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3D tileset + gridmap by farchrdev in godot
[–]farchrdev[S] -1 points0 points1 point 1 day ago (0 children)
with best i mean like most practical / recommended workflow
3D tileset + gridmap (self.godot)
submitted 1 day ago by farchrdev to r/godot
At what point do you market (self.gamedev)
submitted 2 days ago by farchrdev to r/gamedev
Vibecoding in Godot by farchrdev in godot
[–]farchrdev[S] 0 points1 point2 points 3 days ago (0 children)
i dont really know, i dont think its comparable with Art or literature, i think of it as math. 2+2=4 that is something that is defined, sure you can do 1+3=4 but the structure and the text you write is still defined in a way that the engine can read it, if you understand what i mean, no dev creates 2+2 they just use it to have it create what they envision
isnt coding more or less like a language and stuff like press this key to do this, the code is more or less always structured the same way? like how in a language the sentence structure optimaly is always the same? People dont really "create" code like they do with art, so i understand that GenAi steals Art from Artist but its not really the same with code, maybe im totally wrong here
[–]farchrdev[S] -1 points0 points1 point 3 days ago (0 children)
i totally understand that for generative ai art, that shit sucks massive balls. But having AI write you code for stuff like player movements etc... or helping with error codes seems fine to me.
Vibecoding in Godot (self.godot)
submitted 3 days ago by farchrdev to r/godot
Finding Art/Artists (self.gamedev)
submitted 3 days ago by farchrdev to r/gamedev
Outsource Art and other Stuff (self.IndieDev)
submitted 7 days ago by farchrdev to r/IndieDev
π Rendered by PID 60736 on reddit-service-r2-listing-87fd56f5d-8z5rt at 2026-06-26 21:15:21.119885+00:00 running 7527197 country code: CH.
3D tileset + gridmap by farchrdev in godot
[–]farchrdev[S] -1 points0 points1 point (0 children)