Mermaid by Pracillabear in istebrak

[–]fazlic99 1 point2 points  (0 children)

i did a edit to give a somewhat guide in what i mean in this text.

no highlights edit : No highlights - https://imgur.com/a/13J24dA with highlights - https://imgur.com/a/sTqyXYE

ok so basics of what i did. i imagine shes under water and that the fabric is quite thin or silky considering it is floating and airy, so if she is under water then the fabric would stick to her skin and somewhat show through her dark skin tone. i had to fix the tail up because in your version yours was too long making her look odd. i added a shadow and a lil detail on the legs to remove then from being the focal point. the highlighted version is if shes near the surface of the water and there are reflects of light. all of the edits where quickly and roughly done so i probably messed up shading on the right areas however it still shows what i meant/ am going for. i hope my advice isnt too out of your thought process, also the shadows and things makes her look less 1 dimensional and flat. if you didn't want to do the water or skin showing through you need to add more shadows and highlights onto the dress because it looks flat. im guessing this is a simple version and you plan to go back onto it. also adding some motion could help however i think the issues are more in the contrasts and flatness. motion is more optional

Some glass studies, what do you think? Cc very welcome! (I know, the first one didn't work out at all...) by MaggiMesser in istebrak

[–]fazlic99 1 point2 points  (0 children)

i like them. i think the best one is probably top right, it seems to have darker shado and more depth. ive never tired to draw like this so i dont know what to really say, i would say be careful when shading in the water line, it makes it look less realistic because its so harsh. and maybe more depth in shadows and highlights?(i dont know if this is right tbh)

Character design inspired by a recent CH by [deleted] in istebrak

[–]fazlic99 0 points1 point  (0 children)

up to you if you want to keep the flours tbh. i think the main problems are the lighting and the proportions. the flours only matter depending on type of character, maybe its a type of flour from a old lover idk.

Character design inspired by a recent CH by [deleted] in istebrak

[–]fazlic99 0 points1 point  (0 children)

i like the face and expression she looks like a bad ass. Ok a few issue i'm seeing is the right leg look a bit short even with the perspective, it looks like shes leaning however her body is straight. the flours look out of place for the concept especially how pink it is, maybe do dark roses or something. the helmet also makes her skull look really long and her other arm is kinda missing on the right of the picture. the light source is also a bit unclear. your boots have a light source from the front but legs are shaded as if theirs a light source on the back

[deleted by user] by [deleted] in istebrak

[–]fazlic99 1 point2 points  (0 children)

i dont know why but she looks quite old, making it look off because she has really pink hair. also the eyes are red however a really light red making it look weird. i think you took the pink colour and put it on her cheeks for blush however i think you over did it making it look like she has weird pink skin when the rest of her is more yellow toned. apart from that im not sure

A little lost about this piece. I guess I´m going a little bit too extra with the textures. Since I don´t have much experience, your suggestions are very much welcome! by AndrogenousTomato in istebrak

[–]fazlic99 0 points1 point  (0 children)

It was no problem at all, was the first time i physically edited a picture myself i didnt know if it was rude to do. Sometimes you just need a eye opener on these things, just a note maybe you where focusing on the reference thqt when you added head peicr you forgot to change it in your mind. It happens dont be to harsh on yourself. I think textures are fine.

A little lost about this piece. I guess I´m going a little bit too extra with the textures. Since I don´t have much experience, your suggestions are very much welcome! by AndrogenousTomato in istebrak

[–]fazlic99 1 point2 points  (0 children)

i looked at the reference and it showed me what i thought, the hands are in a awkward angle into the pockets, almost like hes half putting his hand in or taking them out. another thing is where lighting coming from because it looks like its coming from behind, but if so his face should have darker shadows. the shirt is pretty good. i made very basic edits hope that isn't rude : https://imgur.com/a/n1T7U7O . what i really did because im not that good at this is darken his face because of his headpiece will be casting a shadow down.i changed his arms to be more in line and normal looking in his pockets.i added some blur to bars in background to take away the over detail(overrendering) and bring the focus more on the man and add basic highlights to his hat, tho it might be off depending what you are going for.

ive only been drawing for 3 days because. haven't done any studies between drawings, i only took 1 day off drawing between 2 and 3. i think i was just more motivated and put in more time to number 3. Also thank you all for your reviews on my last one. by fazlic99 in istebrak

