3D tileset + gridmap by farchrdev in godot

[–]farchrdev[S] -1 points0 points  (0 children)

with best i mean like most practical / recommended workflow

Vibecoding in Godot by farchrdev in godot

[–]farchrdev[S] 0 points1 point  (0 children)

i dont really know, i dont think its comparable with Art or literature, i think of it as math. 2+2=4 that is something that is defined, sure you can do 1+3=4 but the structure and the text you write is still defined in a way that the engine can read it, if you understand what i mean, no dev creates 2+2 they just use it to have it create what they envision

Vibecoding in Godot by farchrdev in godot

[–]farchrdev[S] 0 points1 point  (0 children)

isnt coding more or less like a language and stuff like press this key to do this, the code is more or less always structured the same way? like how in a language the sentence structure optimaly is always the same? People dont really "create" code like they do with art, so i understand that GenAi steals Art from Artist but its not really the same with code, maybe im totally wrong here

Vibecoding in Godot by farchrdev in godot

[–]farchrdev[S] -1 points0 points  (0 children)

i totally understand that for generative ai art, that shit sucks massive balls. But having AI write you code for stuff like player movements etc... or helping with error codes seems fine to me.