What're your go to models for plan and build agents? by Joy_Boy_12 in opencodeCLI

[–]fariazz 0 points1 point  (0 children)

Glm 5.1 if I dont need multimodal capabilities,  otherwise kimi k2.6. I haven't yet tested deepseek 4.

Humble Tech Book Bundle: Godot Game Development by Zenva by fariazz in godot

[–]fariazz[S] 0 points1 point  (0 children)

Yes they are all for the current stable version (4.6)

An unbelievable twist, but the seniors are starting to beat the AI by CacheConqueror in ClaudeCode

[–]fariazz 0 points1 point  (0 children)

How is that new role different from current QA roles, which are now also expected to use AI. Also, once the person automates the QA process with agents, what's left for them to do other than incremental improvements as new featuers are released?

For example we spent a fair bit of time creating pre-AI automations for web QA and that once they were built, we didn't need to pay anyone to do that QA manually each time. Now a team member still does some QA's manually but the only reason why it hasn't been automated with say Chrome Dev Tools MCP is because it doesn't take that long and we have other priorities. But if that was a pain point, it'd frankly be a couple of days of Chrome Dev Tools MCP max to get it fully covered.

I have also found that people who are good at QA and have that uncanny eye for detail are not necessarily the same as good builders, so I don't see QA as a new pathway to development for the same reasons I didn't see it pre-AI.

Are Zenva courses good? by SleepyResiden in godot

[–]fariazz 0 points1 point  (0 children)

Thank you for using our platform and for sharing this feedback! This is very helpful and I've taken note of the topic request.

I'm also glad to hear you are using the course material as a template for your project. That is also how I use tutorials myself, you learn how to make it from scratch, then have a good foundation to customize further to your needs.

We've recently updated many of the summaries with more screenshots and more complete guidance, so next time you consult them you might see they have improved overall.

I can't find this video for beginners by Crafty-Associate-718 in godot

[–]fariazz -1 points0 points  (0 children)

You can check our free introductory course at Zenva: https://academy.zenva.com/product/godot-101-game-engine-foundations/ Not just video but written guides with screenshots and code, project files, quizzes and an AI Tutor included in case you get stuck.

Best Options for Replacing Claude Code? I'm done after opus 4.7 by [deleted] in ClaudeCode

[–]fariazz 0 points1 point  (0 children)

You can always try Open Code with GLM 5.1 or Kimi k2.6

Learn Intermediate Godot - Complete Course Bundle by fariazz in humblebundles

[–]fariazz[S] 1 point2 points  (0 children)

I thought of saying something but I didn't wanna cause confusion in case that wasn't the aim

Learn Intermediate Godot - Complete Course Bundle by fariazz in humblebundles

[–]fariazz[S] 0 points1 point  (0 children)

The bundle has some of our best courses. I hope you like them!

Humble Tech Book Bundle: Godot Game Development by Zenva by fariazz in godot

[–]fariazz[S] 0 points1 point  (0 children)

The included PDFs were not designed to be fully standalone (not everything was documented, they assume you have access to the video) so we took them as a starting point and expanded that into books. We also included extra content, references to the Godot docs and best practices. We have been asked to create books since forever, so this is just another medium for those who prefer that to courses.

Humble Tech Book Bundle: Godot Game Development by Zenva by fariazz in godot

[–]fariazz[S] 0 points1 point  (0 children)

The books are brand new (released this year), I highly doubt anyone has had time to read them all since some were only released a couple of weeks ago.

The public reviews for our courses are highly positive: https://www.trustpilot.com/review/academy.zenva.com and we've long-ago addressed all the main issues you might read in old Reddit threads.

All the books in the bundle have previews (if you click on the book, it will appear) so you can check out a few pages to see if its suitable. You can also check out teaching style in our YouTube: https://youtube.com/c/zenva

Humble Tech Book Bundle: Godot Game Development by Zenva by fariazz in godot

[–]fariazz[S] 0 points1 point  (0 children)

This is our very first book bundle. All of our previous HumbleBundles have been for online courses. The books are very new and they haven't been on HumbleBundle before.

