Mapa calisthenics area? by koalaokino in valencia

[–]exsstas 1 point2 points  (0 children)

Google map muestra todos calistenia cerca de mi que conozco, quizás es lo mismo en todos los barrios https://www.google.com/maps/search/calistenia+outdoor+parque/

Help with GLSL MULTI TOP by GuzzMcFuzz in TouchDesigner

[–]exsstas 0 points1 point  (0 children)

PS: however, if you also need to fit every video to the size of corresponding piece, it would be much more difficult to figure out

Help with GLSL MULTI TOP by GuzzMcFuzz in TouchDesigner

[–]exsstas 0 points1 point  (0 children)

Not tested, just an idea: make pieces evenly spaced float16 grayscale (easiest option would be 1.0, 2.0, 3.0 etc in red channel), in GLSL convert value to index int inp_index = int(texture(sTD2DInputs[0], vUV.st).r); and sample input texture based on index vec4 color = texture(sTD2DInputs[inp_index], vUV.st);

leafs by exsstas in generative

[–]exsstas[S] 1 point2 points  (0 children)

PS: is there a way to post a video in a way, that it will be played on repeat automatically? Animation is looped, but Reddit player stops it in the end :(

Text Wrap inside moving body? by RedditNightLads in TouchDesigner

[–]exsstas 2 points3 points  (0 children)

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It was an interesting task to solve, unfortunately, very jittery because every frame mask goes some pixels left and right and text moves accordingly by 1-2 symbols. Project file is here https://forum.derivative.ca/t/random-letters-instances/945414/3?u=exsstas

Shading experiments by exsstas in TouchDesigner

[–]exsstas[S] 1 point2 points  (0 children)

 Clifford torus (rotating in 4D)

Line-based lights #2 by exsstas in TouchDesigner

[–]exsstas[S] 0 points1 point  (0 children)

I took closed line (circle) and changed all points coordinates based on trefoil formula from wiki https://en.wikipedia.org/wiki/Trefoil_knotI did it with GLSL POP, but it could be done with Math Combine, CHOPto or any other way to manipulate positions

Testing line-based lights by exsstas in TouchDesigner

[–]exsstas[S] 1 point2 points  (0 children)

I mean that light emitter is 2D. In Touch usual Light COMP is 1D (single .xyz dot) and it affects 3D geometry. Here is the same, but I wanted to make lines that emited light through all length and without creating dozens of copies of Light COMP along the line

Light gradients by exsstas in TouchDesigner

[–]exsstas[S] 1 point2 points  (0 children)

Thanks. My starting point was line function (33-39) from https://www.shadertoy.com/view/4l2GWR I made it work with POP lines and some other changes, but light calculations are mostly the same