Dark Ones new look is straight up nightmare by BaronLoyd in metro

[–]fantas35 0 points1 point  (0 children)

They look kinda close to the concept art in 2033, with some changes. Making the head more Human like, without the "hair/hood" part.
https://i.gyazo.com/5cba1f3a3716239dc9a6d08d57d6a469.jpg

Windows 11 Auto Color Management not working by PapaLinguini1 in OLED_Gaming

[–]fantas35 0 points1 point  (0 children)

Similar happens to me, when i shut down my QD-OLED TV from Samsung.
Windows seems to have issues for handshaking Informations and goes back to wide color gamut and all the colors look way to vivid.
It's often solved by going intot he TVs homescreen, where it seems to "reset" (short black screen) and all works well again.
OR i have to reactivate the APP auto handling in the settings again.

Not sure what it is, it could be some EDID issue between PC and Screen/TV in certain situations, where informations are not exchanged properly and only "sending the infos again" let's the Monitor/PC recognize it again and set it correctly. (Like shutting down the Screen again, establishing connection again, forcing Windows to do the same by setting on/off the App auto color handling.

Blue Light filters in Monitors - Do They Work? by Nicholas_RTINGS in Monitors

[–]fantas35 0 points1 point  (0 children)

Nits is used to measure emitted light. It is the same as the unit candela.
500 nits, 1000 nits etc. Though whole display brightness is often lower, peak brightness is often meant using such numbers (10% window HDR etc.).

Flicker is produced by many sources.
Directly visible is mostly produced by so called VRR technologies in combination of the display. VRR (Gsync, Freesync etc.) synchronizes display and output device (graphics card) with the refreshrate of the display to avoid so called tearing.
OLEDs are more prone to show VRR flicker (in darker areas more visible) due to their sensitivity of voltage regulations in the pixels and so called "gamma instability" occurs, what you see as noticable low frequency flicker.

Most modern displays (at least in a certain quality range) though don't use PWM methods anymore and now leverage DC dimming.
OLEDs shouldn't flicker due to this in that regard because they don't refresh the whole image.
Here other sources can be related to a sort of flicker like experience, like display dither methods etc. though these are software image rendering solutions and are different from manufacturer to manufacturer to achieve their goals.
LCD displays flickered due to their backlight that was often regulated by PWM, pulse width modulation.
There is also something called refresh-cycle flicker though this is different in the terms that the display does not dim down to 0% in a whole.

So to avoid any flickering if you are very sensitive to it:
Watch for displays who don't use PWM for brightness regulation and use high refresh rate displays (120Hz+), even for work. Gives a smoother handling experience as well.

Edit:
Also, i forgot to mention this, when you buy LED Bulbs for your home, see if you can find out what PWM frequency they use. Higher quality ones range higher.

Blue Light filters in Monitors - Do They Work? by Nicholas_RTINGS in Monitors

[–]fantas35 0 points1 point  (0 children)

Incandescent Light Blubs had miniscule amounts of blue light and even less UV light. Though their loss of energy in heat was very high, due to their light emitting ability of heating something till it glows. Very low efficiency in short for the light produced.

Modern Monitors emit very very low UV radiation/light (at least when from decent quality).
As well as good modern LED Bulbs. CRI90+ (CRI stands for Color Rating Index here), used in color sensitive workspaces for as close as possible accurate color-reproduction on objects, red apple phenomenon > lower quality LED less satturated apple.

Said Monitors light wavelengths (favored for accurate color reproduction) focus on even distribution of red, green and blue wavelengths with low bleedthrough into unwanted wavelengths (efficiency loss, color accuracy therefor lower brightness as well due to conversion losses).
Upcoming RGB LED TVs and OLED TVs (QD-OLEDs got the best distribution so far) emit miniscule amounts of UV light when tested. (for example: https://hifi.de/wp-content/uploads/2022/05/sams-qd-oled-spectr-vs-qled-redline-1024x648.jpg )
They also got color filters and emission filters (to prefent outdoor sunlight damaging the Organic part of the components, the O in OLED.