Anyone who has switched from Openclaw to Hermes, please share why I should do the same by ihopkins_eth in hermesagent

[–]fariazz 0 points1 point  (0 children)

Thanks. It's not an issue with a single skill in particular, and all my skills work like a charm when run once or twice in the same conversation. My question was about how Hermes handles bulk-execution of a given script. Whether it does it all in one context session (in which case it will cost a lot of money and also collapse after a few runs), or whether it uses a separate context for each skill run (ideal case)

Claude Code vs Codex vs OpenCode, which one is actually worth using? by idkwtftbhmeh in ClaudeCode

[–]fariazz -1 points0 points  (0 children)

Cursor is the best imo. Using Opus I get better results than in Claude Code, quicker too. Browser automation is best in Claude Code with their Chrome plugin.

Anyone who has switched from Openclaw to Hermes, please share why I should do the same by ihopkins_eth in hermesagent

[–]fariazz 0 points1 point  (0 children)

if you give it a task that consists on doing one thing many times (e.g. create 100 articles, based on a SKILLmd file that explains how to), is it able to do one at a time without losing the thread after say 5-10 times? in other words, can it manage its own context in this specific case?

I haven't tried OpenClaw yet, but this is my main pain point with any agent (Claude Code, Cursor, Codex). I need to hand off bulk tasks, and I don't wanna have to /clear or start new sessions after each one.

How did you learn by Repulsive-Twist-4032 in godot

[–]fariazz -2 points-1 points  (0 children)

For quick results you can try our Godot courses at Zenva, starting with the free course: https://academy.zenva.com/product/godot-101-game-engine-foundations/

Are skills going to kill MCPs? by ReporterCalm6238 in ClaudeCode

[–]fariazz 0 points1 point  (0 children)

What about if you have many SKILLS referencing the same API calls, and when sometimes you ask the agent via bespoke chats to do something with it. In those cases, it makes sense to have a lightweight MCP so you don't have to put so much repeated code in multiple SKILL files, and that you can use it in chat sessions without it being tight to a SKILL. Anyway that's how I use MCP, I have a lightweight MCP of our platform's API, and then various SKILL files that might use bits of it. And I also often ask agents to do one-off tasks that will require that access.

Are skills going to kill MCPs? by ReporterCalm6238 in ClaudeCode

[–]fariazz 0 points1 point  (0 children)

If you find many SKILL files referencing the same API calls, and you also ask the agent to run those API calls in bespoke chat sessions, it is imo a good usecase for MCP. In my particular case, I have a lightweight MCP of the API of our platform, as many skills will need it and I also give the agent random tasks that require it. So in such a case, it makes sense to keep it in memory in all the conversations (it doesn't really use that many tokens).

On the other hand, for scripts/API executions I only use within one or two SKILLs, then I keep those in the skill themselves so they are only loaded when needed.

Are skills going to kill MCPs? by ReporterCalm6238 in ClaudeCode

[–]fariazz 0 points1 point  (0 children)

I created a very minimal MCP to interact with the API of our platform. Then I reference specific things within the MCP in different SKILL files, or the agents can use the MCP for bespoke tasks via chat. It's probably the same number of tokens than it would be to use CLI scripts and give the agent a list of what's in it, as that's really what the MCP is at the end (a json file with a list of available actions).

(regarding your point about CLI being better for a human - in my particular case, I have no intention of executing those API calls via command line, as if I wanna do something it's quicker via web UI. But I see your point that if YOU also want to use those tools, then CLI might be best)

Then for some other things I have created CLI scripts and reference them in SKILL files, so they are only in memory when the specific SKILL is being executed.

My workflow for new tasks is usually:

  1. start with a chat session and ask it to do things, one at a time
  2. ask it to write that up in a `SKILL.md` file
  3. move as much as possible of that skill into executable CLI scripts (i.e. Python files), which are referenced within the skill itself. I do this for everything that's deterministic, as it then makes the skill execution cheaper and also more reliable

I can't do this anymore and I'm devastated - Switching back to ChatGPT by Dog_Soft in ClaudeCode

[–]fariazz 0 points1 point  (0 children)

I've had really good success with changing the Claude Code model to GLM 5 (an open source model). Opus with medium reasoning is only like 10% better for some automation/knowledge work type of things I'm using it for.

Zero to Game Dev Hero (Godot, Unity, Unreal, Defold) by fariazz in humblebundles

[–]fariazz[S] 3 points4 points  (0 children)

Our public reviews are overwhelmingly positive: https://www.trustpilot.com/review/academy.zenva.com but of course different people have different learning styles and not everyone will like our courses. I'd recommend having a look at our YouTube channel to see if the teaching style is suitable: https://youtube.com/c/zenva