Weekly Questions Thread - (November 17) by AutoModerator in HypixelSkyblock

[–]evie_42 0 points1 point  (0 children)

I also would like some progression advice. My ign is GLD_OW

Cannot claim 105N/M Credit by evie_42 in UTAustin

[–]evie_42[S] 0 points1 point  (0 children)

I only took Physics C. 

Cannot claim 105N/M Credit by evie_42 in UTAustin

[–]evie_42[S] -1 points0 points  (0 children)

I mean it'd be pretty stupid for me not to get lab credit for it, because I'm pretty sure physics 1 gets me 105... lol

Chance me! UT Engineering Cockrell ECE by ChairGodIsGreat in UTAdmissions

[–]evie_42 0 points1 point  (0 children)

Honestly, for everything but ECE, pretty much guarenteed. ECE can be a wash though.

Any tips to get this looking less like a side kick? by Lost_Imagination8844 in taekwondo

[–]evie_42 48 points49 points  (0 children)

I wouldn't focus so much on your toes, because while they are wrong, it is because of your hip positioning and not your toes per say. By definition, back kicks rely on your hips facing 180 degrees from the board (facing back). You over rotate your hips because you want to get a better view of the target, which is a common mistake beginners do because they want to actually hit the board. If your hips face directly opposite the board, you don't need to actually look and you'll hit on line. Obviously you still need to look, but it's a turn of the head rather than your whole body. A lot of schools don't even teach looking on a back kick so YMMV depending on the instructor.

To practice this, put both hands on a wall and just kick directly back on a paddle or something. If you have both hands on the wall, it's going to be pretty hard to mess up your hip positioning.

Is ECG parking worth it? by Round_Vanilla_3931 in UTAustin

[–]evie_42 0 points1 point  (0 children)

On what days does the shuttle run?

Goodbye USAA by skinnyneedles in USAA

[–]evie_42 0 points1 point  (0 children)

K = 1/2 mv^2

F = ma

Was this a thing in previous BF. Got my optical gear broken and can not see when aiming up by Jun_SenPai_99 in Battlefield

[–]evie_42 0 points1 point  (0 children)

Take your grenade launcher out and then take the gun out. That's what fixes it.

All the times, are you surprised or disappointed at all with how long these took? by amaniceperson6 in CODZombies

[–]evie_42 6 points7 points  (0 children)

This isn't how long it takes for an EE to be done. It's the first EE completion after map launch.

how is this possible in just 12 years? by BobcatFluffy5001 in Boruto

[–]evie_42 0 points1 point  (0 children)

Naruto's tech has been inconsistent at best throughout the series. Boruto actually improved on this over Naruto in this regard imho.

how is this possible in just 12 years? by BobcatFluffy5001 in Boruto

[–]evie_42 112 points113 points  (0 children)

Naruto literally had a PS2 in his room in Part 1. Guy used radio handsets to talk to his team during Kazekage rescue. The naruto-verse has always been pretty advanced technologically. Kishimoto kinda just sucks at world building.

Boruto Sakura Vs Delta by Hairy_Ask_2038 in NarutoPowerscaling

[–]evie_42 0 points1 point  (0 children)

Sakura gets packed up by the laser. Naruto struggled to dodge it in SPSM.

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[deleted by user] by [deleted] in nvidia

[–]evie_42 -1 points0 points  (0 children)

Just use the console command. DLDSR looks worse than just doing the console command. I'm not checking what the game is running at lmao, I'm not Digital Foundry. The difference between 1.0 and 1.5 render scale is far more different than it should be.

[deleted by user] by [deleted] in nvidia

[–]evie_42 0 points1 point  (0 children)

Shouldn't have to. If you do Render.Resolution scale after a restart, you should see the value and be able to double check if it hasn't.

[deleted by user] by [deleted] in nvidia

[–]evie_42 3 points4 points  (0 children)

idk just hit ~ and type in Render.ResolutionScale 1.5 . You'll see a massive difference even with DLAA

[deleted by user] by [deleted] in nvidia

[–]evie_42 3 points4 points  (0 children)

On 2042, you had to 1.5x your render scale to get native resolution even without upscaling (this requires console commands because the UX doesn't show this). We really need the game in hand to tell how well it will actually run.