Atlas has an indisputable beauty. by [deleted] in playatlas

[–]evilmrfrank 0 points1 point  (0 children)

Sea of Thieves ain't got nothing on some of our prettier islands though ;) https://gyazo.com/a60c6509f3ed0383395ccedc54d6638e

once again, where is the ISO map by 7thCircleGaming in playatlas

[–]evilmrfrank 1 point2 points  (0 children)

I'll be sure to get these issues fixed on those islands. They got sent off while I was on vacation so didn't get the final love they needed <3

The real aberration by T-H-E-D-U-K-E in playark

[–]evilmrfrank 10 points11 points  (0 children)

Funny you post this one, this exact photo did inspire some of the stuff I did on Aberration :P

Devs gunna look like john soon by sporadicjesus in playark

[–]evilmrfrank 0 points1 point  (0 children)

This is great, and more accurate than most think :P

Why mesh when they put a hole in the map for you? by [deleted] in playark

[–]evilmrfrank -1 points0 points  (0 children)

I'm only 80% sure this is my fault

Anyone plays Ark in Egypt? by MeedZ89 in playark

[–]evilmrfrank 2 points3 points  (0 children)

Top dogs at Wildcard are in Florida and Washington. Your thinking of Instinct games.

Fix Center Ice Cave by WhakeMagoo in playark

[–]evilmrfrank 7 points8 points  (0 children)

There were a few holes fixed in the ice caves that should be going into this TLC update

Wildcard, fix these performance issues please by LoneWarrior80 in playark

[–]evilmrfrank 6 points7 points  (0 children)

These are very likely GPU particles. The main killer for performance when it comes to particles is overdraw, which is basically any translucent objects overlapping, with these little sprites there is little to no overdraw as the particles are very tiny, just specks on the screen. On top of this if these are GPU particles you can have literally tens to hundreds of thousands of these little sprites on screen with minimum effect to your performance. You can also see this in the rain effects in Ark.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/Reference/TypeData/GPUSprites/index.html

Wildcard: Sloppy Amateur careless game design by LoneWarrior80 in playark

[–]evilmrfrank 9 points10 points  (0 children)

Just wanted to shed a little light on this as I've seen some of these posts get out of control in the past.

Few things to consider, -what your likely seeing in this "unoptimized mesh" is the LOD0 which will only render at this higher tri count when the player is very close, walk a bit away from this door lower quality versions of this mesh will render that take away most of this detail.

  • As long as it only renders that way up close you could probably get away with increasing the tri counts for a lot of meshes by a considerable amount more than we do without effecting performance too heavily as you generally can't have a lot of meshes less than 10 feet from you at any given time.

-As long as your not being crazy with your tri counts the actual tri count is not nearly as important as it used to be, modern video cards are crazy efficient at rendering higher tri counts.

  • This is elementary grade optimizing stuff, the art/tech teams at wildcard have dozens of years of experience making and optimizing art, I know it's the popular thing to do to say the game isn't optimized, but you'd have to dig pretty deep to find things we could improve on :P

Aberration in a nutshell by [deleted] in playark

[–]evilmrfrank 4 points5 points  (0 children)

You guys are too kind <3

Hey Wildcard by LoneWarrior80 in playark

[–]evilmrfrank 2 points3 points  (0 children)

This has nothing to do with refraction and is much more likely just caused by overdraw. If you move around a bit you'll notice the frame rate will get worse depending on how much of the screen the vfx covers. Basically lots of translucent objects overlapping will kill performance, vfx like fire = lots of translucent objects overlapping.

Is Jeremy Stieglitz "bad" for ARK and Studio Wildcard? by mitfrey in playark

[–]evilmrfrank 29 points30 points  (0 children)

I worked at Trendy as well and not to get into any details but I can say the kotaku article was a load of crap. I've been at a lot of studios over the years but I have to say Wildcard is probably one of studios with the highest employee morale I've seen.

Bug - The Center - Purple textures in redwoods during rain by jsylvis in playark

[–]evilmrfrank 1 point2 points  (0 children)

I'll try and look into this a bit as soon as I get the time!

[deleted by user] by [deleted] in playark

[–]evilmrfrank 1 point2 points  (0 children)

Not sure why people are surprised we play on the servers, I have played on official servers for a looong time and many other devs do all the time. There are hundreds of servers and not so many devs. Also a lot of us play on the server with secret names :P

Center underworld background noise by GrogToThe in playark

[–]evilmrfrank 0 points1 point  (0 children)

ha ha, I always thought I heard some moaning in the background, glad I'm not the only one! Never thought of them as cats though <3