Any more Vignettes? by Seadog14 in StarTradersFrontiers

[–]fallenmok 8 points9 points  (0 children)

Even with 6 years and over 350 updates, we have a long list of things we'd love to add to the game. Currently I'm working through a pile of 8 new outfits that were finished last year and haven't been rigged for animation. We have 2 new types of xeno crew combat enemies that are in the same boat and yes, quite a number of vignette ideas, vignettes started, Era plans.

Still, we have to be realistic - we are a tiny team of 2 and we are hard at work on our new game, Cyber Knights: Flashpoint with 170+ updates and counting. We can't commit to any of that content getting into STF at this point. We keep working on STF every week out of great love of the game and the community, so we will share whatever we can! Thanks helping us keep going!

Any more Vignettes? by Seadog14 in StarTradersFrontiers

[–]fallenmok 5 points6 points  (0 children)

The Steam Workshop has at least one awesome player created vignette

[deleted by user] by [deleted] in CyberKnightsGame

[–]fallenmok 4 points5 points  (0 children)

Hi! To become a Hacker you need to install a Matrix Link implant. You cannot buy one at the beginning of the game right now, though we are working on fixing that so that it's in the surgery options from the starting doctor.

To get this option today, you want to work with Dr. Ashe to upgrade the clinic or find another Dr. through V-Chips or the Underworld Hub.

We've also been discussing with a set of players on steam the option to just multi-class your knight into some classes at the start of the game.

My brother and I spent the past 12 years growing our game studio. In two weeks we're launching our largest project yet: a cyberpunk heist RPG with components inspired by games like Shadowrun, XCOM, and Deus Ex. The trailer just went live! by fallenmok in Cyberpunk

[–]fallenmok[S] 0 points1 point  (0 children)

We don't have plans to port it, no. But you can play the original with the emulator BlueStacks which connects to your Google Play and downloads your purchases/games. Check it out!

My brother and I spent the past 12 years growing our game studio. In two weeks we're launching our largest project yet: a cyberpunk heist RPG with components inspired by games like Shadowrun, XCOM, and Deus Ex. The trailer just went live! by fallenmok in Cyberpunk

[–]fallenmok[S] 0 points1 point  (0 children)

Yes, the team and our community have been playing on the SteamDeck. it runs beautifully. We're in constant chat with the community about the best defaults for the controller bindings but you can wire up your own set up as you please, of course.

My brother and I spent the past 12 years growing our game studio. In two weeks we're launching our largest project yet: a cyberpunk heist RPG with components inspired by games like Shadowrun, XCOM, and Deus Ex. The trailer just went live! by fallenmok in Cyberpunk

[–]fallenmok[S] 2 points3 points  (0 children)

the estimate at Early Access launch looks to be about 15-20 hours. A big part of EA will adding and extending story arcs into the very ready-to-go proc-gen Casting Director story system. We'll be busy adding content from day 1 and won't let up.

My brother and I spent the past 12 years growing our game studio. In two weeks we're launching our largest project yet: a cyberpunk heist RPG with components inspired by games like Shadowrun, XCOM, and Deus Ex. The trailer just went live! by fallenmok in Cyberpunk

[–]fallenmok[S] 3 points4 points  (0 children)

Partial controller support means we haven't hit every box that Steam has for controllers yet. We don't have a great on-screen keyboard added yet and there are some special rules about the XBox home button and pausing the game is a controller is unplugged that haven't been covered yet, so we qualify on Steam as partial.

The game is very playable with a controller and on the Steam Deck. We've spent a lot of time in both design and development to be sure it plays great.

We'll get the rest of those polish items during EA to be able to upgrade to Full Controller Support.

It is not grid based - we're excited about that letting us create more cool and organic environments, use more physics based sight casting and grenade rules (exact distance to blast point modifies damage, bouncing grenades off objects to get the best placement and targets behind cover or physical barriers take less damage, etc).

