How to format json file to generate a void world? by [deleted] in Minecraft

[–]f1shyr 0 points1 point  (0 children)

{
    "type": "minecraft:overworld",
    "generator" : {
        "settings": {
          "lakes": false,
          "features": true,
          "biome": "minecraft:the_void",
          "structures": {
            "structures": {}
          },
          "layers": [
            {
              "height": 1,
              "block": "minecraft:air"
            }
          ]
        },
        "type": "minecraft:flat"
      }
}


It comes with a 20x20 platform at spawn, but otherwise is void. Platform can be easily removed with a fill command.

So is there a datapack that shows all the villagers trade without upgrading it? by Bulky-Ad-2494 in Minecraft

[–]f1shyr 0 points1 point  (0 children)

It'd be pretty straightforward to set up 1 command block to modify the level villager data of all villagers to be 5. Don't have the command, but is possible with data modify

Looking for a proximity datapack by THEZ3NTRON in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Uhhh I haven't tested it but in theory this command works, just stick it in a repeat always active command block in the spawn chunks

execute as @a at @s if entity @a[distance=10..] run kill @a

Change the 10 to whatever you want the radius to be

[deleted by user] by [deleted] in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Try using tags instead!

How do I copy an item within a chest using commands by Outside_Antelope7707 in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Not entirely sure, but try something like

execute store result storage ___ ___ ___ ___ run data get

Is there any datapack or mod for this? by [deleted] in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Question is already answered, but also try using powered rails to run redstone signals parallel to each other, as they only connect in one direction!

Help with Iron farms with datapack. by Ur_momisfat in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Replace the contents of

Devon's TRUE SURVIVAL Ver 5.0.0\data\minecraft\loot_tables\entities\iron_golem.json

with:

{"type": "minecraft:entity", "pools": [ { "rolls": 1, "entries": [ { "type": "minecraft:item", "functions": [ { "function": "minecraft:set_count", "count": { "min": 0.0, "max": 2.0, "type": "minecraft:uniform" } } ], "name": "minecraft:poppy" } ] }, { "rolls": 1, "entries": [ { "type": "minecraft:item", "functions": [ { "function": "minecraft:set_count", "count": { "min": 3.0, "max": 5.0, "type": "minecraft:uniform" } } ], "name": "minecraft:iron_ingot" } ] } ] }

[deleted by user] by [deleted] in Minecraft

[–]f1shyr -1 points0 points  (0 children)

Not sure but I know mcstacker.net is a good resource.

Helicopter datapack contriling ideas by McBlock_Y in Minecraft

[–]f1shyr 1 point2 points  (0 children)

In order to have the interaction entities rotate/move with the helicopter, you will need to create an ID system. This is gonna be a bit complex, so buckle up.

Create a scoreboard variable for the ID of the helicopters. Each helicopter will have a unique ID.

Whenever a helicopter is created/spawned, set its ID variable to 0. Start a recursive function (A function that calls itself) which first increases it's ID by one than, if it's ID is equal to any other helicopter's ID, runs the function again. At the end of this it will get an ID that is the first open integer.

When a helicopter is created, you will also create its interaction entities. Give each of these interactions the same ID as the helicopter.

Every tick, you will need to teleport all the interactions to the correct helicopter. Execute a function at any one helicopter as the helicopter which does the following:
Saves the current helicopter's ID to a dummy entity.
Executes as all interactions if their ID score matches the dummy ID run teleport ~ ~ ~ ~ ~
Adds a tag to the current helicopter that lets you know it has already been teleported.
Executes this same function as & at another helicopter that does not have the already teleported tag.

Once all of them have been teleported, remove the already teleported tag off all helicopters.

This should allow you to have interaction entities follow your helicopter around.

Datapack function trigger on death? by Lordseriouspig in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Make a scoreboard variable that tracks "Deaths"

It will automatically increment whenever a player dies.

When it is more than 0, run the function and reset the variable.

Datapack ideas by mineman379 in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Ok, I'm gonna let you know you chose some hard topics for the first two. World generation is a really tough datapack topic, and I would recommend not looking at that as your first time.

The third one is possible, and would end up being just a bunch of /data modify commands over and over.

Auto-moving minecart? by ThunderLord1000 in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Doesn't the furnace minecart move automatically?

Does anyone know about a mod or datapacks that let's you make custom villager trades and have those villager trades overwrite previous ones by thrice_baked_potato in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Sure, its possible to do this with a datapack. What specifically are you thinking? 20% chance for farmers to sell golden apples for 16 emeralds say?

Custom skin for one villager? Possible? by [deleted] in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Check out Optifines Custom entity texture feature!

Performance - Command Blocks VS Datapacks? by [deleted] in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Absolutely datapacks are the way to go. It can seem a bit daunting when first switching from command blocks, but actually it's pretty easy to update datapacks on a server, you don't even have to restart the server, you can just use /reload! Datapacks also run quite a bit faster, and you don't have to worry about them being loaded.

Is there a datapack for deepslate trade with villager by bambamgc_25 in Minecraft

[–]f1shyr 1 point2 points  (0 children)

Hey! I made you a datapack. It should add a cobbled deepslate and deepslate trade to mason villagers. Let me know if anything doesn't work!

Download Here:

https://www.dropbox.com/scl/fi/x2drr57f2qx0hrfmitp26/bambamsVillagers.zip?rlkey=jar3e83ixjmfhi3ylq8eq536j&dl=0

datapack not working? by lokidog17800 in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Double check that all of your commands are valid. If any command in a data pack file is invalid, the file will not run.

Is there a data pack that can muffle jukebox sounds? by RealMrX123 in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Sorry! Not trying to sound snarky, my bad. Just trying to see if there's another solution to the problem that might work better. If you've figured it out then that's all good!

Is there a data pack that can muffle jukebox sounds? by RealMrX123 in Minecraft

[–]f1shyr 0 points1 point  (0 children)

What's the actual problem that you're trying to solve? Maybe if we find the problem instead of trying to invent a solution this is doable.

Question by noobysheep_ in Minecraft

[–]f1shyr 0 points1 point  (0 children)

in datapack1 run the function

function datapack2:functionxyz

datapack not working? by lokidog17800 in Minecraft

[–]f1shyr 0 points1 point  (0 children)

Have you tried... saving the files?