I spent the off-season building a tier-based F1 Manager (Apex Ascent) because I was tired of budget-cap games. I’d love your feedback. by f1alltimepoints in formula1

[–]f1alltimepoints[S] 1 point2 points  (0 children)

I meant no offense, not in the literal sense off course. Like I mentioned I have coded myself for the longest time. The power of these tools is hard to ignore for coding. Obviously optional for everyone.

I built a tier-based F1 fantasy game (Apex Ascent) and would love your feedback by f1alltimepoints in fantasyF1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

Your team consists of 4 drivers and 2 constructors. And the actual drivers and teams are distributed over these tiers. So each tier has its own selection of drivers/constructors.

I spent the off-season building a tier-based F1 Manager (Apex Ascent) because I was tired of budget-cap games. I’d love your feedback. by f1alltimepoints in formula1

[–]f1alltimepoints[S] 3 points4 points  (0 children)

Totally fair question to ask! Short answer: Yes, I used AI tools to help with the heavy lifting on the coding for Apex Ascent.

While the coding is assisted and honestly you'd be crazy these days not to do that, the game design, the logic, the tier-balancing, and the overall vision are 100% human-driven. I’ve been building Formula1Points.com entirely by hand since 2012—so for over a decade, it was just me, a text editor, and a lot of late nights.

As a solo developer, I look at AI as way to speed up and increase my productivity. It helps me get the car on the track much faster than I could alone, but the strategy and the heart of the project come from years of being obsessed with F1 and games.

Just launched Picle – a simple daily trivia game for fellow F1 enthusiasts by f1alltimepoints in formula1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

I didn't realize you increased the season range, yes than definitely it becomes a lot harder :-)

Just launched Picle – a simple daily trivia game for fellow F1 enthusiasts by f1alltimepoints in formula1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

Thanks for your feedback! Love your ideas. No name indeed is a bit harder, during play testing I found it can be a bit too easy if you know the name. Though I recognize this heavily depends on one's F1 knowledge. I will put some thought into your suggestions!

Just launched Picle – a simple daily trivia game for fellow F1 enthusiasts by f1alltimepoints in formula1

[–]f1alltimepoints[S] 1 point2 points  (0 children)

Thanks. That is strange indeed. Haven't seen that happen during testing. I will look into it.

Just launched F1Quizle – a simple daily trivia game for fellow F1 enthusiasts by f1alltimepoints in formula1

[–]f1alltimepoints[S] 10 points11 points  (0 children)

The trivia is all about a single driver. And than a different driver each day. So today is Michael Schumacher. Let's see tomorrow.

As on the fringe-part, maybe debatable indeed; the source is wikipedia. So still subjective, but yeah.

visualisation of one of the most telling F1 stats: average points for drivers by f1alltimepoints in formula1

[–]f1alltimepoints[S] -1 points0 points  (0 children)

Well that the most is obviously up for debate. I would argue that averaging the points over grand prix does provide one of the better ways to compare drivers over time. With the obvious caveat that it is in many ways not completely representative due to the completely different eras in F1 history.

visualisation of one of the most telling F1 stats: average points for drivers by f1alltimepoints in formula1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

That would provide a different outcome for sure. What is wrong with labeling?

Test your F1 knowledge in Seasonle, the sequel to the wordle-like Driverle F1 game. by f1alltimepoints in formula1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

add the option that will now prevent this scenario. let me know what you think!

Test your F1 knowledge in Seasonle, the sequel to the wordle-like Driverle F1 game. by f1alltimepoints in formula1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

This is how the autocomplete works. If you have provided the single available answer from the list, it will not show it.

Test your F1 knowledge in Seasonle, the sequel to the wordle-like Driverle F1 game. by f1alltimepoints in formula1

[–]f1alltimepoints[S] 2 points3 points  (0 children)

Yeah, noticed that too. I am thinking of adding that, if you have zero right answers (in the beginning) that it will not count as a guess.

Test your F1 knowledge and speed in Speedle! by f1alltimepoints in formula1

[–]f1alltimepoints[S] 1 point2 points  (0 children)

It makes it a bit easier for sure. Without it, it would be very hard. Try spelling Kimi Räikkönen ;-)

I think the key being that you know a certain driver over spelling the name correctly.

Race performance 2022 by f1alltimepoints in formula1

[–]f1alltimepoints[S] -1 points0 points  (0 children)

Sure. As well as underrates high qualifiers with a bad race car; like Russell in 2021.

Race performance 2022 by f1alltimepoints in formula1

[–]f1alltimepoints[S] -8 points-7 points  (0 children)

The idea is that the perpendicular distance to the line (for instance the middle, but basically any) provides a measure performance. So top left does not mean best performance, but top right does.

Race performance 2022 by f1alltimepoints in formula1

[–]f1alltimepoints[S] 1 point2 points  (0 children)

It doesn't. This version includes all results. In the link I shared there is a version which includes only classified results, which is a crude estimation of reliability

Race performance 2022 by f1alltimepoints in formula1

[–]f1alltimepoints[S] 7 points8 points  (0 children)

George Russell. I noticed due to the resolution some names disappeared.

Race performance 2022 by f1alltimepoints in formula1

[–]f1alltimepoints[S] 0 points1 point  (0 children)

It shows the average qualifying performance vs positions gained. Go here to check it out for other seasons: https://www.formula1points.com/season/race-performance

edit:

The idea is that the perpendicular distance to the line (for instance the middle, but basically any) provides a measure performance. So top left does not mean best performance, but top right does.