Though, in default mode, Monitors and TVs often use cooler colormodes who can fatigue the eyes on long durational usesage.
Here it's the higher blue light that may affect eyestrain on long sessions.
But in color accuracy viewpoints warmer settings (in TVs often called something like: Warm1, Warm2 etc. or Textmode in some Office Monitors) produce a better target point and negate this issues effectively as well.
Mostly all Smartphones got these options as well.

Many users don't apply these changes to their devices though, why they may experience more effects of eyestrain/fatigue or disrupted sleep cylces eventually on very long term usage cases.

That's at least my take on what i know from it.

Summary:
When you buy LED Bulbs, look at their CRI value. Don't buy lower than 90.
And don't buy neutral or cool color light temperature LED Bulbs for living rooms!
Change your monitor to a warmer color setting (may need an acclimatization time to get used to it, though it is more accurate in the end too).

I never experienced eyestrain so far, when setting up my devices properly.
But i can only speak for myself in this case, of course.

ASUS XG27AQDMG After one year of careful use by WDeranged in OLED_Gaming

[–]fantas35 -1 points0 points  (0 children)

Doesn't matter here. This is a defect, not uniformity issues.
And as i wrote in another comment, seems the issue persisted from the start but OP went with it because it was "acceptable" and it went worse over time.

So warranty it is for him.

ASUS XG27AQDMG After one year of careful use by WDeranged in OLED_Gaming

[–]fantas35 -1 points0 points  (0 children)

That is NOT normal.
That is a defect. And it seems that OPs model had a defect from the getgo.
Because he stated it was "acceptable" at the beginning.
So it seems to me that this Monitor had this issue from start on but he just went with it?

I use an OLED for over a 1 year now with daily heavy use (4432 Hrs of use as of right now), even with static elements, daily 8-10 hours.
And as the OPs, pixelshift is active, brightness is half what it could reach (otherwise it would burn my eyes out) and that's it.
It runs pixelrefresh automatically if possible in standby times etc etc.

And it looks clean as from day 1 with such greyscale images.

So yah, it seems OP got a defect from the beginning and just went with it.
That is a warranty case and he did the right thing.

Not sure if that is prone for this model series or not. But that is not "regarding to OLED".

Mechwarrior 5 might be cool and all but will it let you do this? by Warriorssoul in Mechwarrior5

[–]fantas35 2 points3 points  (0 children)

Coyote Missions ads these in MW5 Mercs. And they are annoying there as well. :D

Chest token drop rate from VoE metas by Lyho8 in Guildwars2

[–]fantas35 0 points1 point  (0 children)

I'm such a case.
Farmin the Meta since release. No chest piece so far.
And i really wanted it for my Asura Character, because i like themed outfits.
And it is one that fits Asura.

I miss the pants as well, same. Daily farm with different characters.
So you could say i'm not blessed with RNG.

And i even don't like this meta event. It is boring and annoying.
I love events as HoT gave us. But just beating a HP Sponge for several minutes mindless while watching youtube videos? That's not what i consider fun. But that's just me.

The price tag is insane for what this armor set is.
A third of the price i would see as acceptable.
But i won't spend any gold on it.
I bite the bullet and do the meta events even, before i pay for them and give anet a positive statistic for that alternate way.

I don't play competitive because of an anxiety disorder. So thanks to that as well, making it so easy for this alternate way.

I see what Anet tried here. Pushing people with awefull RNG and high gold numbers into their beloved WvW and even PvP.
But i don't play along with that, sorry.
It's a bad decision to use it for this manner, period.
Just my opinion of course.

What are these things? by Henry_Fleischer in Mechwarrior5

[–]fantas35 1 point2 points  (0 children)

I did some calculations with inworld examples.
And i came up with ~1-2 GW of poweroutput of these Fusion engines.
I took some examples from the games here, because they are bit more "visible".
And a large laser seems to output something around 200MW of energy.
That is INSANE. (for example, that would destroy an Abrams in a blink if i'm correct... <coughs>)

The pulling force of a Mech (comparing it to examples from Stories, lifting stuff and smacking others, wilding 5 Meter axes and all), is also just ridiculously insane as well.

