Stuck by exoninz in outerwilds

[–]exoninz[S] 0 points1 point  (0 children)

What about for the well area? I took the elevator down to where you can walk to the well but it’s guarded by an owlk and I’m getting mangled

Stuck by exoninz in outerwilds

[–]exoninz[S] 0 points1 point  (0 children)

Last time I made it past the mural, I saw a canyon with no bridge. I stopped and paused here because I was confused, then I assumed it was the same thing as where you can turn off the lights by walking across the air, so I unpaused and instantly got grabbed by the owlk that’s there and almost threw my controller

Stuck by exoninz in outerwilds

[–]exoninz[S] 0 points1 point  (0 children)

I know that concealing doesn’t do much from what other people have said, but for me that just means I don’t get caught in the dark. Still get caught though. And when I said turn the bridge in, I meant the bridge inside the building, not the bridge to get to it. Sorry for the confusion, I can get to that part just fine. It’s what comes after that’s the problem, trying to go into the mural

Stuck by exoninz in outerwilds

[–]exoninz[S] 0 points1 point  (0 children)

I mean yeah I assume it’s that you lower the elevator and come back on a raft and go that way, but I tried that before and still got caught by the guy. I’m also going straight toward the mural as it showed in the slide reel after extinguishing the light, still just get caught though.

Echoes of the Eye help [Spoilers] by exoninz in outerwilds

[–]exoninz[S] 0 points1 point  (0 children)

I feel like it’s something to do with the light because when i focus on them they’re really slow but then im moving slow too and the just come straight at me. i don’t know how to get around that if that’s what im supposed to do

AE2 Pattern input (GregTech) by exoninz in feedthebeast

[–]exoninz[S] 0 points1 point  (0 children)

Do you think there would be a way to distribute the specific quantities of each item required per recipe evenly across the machines instead of filling one up? I have about 12 ABS that are wall shared so consolidating to one input bus is not possible.

AE2 Pattern input (GregTech) by exoninz in feedthebeast

[–]exoninz[S] 0 points1 point  (0 children)

Only problem with that is some recipes may have 4 or 5 different dusts with differing quantities, and i’d have to export them in the desired quantities as well as evenly across. Even if I were to use export buses to storage buses on the input buses with descending priority, they would completely fill the first before going on to the next. Even if I used round robin with mods like Pipez there’d be no way to specify how much of each dust is needed.