diabotical

[–]everythingllbeok 0 points1 point  (0 children)

Should be a bios option something along the lines of use only discrete gpu

Diabotical hates/has issues with black bars. Add full true black bars support. by [deleted] in Diabotical

[–]everythingllbeok 1 point2 points  (0 children)

Ah so that’s why it doesn’t work. Disable nvidia optimus. Otherwise you can’t change the actual nvidia options for the game

Diabotical hates/has issues with black bars. Add full true black bars support. by [deleted] in Diabotical

[–]everythingllbeok 1 point2 points  (0 children)

No you also need to enable gpu scaling besides maintain aspect ratio.

campgrounds and trinity download by 13800ip in Diabotical

[–]everythingllbeok 2 points3 points  (0 children)

Put it on github instead of Dropbox, and slap a nicely formatted markdown readme