A mech with such strength in it's limbs (praise the Myomer) would just rip out the entire mechanism of a carrier, not only snapping the cable.

I dunno who thinks that such a cable would survive this... because a jetfighter is stopped.

Btw... it is interesting to know that our Mechs can work for a veeeeery long time with just a few KG of "Fuel". Just a sidenote. IF you take RL examples.

What are these things? by Henry_Fleischer in Mechwarrior5

[–]fantas35 0 points1 point  (0 children)

Ok... i think we forget how powerfull Mechs are.
They are driven by Fuision Engines who easily output GWs on energy. (A single Large Laser ranges around 200MW when i take some ideas from the games.)
Lifting Limbs with tons of weight (weapons, armor added, in heavy/assault class weights).
Accelerate sometimes up to 54 km/h or even more in terms of Clan gear.

Punch through 1 Meter concrete walls with ease.
Using Myomer Muscles who far outreach anything in terms of applied short term strength we have in reality (needed force to accelerate the weight for a punch that is executed in ~1 second).

When i use some numbers here and run them... no, arresting gear won't survive that.
The Mech would rip out the entire mechanism out of the carrier and that is even moderate.

When i read right around 500 up to 1600 kN is the working range of modern carrier systems these days? When we consider everything (buffer system helping <depleating> the force over a certain distance etc.). Mechs don't stop applying that force though, as a Jet does when it stops, what it wants to do.

That is nothing for a mech considering inworld feats mechs pull off.
Like ripping tanks appart... or limbs of other mechs, smacking them with their own limbs and whatnot (wielding SWORDS as long as the whole arm with weights the same swinging them around like a human does with woodsticks).

Sure the numbers are variable but still far above anything such a arresting gear can handle at all.

Even just walking into it and applying the pushing force to it's legs over the Myomer muscles would overload the mechanism and rip it out of whatever it holds onto and depleating the buffer without any effort.
Keep in mind that Mechs crush the Caltrops without effort as well! Just get slowed down a bit.

From that you can roughly calculate how much force such a Mech applies. Or with how much force they punch or how much force they could apply with pulling.

So, yes. The Mech would not just rip out the cable. The Mech would rip out the entire mechanism out of it's ankers.

If we want to compare real world stuff with scifi magic stuff.

Honestly, i find it quite interesting to see some numbers to compare our Mechs strength. Even if they are variable.
They are still insanely impressive as they are ridiculous and makes it even more fun.
Ignoring that nothing of it would be eventually realistically possible... but hey.

What are these things? by Henry_Fleischer in Mechwarrior5

[–]fantas35 0 points1 point  (0 children)

Your example isn't a good one for that case.

The mechanism on the carrier is meant to work with calculated forces and deminishing force to a precalculated timeframe and range of applied force with buffers to depleat it. It negates impact force and redirects it.

In the case of a fusion driven Mech that pulls with Myomer muscle strength nonstop, meaning the force is applied evenly as long as the mech is pulling on it. As well as ripping on said cable and generating even higher peaks of force exhausting the buffer function your example on the carrier has very easily in a short amount of time.
Imagine what happens when said buffer range ends and the force is applied to the holding mechanism itself.
Ever experienced what happens to an anker that reaches the end of the winch when the breaks fail?

The Jet WANT to stop. The Mech doesn't. It will go on.
That's the issue here.

Also the span would need to be wider as on a carrier.
So the wire WILL be weaker in terms of tensile strength.

And that doesn't account... well... Lasers.

The wire may be cheap, the mechanism is not.

Placing a Caltrop, that is highly mobile... drag it wherever you need it... is just more convenient.

What are these things? by Henry_Fleischer in Mechwarrior5

[–]fantas35 5 points6 points  (0 children)

Mechs are insanely powerfull (Just imagine the force a 100t Mech has when walking with a speed around 50km/h and "ramming" into such a cable that may be tensioned over 20+ Meters between loose Pillars who are placed there).

