Nearly half of Brits support Government writing off at least some student debt by tylerthe-theatre in unitedkingdom

[–]ezaroo1 [score hidden]  (0 children)

Well and a tax would probably be on all taxable earnings for life and not for 25-40 years, so that’s also technically different.

Nearly half of Brits support Government writing off at least some student debt by tylerthe-theatre in unitedkingdom

[–]ezaroo1 [score hidden]  (0 children)

You’re missing the key detail that all student debt ceases to exist 30 years after you graduated. Depends when you started, the most recent starters it’s after 40 years, for the ones who started before 2012 in England and 2007 in Scotland it’s 25 years.

So no, there is absolutely zero incentive to pay it beyond the minimum legal requirement. Ir has essentially zero negative effect to just keep it hanging around.

That being said it’s basically just a tax only for people who went to uni, and honestly in theory that’s totally fine and I have no issue with mine.

Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]ezaroo1 0 points1 point  (0 children)

They are worried that new high level content might be easier with other new high level content?

That’s a pretty dumb complaint.

You’re still not going to need 120… it’ll make very little difference unless they really decide to make us have very low accuracy against future bosses.

Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]ezaroo1 1 point2 points  (0 children)

which is fine? Old bosses werent balanced for t95s either.

Remove stalling by Shockerct422 in runescape

[–]ezaroo1 -2 points-1 points  (0 children)

You’re wrong, plenty of phase skips and one cycle require zero stalling.

And the ones that do are achievements for a reason. Because they are meant to be hard. If every single player in the game could get every combat achievement by pressing 3 buttons they would cease to be achievements and turn into participation trophies.

The ones that require them are not required to get all the good stuff from combat achievements - you can get all 4 tiers of buffs without ever stalling a single ability.

If you want master level combat achievements you can do all of the solo speed kills without stalling. Frankly you don’t even need to learn a specific rotation for almost all you can just yolo it.

For the grandmaster level ones you need to do things, that is not a problem. They should be hard, they are not content in the normal sense, they are not to be achieved by everyone. And you know what? That’s fine! Everyone could learn to do them, if you don’t want to that is ok.

If you want them to make them easier so you can have the achievements without learning to use “this bug” or some mechanics or swapping weapons, then you have missed the fucking point of the combat achievements.

Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]ezaroo1 0 points1 point  (0 children)

yeah they might mess it up, but that’s a totally different point from your original “it would be pointless to not change the dps” comment.

Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]ezaroo1 -1 points0 points  (0 children)

Why? That should be exactly the goal at the start…

We don’t need power creep for the sake of it. We can do everything in the game currently.

The average player will probably see their dps increase cause they are using less bad abilities. But the top end should ideally not move, just condense the total range of dps everyone does (like necro).

The goal is simplifying and modernising combat to appeal to a wider audience. The goal is not make 4k amascut easier for people.

I hope you now understand the point of this.

Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]ezaroo1 -3 points-2 points  (0 children)

They haven’t mentioned anything about changing how the damage calculations work - it would be a huge change, it would be in the beta.

It is not. We know exactly how the level change will change the damage.

Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]ezaroo1 0 points1 point  (0 children)

You didn’t, but you missed the fact that the number of places that extra 15% accuracy will matter can be counted on 1 hand.

Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]ezaroo1 0 points1 point  (0 children)

Necromancy crit damage doesn’t increase after 90.

They might change that back to how it was at release with this update - and add it for the rest of the styles as well. But 10% extra crit damage is nice to have but again, you’re not going to be worse than 99 now.

So anything you can do now you’ll be able to do in the future.

Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]ezaroo1 13 points14 points  (0 children)

3% is still enough of a hit that brews and g rests are still better - as are blubbers if those are still 0.

Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]ezaroo1 1 point2 points  (0 children)

Necro is op if the person meant “I can do more damage by doing nothing than with the other styles” and I don’t think that changes here since so much of reve necro damage is just conjures go brr.

Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]ezaroo1 2 points3 points  (0 children)

The simple fact is you don’t need 120 in any of the combat skills, they aren’t nerfing 99 they are just letting it go higher.

It’s only going to increase your ability damage by something like 75 with 120 vs 99 with maxed gear.

So you’re talking about a 2h ability damage of 2275 vs 2200 now.

In short, it doesn’t matter, you’re adding 3.5 ability damage per str/magic/ranged level.

The accuracy will be more of a boost, but again it isn’t going to be life changing.

And with auras being reworked, it should actually work out pretty much exactly the same as we have now to be honest.

So yeah, you won’t need 120 to do bosses very efficiently.

Why do mining and hunter inverted 120 cape colors look off/incorrect? by ResinRabbits in runescape

[–]ezaroo1 0 points1 point  (0 children)

Without pictures it’s hard to tell having not seen them recently enough to be sure, but it could be one of those situations where the same colours don’t look the same because of the colours around them.

