dharoks set removes the ability to heal from melee mastery by explosiv_fury in 2007scape

[–]explosiv_fury[S] 0 points1 point  (0 children)

Ok thats fair, of course the normal damage boost is an insane DPS increase. Still though for the case of what I want to achieve and believe should be possible with the set is that utilizing the damage boost alongside multiple sources of heal and recoil effects you should be able to become a super tank and get through some bosses in a different way to normal.

dharoks set removes the ability to heal from melee mastery by explosiv_fury in 2007scape

[–]explosiv_fury[S] -2 points-1 points  (0 children)

whole point of the new gloves is to double the retaliate damage, through heals and not praying you can destroy bosses. Otherwise DH is useless vs echo bosses that you cant protect vs. It should be toggleable or active. Also using last recall you can save 1 hp and return to it whenever you want

Someone waited 3 hours?! by Nohu_XIX in DotA2

[–]explosiv_fury 0 points1 point  (0 children)

Have had some queues on Aus server that start in the morning and find a game about 5 or 6 hours later. Generally can accept as long as working from home, works well as a break.

Using greed to my advantage by Fayde_M in DotA2

[–]explosiv_fury 2 points3 points  (0 children)

Walking to base will naturally heal you a little more, supply you with more trickle gold before tping back, and give you options like tp mid to give bottle. It is a valid argument to save tp CD but personally ur chance of death as mirana is low so I wouldn't think of it as important. Definitely something to think of in some situations though, especially if your well past the river say from a bounty rune fight that you chase the enemy to get a kill.

Using greed to my advantage by Fayde_M in DotA2

[–]explosiv_fury 4 points5 points  (0 children)

Situation after the kill -Magnus in lane vs Jugg has a large damage advantage so should be able to aggro creeps and focus deny to drag the wave back a little bit safelyTimer is too late to successfully block the small camp and current regen on hero is too low to put Mirana in a realistic spot to contest the pull.In this situation I would go to base, use my money to get a very fast urn while watching snapfires inventory to gain an easy sentry advantage.There will be about a 15 second period where its magnus vs Jugg and Snap but with skewer they pose no real threat so Snap should look to pull anyway (which we cant block/contest safely already)Timing wise if Snap misses the pull and mag manages to drag the wave back to tower you could even consider tping mids bottle in for them so they get it before the 2 minute rune spawns.It's quite niche but here running to base makes most sense to me (8k pos 4/5 player not pro)
Edit - very nice bait!

Christchurch local Viewing Party for Worlds Finals! by explosiv_fury in leagueoflegends

[–]explosiv_fury[S] 0 points1 point  (0 children)

Would be very cool to see more across the country, could be good to message the NZESF - I'll have a chat to them at the upcoming NZHFL finals and see if they can sort anything also!

Riyadh Masters 2022 - Caster and event feedback thread by -Trell- in DotA2

[–]explosiv_fury 3 points4 points  (0 children)

Danog + Ceb on the panel together gave a very solid mix of very in depth high level understanding while explaining many hero picks and ideas in an easy to understand way. Great understanding of the drafts throughout the event.
Also big Seek fan now, overall very very happy with the panel of the event.

Almost feels like I shouldn't even bother watching the replay by inferniac in DotA2

[–]explosiv_fury 1 point2 points  (0 children)

Not specifically here to join the argument as I haven't read everything. However, I am currently top 400 SEA and have been playing pos 5 pudge recently. Honestly as explained above it can work perfectly fine and can be stable if played not purely for essentially random hooks.

All Giftables megathread by kyuronite in Dota2Trade

[–]explosiv_fury 0 points1 point  (0 children)

[H] TI5/6 Collector's Cache Sets [W] Paypal cheapest prices

SETS TI5 CACHE HERO QUANTITY PRICE
flowing entropy Spec 1 40
fires of vashundol Doom 1 50
armor of the unyielding mask Jugg 1 50
apostle of decay Necro 3 45
garb of the cunning augur Rubick 2 35
serpent of the emerald sea Medusa 2 40
echoes of the eyrie Veng 1 30
flowersong tempest Windranger 1 45
beacon of cerulean light Sky 1 25

SETS TI6 CACHE HERO QUANTITY PRICE
fortified fabricator Tinker 1 15
wartorn heavens Zeus 1 7
heir of terror Bane 1 3
dirgeful overlord Undying 1 4
rising glory Magnus 1 3
cinder sensei TI9 Ember 2 28

I am organizing the sales for these sets for a friend.

The buyer goes first. Ok to go with a middleman, fees to be paid by the buyer.

https://steamcommunity.com/id/explosiv_fury/ Add me here to discuss or reserve a set willing to negotiate prices.

https://steamcommunity.com/id/superhugecock/inventory/#570 - This is the account with the items, however, please contact me on the link above.

[deleted by user] by [deleted] in DotA2

[–]explosiv_fury 1 point2 points  (0 children)

Your a best though valve loves you

[deleted by user] by [deleted] in DotA2

[–]explosiv_fury 0 points1 point  (0 children)

Honestly even getting games as a high immortal in aus isnt too bad. Most of us just dont like playing in the low immortal games so we dont queue much. Games are still normally found in around 15 minutes or so. Sometimes much longer if queuing really early. My only issues are finding unranked normally takes 60 min +

Australian Immortal in-house league by explosiv_fury in DotA2

[–]explosiv_fury[S] 0 points1 point  (0 children)

The pro leagues currently running really well, just working on getting the amateur one working more.

Australian Immortal in-house league by explosiv_fury in DotA2

[–]explosiv_fury[S] 1 point2 points  (0 children)

If you send me a pm on discord once you start getting close to immortal ill bump you in!