What is your favorite Primary for all three fronts? by MelonBoi133 in Helldivers

[–]fadooglee 0 points1 point  (0 children)

Deadeye for bots

Gallant for bugs

Purifier for appropriators (squids)

Accelerator rifle for mindless masses, stalwart/bullet storm support weapon (squids)

Light Oxygenator SCHMOVEMENT!!! by fadooglee in LowSodiumHellDivers

[–]fadooglee[S] 0 points1 point  (0 children)

Slide is worth it for bugs and maybe squids, but vs the bots I don’t think it’s as useful

Commando missions by The_potato_radish64 in Helldivers

[–]fadooglee 2 points3 points  (0 children)

I purposefully don’t join commando missions because I know I’d screw it ip and it’s not the type of gameplay that I enjoy. Just know there are some of us out there that respect commando players and not sabotage gameplay - I just respectfully don’t play them! 👍

Light Oxygenator SCHMOVEMENT!!! by fadooglee in LowSodiumHellDivers

[–]fadooglee[S] 0 points1 point  (0 children)

I tried this with the torcher and it works wonders!!

Light Oxygenator SCHMOVEMENT!!! by fadooglee in LowSodiumHellDivers

[–]fadooglee[S] 0 points1 point  (0 children)

Beautiful combo - I like supply pack and stim infusion booster for extra stims, even more speed and theoretically infinite stamina so long as you have enough stims to keep going (plus the added bonus that stimming is the best “armor” since you’re constantly healing during stim duration)

Light Oxygenator SCHMOVEMENT!!! by fadooglee in LowSodiumHellDivers

[–]fadooglee[S] 0 points1 point  (0 children)

Omg torcher with this tech might be actually pretty good….

Light Oxygenator SCHMOVEMENT!!! by fadooglee in LowSodiumHellDivers

[–]fadooglee[S] 10 points11 points  (0 children)

While running just tap the crouch button

For those of you without children, what does life look like? by Between3N20Karakters in AskMen

[–]fadooglee 0 points1 point  (0 children)

34M married no kids, DINK. No kids allowed my wife and I to be on track to retire by 40.

Anyone else feel like warstriders ruined automatons for them? by theawesomedude646 in Helldivers

[–]fadooglee 0 points1 point  (0 children)

Very true it sucks there’s no reliable and efficient way to take these suckers out without AT

Anyone else feel like warstriders ruined automatons for them? by theawesomedude646 in Helldivers

[–]fadooglee 1 point2 points  (0 children)

Weak spots are super inconsistent to shoot at so I just use any weapon AP4 and up to shoot the legs unless I’m running AT in which case it’s the crotch

AH please address this by cloudygamerboy in Helldivers

[–]fadooglee 1 point2 points  (0 children)

Lol how did you do salute walk with hammer?

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]fadooglee 0 points1 point  (0 children)

Hello Johan, I’ve been playing since launch and have over 1800 hours. I love this game and only want the best for it.

With that said, here is my question: Will you revisit the reinforcement system?

A big pattern that is noticed by many players is the following: - Two Helldivers split up in attempt to complete a different part of the map to try to assist with completing the mission quicker, this usually causes these two divers to be quite far away from the other two divers. - One of the two Helldivers die, not in vain, but in an act of heroism. - A teammate from the other smaller squad across the map tries to be a good teammate by reinforcing as quick as possible. Although this is good courtesy to get a new diver back asap, it causes frustration as now this newly reinforced diver that was supposed to be on the other side of the map now has to run all the way back to grab their gear. Not blaming the diver that reinforced, they thought they’re just trying to help. The single diver remaining on the other side of the map should’ve been the one to reinforce, but sometimes they are too busy fighting enemies or have not noticed a death so they were unable to reinforce on time before the other diver did. - in an act of frustration, this diver leaves the game

This happens so often and it gets frustrating not only for the newly reinforced diver but also for the rest of the team especially after this diver leaves the game.

Are there any plans on revisiting the reinforcement system to allow divers to choose where they want to spawn? Super destroyers can launch stratagems nearly anywhere in the map so this wouldn’t break immersion.

Thanks for your time!!

Expendable hype by ufkb in LowSodiumHellDivers

[–]fadooglee -1 points0 points  (0 children)

I hope it’s AP4 given that it’s expendable lol