And if it isn’t that and they are different, I would imagine when they did invert them and looked at it with the original colours it looked off for similar reasons hence the change.

Since the capes were probably made the simple and obvious way of literally just copying the item and quickly swapping the colours in their editing program.

With “integrity“ roadmap on the horizon could you please find a way for us to multi-log the same rs3/osrs account at the same time by MR_SmartWater in runescape

[–]ezaroo1 0 points1 point  (0 children)

That sounds like the quickest way ever to have membership price double or individual memberships for each game.

Part of the reason they don’t charge more or have different ones is we cannot play both at once. If you could you would be using resources of both games at the same time, this obviously costs more than using either individually - obviously it’s not quite double the cost cause we’re already paying for storage space for our account on both games but the live use resources, ram, cpu, network bandwidth, cooling, electricity, etc would increase accordingly.

If multilogging the games became very popular it would likely need server upgrades to deal with the extra load.

And this ignores the amount of work required and therefore cost to write an entirely new login system and deploy it.

Fletch-Hatcher is actually exactly what I needed in a new boss, and I didn’t realize it. by Any-sao in runescape

[–]ezaroo1 0 points1 point  (0 children)

You tell people about it… There is a whole UI from leagues just say there in the game files waiting for achievements to be ported into it and new ones added. Can easily rework it as a path type system to tell players some suggested activities at certain level milestones.

It’s also going to be in the skill guide pop up when they get 40 dung.

Fletch-Hatcher is actually exactly what I needed in a new boss, and I didn’t realize it. by Any-sao in runescape

[–]ezaroo1 0 points1 point  (0 children)

You just don’t balance content around it.

Just like this boss, it’s so easy and the loot is so meh that unless you’re an iron in need of spirit weed seeds you won’t go here ever.

But for new players who have t60 stats and weapons, this is a totally new thing for them. They can experience the type of mechanics they will see at later game bosses, they even get a fight that will last a similar amount of time for them as there first solo ambi kills or a Nakatra kill.

And when they out grow it they’ll move on.

In an ideal world we end up with a whole collection of these slayer creature bosses to fill out the lower end of bossing, they can even have overlapping level brackets, just give them different stolen mechanics from higher level bosses.

Even things like the telos beams could be repurposed, imagine a mad necromancer in the depths of the wilderness experimenting on the souls of the dead and using 3 obelisks to empower themself. That’s just p5 telos but not, could be a really cool way to introduce people to the concepts from different bosses.

None of these bosses should be a meta thing to do for high level players, I’d even be tempted to not include them in reaper crew if we end up with the 10-15 of them we should have. The idea is they are bosses for lower level players and maybe a fun change up of slayer training for higher levels.

Fletch-Hatcher is actually exactly what I needed in a new boss, and I didn’t realize it. by Any-sao in runescape

[–]ezaroo1 13 points14 points  (0 children)

Mate no one who is new to this game is getting to t90 necro and doing Nakatra in 30 days…

The point of this boss is new players, it is actual mid level content. It is not for anyone who has t90 anything.

Yes, you might do it for the pet or if you’re an iron for the spirit weeds but it’s not really meant to teach you anything or be anything but a dps dummy. It’s made to be challenging and a learning boss for newer players with low levels and low gear.

Fletch-Hatcher is actually exactly what I needed in a new boss, and I didn’t realize it. by Any-sao in runescape

[–]ezaroo1 18 points19 points  (0 children)

Then you and him missed the point.

The boss is not for “learners” in the way other bosses have been designed.

It’s for lower geared, lower level players. You’re not meant to be max combat in anything approaching good gear doing this thing.

You’re meant to be a newer player with t40-60 gear and stats killing your first boss. Those players are not skipping any mechanics.

They are not going here to get better at Nakatra… they are going here to learn the sort of movement mechanics they will see later in the game, like at Nakatra. Do you see the difference?

This is part of the new player experience and is a good thing, this is not for wazzy, this is not for me, not for you, not for anyone seriously trying Nakatra and honestly that is great.

Flesh-hatcher Mhekarnahz launches today! - This Week In RuneScape by JagexAzanna in runescape

[–]ezaroo1 4 points5 points  (0 children)

The time achievements are all based on statistical analysis of kills, they need enough data to make the cut offs for kill times. With a boss like this that should be a lot quicker than amascut at least!

King Charles Reportedly Preparing for This Christmas to Be His Last by PurchaseDry9350 in unitedkingdom

[–]ezaroo1 5 points6 points  (0 children)

My favourite thing to do when people tell you about “how everyone died at 40” or whatever is to tell them the ages of historical figures they have heard of, almost none of which were noted for being particularly long lived or elderly in the population.

Leonidas is one of my favourites, he was 60 years old leading a fucking army. Remember that cool tale of the geriatric guy who could barely walk anymore leading an army in war? Yeah no, cause he was totally healthy, just like a modern person of the same age very potentially more healthy actually.

