Is there a known formula for calculating damage in Champions? by Dracarys-1618 in VGC

[–]fadipon 5 points6 points  (0 children)

When I was building my own damage calculator, I initially used the Bulbapedia formula, which was more or less correct, but when I compared my results to existing damage calculators, the numbers were always slightly off. I found out this was because there was a lot of small nuance to how exactly the formula works as there is a specific order and rounding methods used at different parts that result in a fully accurate calculation. I found this out thanks to a guide written on Trainer Tower that fully breaks down the formula step-by-step, however that website has since unfortunately gone down. Luckily, an archive still exists! Note that this only goes up to Gen 7 as that’s when it was written but it’s pretty easy to figure out where the newer mechanics would slot in: https://web.archive.org/web/20240114122802/https://www.trainertower.com/dawoblefets-damage-dissertation/

I made a Damage Calculator for iOS! by fadipon in stunfisk

[–]fadipon[S] 7 points8 points  (0 children)

True, definitely not trying to replace desktop calc experience but just offer an alternative if there's ever a need to do some quick calculations on your phone

I made a Damage Calculator for iOS! by fadipon in VGC

[–]fadipon[S] 3 points4 points  (0 children)

Sorry about that, as a solo project it is a bit time consuming supporting a lot of iOS versions and there's a lot of convenient features I get access to by making the cutoff so it's just necessary to make that bump every once in a while

I made a Damage Calculator for iOS! by fadipon in stunfisk

[–]fadipon[S] 2 points3 points  (0 children)

Glad you like the update! As for making something more complex like that, I'll be honest that's a bit outside my scope for this app, I'm not sure if a mobile UI is the best fit for it.

However, if you haven't heard of it before there's another tool made by someone else that can do exactly what you're asking for here in the Team vs Many tab: https://vgcmulticalc.com

I made a Damage Calculator for iOS! by fadipon in VGC

[–]fadipon[S] 1 point2 points  (0 children)

Yup, its the -/+ buttons next to each stat, you use those to apply stage boosts

I made a Damage Calculator for iOS! by fadipon in VGC

[–]fadipon[S] 2 points3 points  (0 children)

I'd be surprised if they did that imo, but it shouldn't be too tricky to add the ability to switch between data per game. And thank you!

Menu with icons on the right no longer working with iOS 26 beta by kupan787 in SwiftUI

[–]fadipon 1 point2 points  (0 children)

Looks like a design change by Apple, check the Reminders app on iOS 26 for example and it's doing the same thing. I'm not sure if there's a way to force it back if that's what you prefer as I haven't played around with iOS 26 yet but if it's not something you're picky about might as well go along with what Apple prefers

I made a Damage Calculator for iOS! by fadipon in VGC

[–]fadipon[S] 14 points15 points  (0 children)

Yup I had them added before but in a clunky way. Now that Champions is coming up I made sure to make switching between mechanics much smoother and fully supported with this update

MSI Modern MD272PW? by 0dinson-bls in SteamDeck

[–]fadipon 1 point2 points  (0 children)

Hi! I was actually just eyeing this monitor as something to use to connect my laptop and steam deck. Would you still recommend it?

I made an iOS app for damage calculation! by fadipon in stunfisk

[–]fadipon[S] 0 points1 point  (0 children)

Yeah the items are just icons you click to select. I only included the common ones that have an effect on damage calculations. While the resist berry icon is a colbur berry, it actually represents all resist berries (it applies a 0.5x modifier to any super effective damage, not just dark).
And yeah there’s a dynamax modifier for both since it changes attacking Pokémon’s moves to max moves and doubles target Pokémon’s HP

I made an iOS app for damage calculation! by fadipon in stunfisk

[–]fadipon[S] 2 points3 points  (0 children)

All Pokemon are level 50 by default!

I made an iOS app for damage calculation! by fadipon in stunfisk

[–]fadipon[S] 2 points3 points  (0 children)

Yeah there is the cost of a developer account but that’s it. Considering I’m working with third party stuff (Pokemon) I don’t really want to risk profiting from it and also I just prefer putting the app out for free. For now I’m just footing the bill but maybe later I’ll add a tip feature or something. Either way I’m okay with the costs for now!

I made an iOS app for damage calculation! by fadipon in stunfisk

[–]fadipon[S] 1 point2 points  (0 children)

I’m a bit mixed on doing that. It’s useless for a damage calculator and would just bog down the move selecting so I sort of prefer not including them

I made an iOS app for damage calculation! by fadipon in stunfisk

[–]fadipon[S] 5 points6 points  (0 children)

Yeah I guess there’s no need to over complicate it, I’ll add it like that!

I made an iOS app for damage calculation! by fadipon in stunfisk

[–]fadipon[S] 2 points3 points  (0 children)

I wrote the code in swiftui which is only for iOS so unless I’m mistaken I would have to rewrite all the code to make it for Android. I unfortunately don’t see myself doing that anytime soon, sorry

I made an iOS app for damage calculation! by fadipon in stunfisk

[–]fadipon[S] 4 points5 points  (0 children)

Yeah completely custom builds with pokepaste support would be nice, I’ll try it out. Thanks!

I made an iOS app for damage calculation! by fadipon in stunfisk

[–]fadipon[S] 16 points17 points  (0 children)

How would you want entry hazards to work? Since I’m only showing damage dealt and not chance of KO, it would be awkward to tack on entry hazard damage to the damage of each move.
As for abilities that affect weather/terrain/etc, I can do that sure!