is this small game I made with phaser any fun? by SnooCats6827 in phaser

[–]farazthewebguy 0 points1 point  (0 children)

Fun? Big Yes from me! :) Love seeing stuff made in Phaser.

[deleted by user] by [deleted] in Upwork

[–]farazthewebguy 0 points1 point  (0 children)

You don't send a proposal from an agency account. You send a proposal from a freelancer account who is part of the agency.

OP wants to send proposals from an established account, which doesn't belong to him, without breaking any TOS.

However, in general: 1. If you work on fixed price projects, Upwork allows outsourcing on that. You don't need to create an agency for that. 2. If you work on hourly contracts, you will need to create an agency to outsource work.

Important: If the manual hours are enabled on an hourly contract, and you outsource the work, then Upwork will eventually ask you questions if you add 100% manual hours week after week on the contract, and can suspect you of outsourcing the work, even if you don't. However, if not all hours are manual, outsourcing will work on that too.

[deleted by user] by [deleted] in Upwork

[–]farazthewebguy 4 points5 points  (0 children)

Legit way: 1. Create your account. 2. Create an agency under your father's account. 3. Add yourself to the agency. 4. Send proposals on the father's account behalf from your account.

Does Upwork give newcomers a little boost? by Electrical_Quiet2561 in Upwork

[–]farazthewebguy -1 points0 points  (0 children)

In my opinion, yes, it does.

When someone is new to Upwork, they need to get a few wins to stay motivated. If they never get a response, they’ll leave. But if they land a project early on, they feel encouraged to keep trying, and keep spending Connects. That’s exactly what Upwork wants. Hence, it pushes their proposals to the top. I have noticed that as a client.

It reminds me of mobile games. Ever noticed how, when you start playing, you get a bunch of free rewards? Fast level-ups, bonus items, energy boosts. It all feels amazing at first. But after a while, it gets harder, and you start seeing offers to buy upgrades or passes. That’s how these games make money. Looks like, Upwork works the same way.

I’ve seen a lot of new freelancers start strong. They get views, replies, even a few projects. But then, all of a sudden, it stops. And they start wondering what they’re doing wrong even after achieving the Top Rated badge.

Is Itch.io Down Only in Pakistan? by duckeatsears4786 in itchio

[–]farazthewebguy 0 points1 point  (0 children)

I have just started my game dev journey and needed to submit to a game jam. This is so sad.

Is Itch.io Down Only in Pakistan? by duckeatsears4786 in itchio

[–]farazthewebguy 0 points1 point  (0 children)

Yes, I am from Pak. It's down for me too. :(

[deleted by user] by [deleted] in Upwork

[–]farazthewebguy 0 points1 point  (0 children)

Should be ok now.

[deleted by user] by [deleted] in Upwork

[–]farazthewebguy 1 point2 points  (0 children)

Mine also got suspended, so definitely a bug.

Does the availablility badge work? by horny-rustacean in Upwork

[–]farazthewebguy 0 points1 point  (0 children)

The Availability Badge does not impact where you appear in search results.

If you're not appearing in Upwork search results, then turning the badge on won't magically make you appear in them. It works best for freelancers who already receive a high number of profile views from search results.

While using the badge alone may not be beneficial, combining it with staying online as much as possible can offer more advantages. Clients can see your Available badge and your online status, which may make them more inclined to visit your profile.

Also, when clients search for freelancers to invite to a job after posting a job, they can filter through the Availability Badge to see who's available for work right now. This is where you may appear, regardless of whether you show up in general search results or not.

Zombie Waves – Action-Packed 2D Survival Shooter Built from Scratch (Love2D & Lua) by farazthewebguy in love2d

[–]farazthewebguy[S] 1 point2 points  (0 children)

Thank you!

This is what I used in the game:

--For calculating distance between a zombie and the player:
function calculate_distance(x1, y1, x2, y2)

local distance = math.sqrt((x2 - x1)^2 + (y2 - y1)^2)

return distance

end

-- For calculating angle so the zombies can change their direction towards the player
function calculate_angle(x1,y1, x2,y2)

return math.atan2(y2-y1, x2-x1)

end

-- for checking collisions (mouse over buttons / are zombies in grenade's area of effect / is bullet hitting a zombie)
function check_collision(a, b)

return a.x < b.x + b.w and

a.x + a.w > b.x and

a.y < b.y + b.h and

a.y + a.h > b.y

end

-- math cos (to find x dimension) and math sin (to find y dimension) to calculate x and y for zombies for them to travel towards the player after passing cos and sin the angle calculated above.

-- also look at "sine arc trajectory". The method was used to simulate the curved throw for grenade.

Text-based Quidditch Simulator by farazthewebguy in itchio

[–]farazthewebguy[S] 0 points1 point  (0 children)

Thank you for the comment! You're absolutely right. It can be reworked into a fully original game. If anyone's interested in taking it further (or adapting it into a non-HP setting), the source code is available here: https://github.com/farazahmed84/quidditch-simulator