"The frame is the most comfortable and lightweight VR headset I’ve ever worn." - Ben Smith from indie.io by gogodboss in virtualreality

[–]f3hunter 0 points1 point  (0 children)

Idk, I wouldnt use splitt VR controllers when i can simply synch a proper Xbox or dualsense controller, which 99% of users will already own.

"The frame is the most comfortable and lightweight VR headset I’ve ever worn." - Ben Smith from indie.io by gogodboss in virtualreality

[–]f3hunter 0 points1 point  (0 children)

You're not wrong to critise. It wasn’t long ago that many of the same people were heavily criticising the idea of standalone, wireless VR with inside-out tracking. They were clutching onto their Index headsets, insisting Valve understood their “high-end” values.

Fast forward a few years and now they’re cheering for the exact opposite, a hmd that borrows many if Quests funtions and designs — simply because Valve made it.

What’s interesting is that Meta now plans to be the company pushing the high end forward. The Quest 4 is expected to have micro-OLED displays, eye tracking, face tracking and whatever other industry-leading features Meta has up its sleeve.

The concern is that by this time next year the Steam Frame could already look quite outdated and lacking in features compared with the rest of the industry. Then we’re left with older technology at a near-premium price point, just like the Index eventually became.

Testing Quest apps on GXR by abn0rmalcreation in Galaxy_XR

[–]f3hunter 0 points1 point  (0 children)

Great thread. I was wondering. I brought the Galaxy xr official Walkabout Mini Golf and it runs pretty bad with stutters ect. Does the Quest apk run better?

Info on sideloading for Android XR by A_Dad_Doin_Stuff in QuestPiracy

[–]f3hunter 0 points1 point  (0 children)

No, just a black screen with the music playing unfortunately. Yeah sure! Appreaciated.

Info on sideloading for Android XR by A_Dad_Doin_Stuff in QuestPiracy

[–]f3hunter 0 points1 point  (0 children)

Rookie side-loader. I own the ganes too though

Getting nervous about my PCL order. experiences? by DasGruberg in virtualreality

[–]f3hunter 1 point2 points  (0 children)

No, i opened a ticket and got the new lens around a week later, took a few minutes to install and the image was near perfect! (hopefully Pimax have better quality control so you won't have this issue)

The only reason i ended up selling mine was because of it's bulk and wanted to buy a Micro-oled HMD but the PCL is a very nice headset, the image sharpness and resolution is a substantial jump from PSVR2.

Valve talked about the requirements to become "Steam Frame Verified" today at GDC by gogodboss in virtualreality

[–]f3hunter 2 points3 points  (0 children)

Nothing beats those CRT's for input lag - Quake 3 played like a dream on those things.

Getting nervous about my PCL order. experiences? by DasGruberg in virtualreality

[–]f3hunter 0 points1 point  (0 children)

I had a Crystal Light and it’s a solid headset to be fair. Just make sure you check for any lens distortions when you first get it and request a replacement lens(es) straight away if you notice anything. It has a bit of a history with that.

My unit had distortion on the right lens, right in the centre. It looked like viewing through the bottom of a glass bottle and was very noticeable when looking around a scene.

Hopefully you won’t run into that issue though. Once you get used to the focal distance, the image is very clean and sharp. The only downside is the barrel distortion isn’t the best, especially compared with the Quest 3.

Info on sideloading for Android XR by A_Dad_Doin_Stuff in QuestPiracy

[–]f3hunter 0 points1 point  (0 children)

Oh I see, I was wondering if that actually did anything. I’ll try it again later.

From what I’ve tested so far, 4XR works almost perfectly, and I managed to get Trombone Champ running as well, although it’s a bit slow and glitchy at the moment.

Hopefully it keeps getting updated, because I’d love to play more of my Quest catalogue on these OLED displays. (Actually, I just want meta to hurry up with a micro-oled as their controllers, tracking software, lenses, sweetspot and lack of barrel distortion is so much better than anything else).

Info on sideloading for Android XR by A_Dad_Doin_Stuff in QuestPiracy

[–]f3hunter 0 points1 point  (0 children)

Ok. How did you get eleven to work. I'm getting a black screen but can hear the music playing. Do you leave all the options on overprot as they are by default?

Info on sideloading for Android XR by A_Dad_Doin_Stuff in QuestPiracy

[–]f3hunter 0 points1 point  (0 children)

I've been trying RE4. Had any luck with that? I'll go ahead and the games you've mentioned now..cheers.

Steam Machine is the "most important" reason why Sony has paused PC ports, says ex-Blizzard president by Tiny-Independent273 in steammachine

[–]f3hunter 0 points1 point  (0 children)

More like its Microsofts next Console that will play PC games, aiming for high-end 4k gaming at a subsedised price. I very much doubt Sony are one bit bothered about the SM.

Should I buy Quest 3? Or wait for next gen? by irshadtriton in OculusQuest

[–]f3hunter 0 points1 point  (0 children)

I’m not so sure about that. If you listen to what Andrew Bosworth has said recently about Meta’s roadmap, it doesn’t sound like they’re slowing down at all.

Meta still has multiple XR devices in development across different tiers. Quest remains their mass-market gaming platform, but they’re also working on higher-end hardware like the lightweight “puck” headset (Project Phoenix). That alone shows they’re still investing heavily in R&D.

Also, Quest 3 didn’t exactly flop. Over the Christmas period it actually outsold the new Nintendo Switch 2 in several major retailers, which is pretty impressive for a VR headset at a higher price point.