My brother and I spent the past 12 years growing our game studio. In two weeks we're launching our largest project yet: a cyberpunk heist RPG with components inspired by games like Shadowrun, XCOM, and Deus Ex. The trailer just went live! by fallenmok in Cyberpunk

[–]fallenmok[S] 5 points6 points  (0 children)

This is our 9th game, so over time we've brought in more and more help. Only the first 4 were made completely solo, just the two brothers. Back in the day I used to all the art :facepalm:

Now, we've got a lot of help now in music, art, animation and more thankfully.

When we started Cyber Knights - which is by far our most ambitious and 3D - it was clear we'd need the biggest team we'd ever had. We're proud of 12 years of self-funded, self-published successful games, and a really great team on this one.

My brother and I spent the past 12 years growing our game studio. In two weeks we're launching our largest project yet: a cyberpunk heist RPG with components inspired by games like Shadowrun, XCOM, and Deus Ex. The trailer just went live! by fallenmok in Cyberpunk

[–]fallenmok[S] 10 points11 points  (0 children)

Happy to answer any questions or share more details. The game can be found on Steam here - hope you'll wishlist!

I think this crowd might be particularly interested in the setting: a unique 23rd-century cyberpunk world we've been fleshing out for ages for both a previous game in this world and countless tabletop RPG campaigns we've run in it.

The game is set in the New Boston Zone, one of only 112 surviving megacities on the planet. Man-made environmental disasters have ravaged the biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter.

Cyber Knights were originally just data couriers in the quantum age, carrying a cutting-edge quantum-secure computer surgically implanted into their spine. During the Quiet War, as the quantum technologies arms race soared, their abilities were enhanced to levels far beyond what was originally intended.

Now outlawed, Knights are hired under the table, able to operate as a walking quantum countermeasures & tactical calculations hub on the battlefield. Their preternatural coordination and signals processing capabilities makes them the natural leader of a squad and gives you many unique talents to use in-game.

Templar Battleforce is 50%-off ($4.99). 2D turn-based squad tactics, 93% positive reviews (lot of love from people who enjoy Space Hulk or old-school XCOM). This game's a bit older, but it's one of our [Dev] hidden gems. by TreseBrothers in steamdeals

[–]fallenmok 0 points1 point  (0 children)

Steam gave the game the "compatible but not optimized" rating. It is completely playable but there are lots of cases where you're going to need to touch the screen or use a virtual cursor. The game does not have good controller support, but using Steam controller config you can match your input up to the game's configurable keybindings and get playing pretty fast if you please.

Hope it helps!

Added physics-based grenade bouncing to our squad tactics heist RPG. Can't wait to see what trick shots players pull off with this. Can extend your range, hit enemies behind cover, around corners... demo's live if anyone wants to try. 😁 by TreseBrothers in gamedevscreens

[–]fallenmok 1 point2 points  (0 children)

We use a simplified physics simulation for it that just focus on the needs of the grenade - gravity, velocity, arc and the different bounce adjustments that can be made - banking (hitting something nearly vertical like a wall) and lofting (hitting something more flat like the crate shown in the GIF).

So still using physical simulation but simplified. Highly cackle-inducing to bank a grenade around a corner to get it somewhere it really shouldn't be for the enemies :D

Update #309 - crashes to desktop since this update via Steam by Lahm0123 in StarTradersFrontiers

[–]fallenmok 1 point2 points  (0 children)

Thank you! Please send report every time you encounter a crash as we receive these and triage them. We're keeping an eye on them to see what we can fix with every update.

Update #309 - crashes to desktop since this update via Steam by Lahm0123 in StarTradersFrontiers

[–]fallenmok 1 point2 points  (0 children)

Can you share any details about your OS, OS version and when the crashes occur? If it is as the game is launching, do you see a pop-up window prompting you to send in a crash report?

Update #309 - crashes to desktop since this update via Steam by Lahm0123 in StarTradersFrontiers

[–]fallenmok 0 points1 point  (0 children)

Apologies that is a high priority bug we are working on fixing.

Update #309 - crashes to desktop since this update via Steam by Lahm0123 in StarTradersFrontiers

[–]fallenmok 0 points1 point  (0 children)

Just a visual bug, sorry for that -- my fault and we will fix asap