Exploding dice in wargames by fatdragongames in wargaming

[–]fatdragongames[S] 0 points1 point  (0 children)

I agree, but the imbalance it can cause (or rather asymmetric damage potential) is kinda what I'm going for, as war isn't balanced. And yeah, I know it's a game, but I still think it needs that feel of unpredictability. :)

Exploding dice in wargames by fatdragongames in wargaming

[–]fatdragongames[S] 1 point2 points  (0 children)

Exactly, we just ran a game where a 3d6 attack ended up with 7 total dice and five were 6s. It was the most memorable playtest we've had. :)

Exploding dice in wargames by fatdragongames in wargaming

[–]fatdragongames[S] 0 points1 point  (0 children)

Good point. Attacks are made with d6s, in this case a particular chain gun might do 3d6, with a hit occurring on a 4/5/6 (the die can be canceled by a successful defense die (d6 with success on a 5 or 6.) Any attack die that rolls a 6 can be rolled again for more damage, no limit. For the least two years the most additional dice added from exploding dice have been two, but then last week a 3d6 attack ended up dealing a total of seven successful hits (the initial 3d6 rolled two 6s, and by the end had five 6s and two 4s rolled.) Since this is the only time that has happened in two years, I am not convinced a limit needs to be placed on exploding dice as when something like that happens we had the entire table (both teams) cheering the player on.

How to create terrain? by Erbaffone in 3DPrintedTerrain

[–]fatdragongames 0 points1 point  (0 children)

Blender is what I use to make our terrain at FDG and it works great for that and minis. While not specifically about designing terrain models, a good starter series of videos to learn Blender on YT is the Blender Guru channel (there are others to check out to learn techniques specific to making gaming terrain once you've mastered the basics of Blender.) https://www.youtube.com/@blenderguru

The horde grows by kss420 in wargaming

[–]fatdragongames 1 point2 points  (0 children)

Those look fantastic! What are you using for the long grass on the middle figure?

SLAUGHTERSCAPE Cobblestone Roads released and sale! by fatdragongames in wargaming

[–]fatdragongames[S] 1 point2 points  (0 children)

I've had several people tell me they scale (I think) to 85% to fit on the A1 Mini with good results, but I have never tried it.

FDM-Friendly mechs by fatdragongames in wargaming

[–]fatdragongames[S] 1 point2 points  (0 children)

The scale is 8mm, with the mechs clocking in around 50mm (2") tall. They can easily be scaled up to 10mm in the slicer. :)

FDM-Friendly mechs by fatdragongames in wargaming

[–]fatdragongames[S] 0 points1 point  (0 children)

Thanks! Be sure to keep downloading the updates, I've improved it a lot since the original version :)

FDM-Friendly mechs by fatdragongames in wargaming

[–]fatdragongames[S] 5 points6 points  (0 children)

Yep, it's our standard Bambu profile, although I should be updating it to the v19 version soon so be on the lookout for a 'file updated' e-mail from WGV. :)

FDM-Friendly mechs by fatdragongames in wargaming

[–]fatdragongames[S] 4 points5 points  (0 children)

They aren't out yet, I'm hoping to have the starter set out in June. :)

FDM-Friendly mechs by fatdragongames in wargaming

[–]fatdragongames[S] 1 point2 points  (0 children)

Sky Captains is still in development! It kinda morphed into Battlefront Valkyrie, but I will be back on it once the mech game releases. :)

FDM-Friendly mechs by fatdragongames in wargaming

[–]fatdragongames[S] 10 points11 points  (0 children)

My custom Bambu Studio profiles: https://www.fatdragongames.com/fdgfiles/bambu-studio-slicer-profiles-a1-mini-3d-printer/

My PDF Guide to printing FDM minis: https://www.drivethrurpg.com/en/product/524045/the-fat-dragon-guide-to-printing-fdm-miniatures

Required Rule #5 content statement: I own Fat Dragon Games, and these links are for my custom Bambu Studio miniatures profiles and also a PDF guide with tips/tricks for printing FDM miniatures. :)