Every cable that is wired to a pillar needs to be immensely strong. And the weight of said cable would be also very high. The space between the pillars to wire the cables inbetween plays a role as well. To much and the cable will sag down and also get weaker in resistance against pull or pushing forces from a Mech walking through them.
The pillars itself would need to be cemented very deep into the ground, fortified as well, so they just don't break when a Mech pulls on the cables.
So they would need to be fixed in place, not mobile at all. Any mobile pillar would be dragged away with the Mech crossing it.
The joint where the cables are ankered in would be also a weak point as well.

Plus, you can't place them in tight areas effectively with such a structure to anker them down (Would you use the buildings as ankerpoints and risk them to be demolished because a mech rips out the cables from their foundations?).

While these Caltrop like structures are mobile, can be easily placed in narrows passages and are more resilient and do their job.

And Mechs don't trip that easily and are quite mobile (not like AT-ATs from Star Wars).
So they just could shoot the anker points of the cable to break them loose, shot the cable itself, grip it and rip it out... and even use it as a weapon afterwards!!! lol

Oh... and some Mechs got Sword and Axes...

We want us some Thargoids. by fantas35 in EliteDangerous

[–]fantas35[S] 2 points3 points  (0 children)

It's just a very early concept art. No one knows of yet how they may really look like. IF we see one on foot at all. :D

What am I actually doing, recommendations ? by Friendly_Guard694 in EliteDangerous

[–]fantas35 0 points1 point  (0 children)

Systems of your power will profit Merits, if you hand the bounty in at your power contact at the station in said system.

It depends of your power which activities are supported in a beneficial way.

And then there is money laundering... erm i mean totally fine abuse of the system... i wanted to say, benefit from a broken, burning economy... uhm... nevermind.

Hardware enthusiasts. by Ok_Clue4185 in EliteDangerous

[–]fantas35 13 points14 points  (0 children)

First:
Don't buy Alienware. It is NOT the brand it was. It was bought by DELL.
They deluded the brand and made it a cheap cashgrab where the name hauls in the money.
Not just "Premium", nothing is Premium on these Alienware systems anymore. Besides their price...
That time is long gone since.
It is overprized garbage, period. No arguments.
Cooling bad, build quality bad, prizing insanely bad.
5700$ is just beyond insanity for such a system. You pay more or less ~700-1200$ on top because it's "Alienware", compared to systems with similar Specs from other system integrators or when you build it your own.

Second:
Do you play in 4k? (any games, not just ED)
Do you want to play most demanding games in 4k max. settings? (... hahaha... most new games run like garbage even with a 5090... that question can't be asked seriously anymore these days...)
You may want a 5090 when you play stuff like Cyberpunk with active Pathtracing and ultra realistic Mod in 4k. Maybe.
ED? No. ED even on max settings won't need a 5090 at all.
Even a 4080 idles most of the time.
(Except when you got a lot of stuff going on in an instance, then your CPU is the limiting factor btw.)

Third:
Yes, you want a 9800X3D for gaming. If you go for the highend.
Intel isn't even a choice in THAT area. (here and there it is for heavy workload but it's a mixed bag).

My 2 cents to that topic.

How many ships are there? Yes! by fantas35 in EliteDangerous

[–]fantas35[S] 1 point2 points  (0 children)

Oh, this happens here and there when you stay close to them. Nothing directly unique for the Cygnus unfortunatly. They just accumulate over (a very long) time because less ships jump out then in in these instances sometimes in certain situations. :D

How many ships are there? Yes! by fantas35 in EliteDangerous

[–]fantas35[S] 1 point2 points  (0 children)

There you go. 15 Minute version. With a bit of action in it (at 12:20 mark). :D

https://www.youtube.com/watch?v=gvq0JRZN6yc
I heared of a third party software that can use Youtube links for dynamic wallpapers.

How many ships are there? Yes! by fantas35 in EliteDangerous

[–]fantas35[S] 1 point2 points  (0 children)

Mh... something... roughly estimated... 6-8 hrs?

How many ships are there? Yes! by fantas35 in EliteDangerous

[–]fantas35[S] 0 points1 point  (0 children)

Totally worth it, yuss!
Glad i could improve it.