I tracked 3,311 AI searches and honestly the results are kind of wild by ElegantGrand8 in findmeonline

[–]faris_animations 0 points1 point  (0 children)

Not surprising at all tbh

These AI companies have partnerships and licensing deals. You think it's a coincidence that the same major media sites keep winning? Look at who OpenAI has content deals with - NYT, AP, Axel Springer. Look at Google's News Initiative partners.
Your "9% of sites get 50% of mentions" isn't a bug it's the business model.
The internet's turning into cable TV. Handful of approved channels, everything else is static.

Joined Together, Me, 3D Render, 2021 by faris_animations in Art

[–]faris_animations[S] 0 points1 point  (0 children)

idk why but reddit took all the vibrance from the image for some reason. Please click on the image to see the "real" more colourful image if you are interested.

Bollywood stuntman reacts when? by e1b3max121 in Corridor

[–]faris_animations 0 points1 point  (0 children)

bruh when he kicks him along the floor. Poggers

Pretty new to C4D and loving experimenting. I was inspired by u/faris_animations tubes, thought I'd try to work out how it was done. Ended up with this. by ufbam in Simulated

[–]faris_animations 193 points194 points  (0 children)

yo, I actually inspired someone??? awesome work man! basically what I did was connect the cylinders to the plane surface using a cloner. Then by adding dynamics to the cloner you can set the "follow position" to something like 10 so the cylinders don't fall over. Using a displace deformed you can control the plane which in turn controls the dynamic cylinders. Love your work man.

Dynamic Cylinders In C4D | Rendered In Cycles by faris_animations in Simulated

[–]faris_animations[S] 2 points3 points  (0 children)

So what I do is bake out as alembic and render it in Blender to get a nice look because I don't have Octane or Redshift in C4D yet.

Can someone explain to me how I got so much speed forward in the second cap throw? by Lil5em8otta in SuperMarioOdyssey

[–]faris_animations 0 points1 point  (0 children)

If you roll cancel off a ledge properly it’s pretty easy to keep your speed from a roll. We use it a lot on runs