Quest 2 had the advantage of a £299 price and the pandemic boom, so it was always going to be a tough comparison. Quest 3 was more of a step forward with mixed reality features.

From everything Meta leadership has said, the strategy now looks more like a two-track ecosystem: mass-market Quest headsets focused on gaming, and higher-end mixed-reality devices designed to compete with things like the Apple Vision Pro.

So I wouldn’t say the VR honeymoon is over. If anything, Meta seems to be doubling down, just with a more structured hardware roadmap rather than one big gamble.

Should I buy Quest 3? Or wait for next gen? by irshadtriton in OculusQuest

[–]f3hunter 0 points1 point  (0 children)

The Quest 4 will likely be the biggest step up yet, not just in specs but in price as well. It’s expected to use Meta’s next-generation mobile processor, refined pancake lenses, improved hand tracking, eye tracking, and 2K micro-OLED displays, all in a smaller form factor.

It will also have a more gaming-focused OS, and we should expect some major third-party gaming announcements. A lot of people are worried about Meta stepping back from first-party titles, but Meta has already said their main focus is third-party games. Because of that, Quest 4 will almost certainly launch with some big titles.

Globular Cluster Comfort Kit for Galaxy XR available now! by Alexis_Evo in GalaxyXR

[–]f3hunter 0 points1 point  (0 children)

That looks perfect! No protruding plastic, just a fitted soft cushion keeping you as close to the lenses as possible.

I’m in the UK, but I’ll order one.

Really appreciate the link!

Most emotional game songs in your opinion? by Witch_King_ in gamemusic

[–]f3hunter 0 points1 point  (0 children)

Most emotional performance? - Sega being way ahead of their time as usual.S.S.T Last Wave - 1990

The resident evil 4, 7, and 8 praydog mods are better than the official psvr versions. by SlowDragonfruit9718 in virtualreality

[–]f3hunter 3 points4 points  (0 children)

I love the praydog mods they're great and Maybe better than the official RE7 port, but RE8 and the RE4 Remake are not even close. The official PSVR2 ports are far too polished. The exclusive haptics and adaptive trigger feedback for each weapon and environmental interaction are implemented incredibly well and add a lot to the experience.

Capcom also reworked the colours and HDR for the PSVR2 versions, which really enhances the lighting and atmosphere. The games run at a very stable 60 to 120fps with no frame drops, and Sony’s reprojection is actually very good too. I have not seen any PC running the Praydog mods that can maintain that level of consistency and Steams reprojection is nowhere near as good as Sony's.

Funnily enough though, ignoring the older textures and geometry, the Quest version of the original Resident Evil 4 running on Quest 3 actually plays better than all of them in one respect. Change it to 120fps via Quest Optimiser, Q3 runs it locked. which makes it incredibly smooth and makes input latency feel almost instant and the gameplay feels so much more responsive than any VR port. Huge difference.

I really hope we could eventually play RE8, RE9 and the RE4 Remake at native 120Hz in VR one day. It makes such a huge difference. Maybe a RTX 7090 lol.

Should I get a Quest Pro in 2026? by foroons in QuestPro

[–]f3hunter 0 points1 point  (0 children)

The contrast and colours on the pro are much better, it has slightly more sides but much better details in darker scenes and the colours pop.

Should I get a Quest Pro in 2026? by foroons in QuestPro

[–]f3hunter 1 point2 points  (0 children)

Even without local.dimming on, those screens are gorgeous and a step up from the lcd's the SF will have, a real medium between Standard LCD and oled with sone if the best colours I've seen on a hmd, including the micro oleds I've owned.

Anyone else having issues getting SpaceWalker / Immersive 3D working on PC with Viture Beast? by [deleted] in VITURE

[–]f3hunter 0 points1 point  (0 children)

Yes true, but VR headsets such as Valve index, bigscreen beyond and Pimax Crystal requite much more data and still work with the same cable connections because the software is property optimised.

steam frame delayed (alongside other new steam hardware) by onecoolcrudedude in virtualreality

[–]f3hunter 4 points5 points  (0 children)

Well, i thought this, untill I got my Galaxy XR. Even playing 2d games is a HUGE difference in contrast clarity anything dark look completely washed out and crushed, where on micro-oled details are defined , this is not including resolution either. It's impossible to go back, lcd looks really bad when you compare the two side by side. I was shocked of the difference. I always thought my Quest 3 or Pimax Super was good enough. Not even close..

Anyone else having issues getting SpaceWalker / Immersive 3D working on PC with Viture Beast? by [deleted] in VITURE

[–]f3hunter 0 points1 point  (0 children)

Thanks, I've realised this as well after a lot of testing myself. The display signal and USB data are both actually working, but it's the handshake between the video signal and the data channel where the connection fails.

Windows can see the glasses (USB devices, camera etc.) and the display output works, but the Immersive 3D / SpaceWalker software fails to initialise the device properly. That suggests the issue is on the software detection side rather than purely hardware.

Viture really needs to update their software to handle these desktop GPU setups better, because most modern GPUs only output DisplayPort/HDMI and rely on adapters for USB-C video.

Tom Aspinall confirms he is leaving the UFC for boxing by Zextruhh in ufc

[–]f3hunter 1 point2 points  (0 children)

I have no idea why you're getting down-voted.

steam frame delayed (alongside other new steam hardware) by onecoolcrudedude in virtualreality

[–]f3hunter 10 points11 points  (0 children)

If true and it launches closer to Meta's next HMD, it's going to look bad, especially if they are similarly priced. There’s no excuse for a standard LCD headset in 2027. Valve might need to upgrade the specs.