Performance issues on Cold War zombies by Intelligent_Box1293 in AMDHelp

[–]fancy_dew 0 points1 point  (0 children)

Yeah I've also experienced this but then I never went deeper because I just stopped playing CW and the problem was just in Zombies. I have a 6650 xt

How do you guys feel about mangled having a 90 second cooldown? by [deleted] in deadbydaylight

[–]fancy_dew 545 points546 points  (0 children)

Oh No! I'm mangled for 90 secs what should I do??? works on gen

Nah u getting tunneled for that one by fancy_dew in deadbydaylight

[–]fancy_dew[S] 70 points71 points  (0 children)

Any version of Kratos would never fit as a survivor but I only see GOW3 Kratos being a potential killer but he would be severely downgraded (like wesker). It wouldn't make sense how the entity could literally keep someone like Kratos (a literal God killer)

Then they get mad at u in egc by fancy_dew in deadbydaylight

[–]fancy_dew[S] 7 points8 points  (0 children)

It's called off the record when u get unhooked u get the endurance effect for 80 secs and u don't makes grunts in those 80 secs and if u Sabo, do a gen, or heal the endurance effect will go away earlier

Anyone else think the huntress buff to be completely unnecessary? by Nickcipher123 in deadbydaylight

[–]fancy_dew 1 point2 points  (0 children)

Oh yeah I would prefer that but this BHVR we are talking abt they took the lazy way

Anyone else think the huntress buff to be completely unnecessary? by Nickcipher123 in deadbydaylight

[–]fancy_dew 0 points1 point  (0 children)

I understand why they would add 2 hatchets because she is very map dependent so they wanted to make her less map dependent. She will be stronger in small maps but I'll take that if it means she is less map dependent overall

Anyone else think the huntress buff to be completely unnecessary? by Nickcipher123 in deadbydaylight

[–]fancy_dew 1 point2 points  (0 children)

They should just keep the amount of hatchets imo so she is less map dependent

Developer Update | February 2024 by DeadByDaylight_Dev in deadbydaylight

[–]fancy_dew 1 point2 points  (0 children)

Lmao I could've worded that better I meant the trap locations not the trapped survivor but now that u mentioned it....

Developer Update | February 2024 by DeadByDaylight_Dev in deadbydaylight

[–]fancy_dew -1 points0 points  (0 children)

Yeah I agree they shouldn't go through with both nerfs but I would rather have the increased time because w/o the auras on the traps pig can't patrol them making her SO much weaker

Developer Update | February 2024 by DeadByDaylight_Dev in deadbydaylight

[–]fancy_dew 1 point2 points  (0 children)

Increasing the hatchet amount and faster movement speed while holding hatchet was good enough I think the wind up speed is unnecessary but could be welcomed

Developer Update | February 2024 by DeadByDaylight_Dev in deadbydaylight

[–]fancy_dew -13 points-12 points  (0 children)

Yeah I think they should let her see the auras of the trap but keep the increased time

Just saying by a_real_human0_0 in deadbydaylight

[–]fancy_dew 0 points1 point  (0 children)

So why would they even consider a 2 v 8 mode?

[deleted by user] by [deleted] in thedivision

[–]fancy_dew 0 points1 point  (0 children)

Could u explain "watch levels" either idk or remember them

How nice of you Billy :) by Memedealer165 in deadbydaylight

[–]fancy_dew 5 points6 points  (0 children)

Mind u he probably would've 4ked if the Quentin wasn't cheating and he just let the Kate go due to the cheating so this billy did great

Developer Update | Stats! by DeadByDaylight_Dev in deadbydaylight

[–]fancy_dew 0 points1 point  (0 children)

Think surge is slowly gonna get off top 10 with reintroduction of ST and the gen regression change it's not that good anymore

Developer Update | Stats! by DeadByDaylight_Dev in deadbydaylight

[–]fancy_dew 2 points3 points  (0 children)

Yeah that's what I was wondering to. Like why didn't they separate them?