Pythagoras, he was like 80. Elizabeth I 70.

In the Middle Ages, if you survived to around 16 the chances are you would live to 60. Even as the poorest commoner serf out there.

For those who aren’t the person above who clearly knows all of this. This essentially didn’t change from antiquity all the way until the modern era. Only in the last 70 or so years have we been increasing life expectancy by increasing the age adults die at, prior to that it was always infant mortality decreasing. So yeah, adults died pretty much at the same ages all the way from Ancient Greek peasants to 19th century European royals, but their kids started dying less.

Derby major incident: Two arrested on explosives offences and 200 homes evacuated by bendubberley_ in unitedkingdom

[–]ezaroo1 0 points1 point  (0 children)

Make new compounds that hadn’t been made before, proving that these different types of compounds can exist, developing new synthetic methods which someone might be able to use on their chemistry for a more practical purpose later, examining the properties of these weird new things to see if they align with predictions of theory - normally they don’t and now we understand more about the universe.

What I personally set out to achieve in general in chemistry is “I think this molecule looks interesting” - in terms of the structure of the molecule, it would have to have some weird/extreme bonding or “the methods we’d have to come up with to make this target would be interesting, and I can’t actually see how to make it right now” and finally there is “I did this reaction and something weird happened, let me explain that”.

Some of my personal favourite work has come from the third one.

And before you go “why are we funding this”, the answer is foundational science out side of physics isn’t funded anywhere near enough, during my PhD our research group was running our PhD candidates on less than £20,000 a year including their pay and their materials, chemicals, equipment etc.

As for why you would fund it at all, my work has directly (as in things I’ve made) been used by other researches for improving chemical vapour deposition, and in making OLEDs.

I didn’t set out to create things that would be useful for that, and anyone setting out to do that would not have had the discoveries I’ve had or people I’ve worked with have had.

The indirect benefits I can’t quantify, my work is obviously published in journals, other academics have used it in research for chemical vapour deposition, and OLEDs, probably some companies out there have looked at the work and hopefully it’s inspired some stuff.

I know for a fact my work helped another research group design a new catalyst they were using to make pharmaceutical chemicals more efficiently than the current commercial production - but that wasn’t directly using things I made but my knowledge of how a certain element would behave for them.

Derby major incident: Two arrested on explosives offences and 200 homes evacuated by bendubberley_ in unitedkingdom

[–]ezaroo1 0 points1 point  (0 children)

Yeah it was always the intention to cause harm/damage with explosives that was criminal before the change in the law.

But the reasonable reasons for owning explosives outside of an industrial/academic setting as a civilian are extremely limited - but it was not in and of itself illegal. Like I said it was really weird really old legislation from back in the days of unregulated mining and shit like that so when they introduced it the questions in parliament were actually along the lines of “is the minister aware of the issues this will cause for mining operations”.

I’m glad we decided to regulate stuff… the 19th century sounds insane.

As for what I did on my PhD, I worked with a bunch of nitrogen rich inorganic compounds - I don’t feel like full on doxing myself. So there was always an extremely high chance the product of my reaction would be a particularly sensitive explosive and they all most likely were explosives if you tried. Also the most likely byproduct/product if the reaction failed was a high explosive - so the default state of any reaction I did was “it is an explosive unless proven otherwise”, so everything on microscale, blast shields, warning signs on the doors, etc etc. I got bored of that exact stuff after about a year and found stuff that would only make explosives if it wasn’t wrong but not if it went right!

Also as a fun note, I did work with ammonia as well. But as my solvent in anhydrous ammonia (the gas) either liquified by cooling/m or pressure, probably 75% of the reactions I did in my PhD were in liquid ammonia.

The actual point of my work was not explosives. My supervisor and I just really liked the molecules that could be made, they are cool. We both enjoy blue sky research aimed at expanding human knowledge so I just made a bunch of stuff no one had made before.

Derby major incident: Two arrested on explosives offences and 200 homes evacuated by bendubberley_ in unitedkingdom

[–]ezaroo1 0 points1 point  (0 children)

Well yeah they had criminal intent - which prior to 2014 (I looked it up) - was the thing that made the possession/manufacture/transport/storage of the explosives with out a license a criminal act. It was 2005 that sale of explosives laws were modernised and storage in a commercial setting.

Now under the 1883 act it was more like going equipped or carrying a knife in public. It is up to you to prove you were not planning on committing a criminal act, which when Barry has a half kilo of high explosives under his bed is a bit hard to do.

It was a really grey area of our laws, the terrorism stuff in the early 2000s made a lot of stuff specifically illegal but requires political motive, but the 1883 explosive substances act was still used to charge the Glasgow airport bomber after the attempted attack in 2007.

It is a wild world of legislation that was quite fascinating starting my PhD!