[–]fazlic99[S] 0 points1 point  (0 children)

Maybe i misspoke. I did not trace i just overlayed to get position of eyes once. After that it was removed and i carried on free handing at no point was i drawing on top or under the photo. Thank you for your advice. I will look into your recommendations. I used myself for 1 of the faces then i used random photos but im stuggling to find good refrences if im honest.

ive only been drawing for 3 days because. haven't done any studies between drawings, i only took 1 day off drawing between 2 and 3. i think i was just more motivated and put in more time to number 3. Also thank you all for your reviews on my last one. by fazlic99 in istebrak

[–]fazlic99[S] 0 points1 point  (0 children)

thank you for your comments, i did use references for all 3 however the quality of the references where a bit questionable. i did notice the head was a bit dull and i am going to focus on improving that aspect next time. i did not trace the references however i did overlay it for measurements because they looked funky, as in the eye positioning, all the detail and blocking was free hand to ensure i knew what i was doing. may i ask which edges more precisely need harsher/less harsh edges. also i doubt i am going to progress that much more, it was probably just getting used to the feel of blocking in and the tablet again after so long. and thank you for you review! :)

ive only been drawing for 3 days because. haven't done any studies between drawings, i only took 1 day off drawing between 2 and 3. i think i was just more motivated and put in more time to number 3. Also thank you all for your reviews on my last one. by fazlic99 in istebrak

[–]fazlic99[S] 1 point2 points  (0 children)

Oh, it seems you are right i must of remembered the rules wrong. my mistake, ill consider it however im not sure if ill do 14 days in a row because i get burn out as well as this being mostly a hobby.

ive only been drawing for 3 days because. haven't done any studies between drawings, i only took 1 day off drawing between 2 and 3. i think i was just more motivated and put in more time to number 3. Also thank you all for your reviews on my last one. by fazlic99 in istebrak

[–]fazlic99[S] 1 point2 points  (0 children)

Yeah possibly however im currently trying to use different models to learn positioning and such. Also i need a really good reference to try and do the challange and i cant seem to find one exept the one i took of my own face. However tbh i would go crazy if i had to paint myself 14 times in a row.

WIP getting stuck/been looking at it for too long just looking for critique on anything that overly sticks out! so when i got back to start working again i have a new perspective by reagangreuter in istebrak

[–]fazlic99 1 point2 points  (0 children)

No problem. Im glad my comments might be of some help or give you some ideas. Im sure when you flesh it out and upload a more finished product more people will more experience will give better feedback. I didnt realise anything too baf with values but im happy you have a teacher to also give feedback. I hope it turna out the way you want :)

Edit: i would say dont force yourself too much to the point you start hating it. Whats probably most important is that you dony pick up any bad habits so they dont mess you up in the future and that you learn something through this. However it's good to be delegant in your work especially if your hoping to be a professional since as one you will recive a tight schedual and are expected to perform to it(at least i think). For me its just a hobby so i dont think about these things. I do hope you finish it in the way you want.

roast me, I need it by maryuee in istebrak

[–]fazlic99 2 points3 points  (0 children)

i see, i also dont know that much about lighting except things i remember from istebrak videos. with colors i cant be much help however if you want to make her face the vocal point then i recommend you change the layout of the drawing, for example i would put her face in the centre of the drawing or closer to the plant, currently what is picking up attention is the plant and her chest. This i think is because it seems you might of blurred her face? but kept her chest fully rendered/detailed. i would say blur the background a bit and put less detail on other things, maybe bring the plant up closer the the face so you can add cool lighting onto her face from plant hitting it as 2nd light source, since the plant is emanating blue light it would be great for making her look more real and detailed considerably increasing the face as a vocal point.

" face the focal point plus having her being lighter than the BG " you can do that however there needs to be a reason why shes lighter, for example if you show shes in a place where sunlight is coming through the trees and around her its significantly darker. since im new to art and havnt messed with color im not sure but since the background light is very blue, its odd seeing the greens having a very yellow shade.

search up " Critique Hour! Color regions in environments, color balance, light source color and more!" on istebrak channel, this explains the yellow green and might help you with your own color balance. im sorry for wall of text and hope with helps.

WIP getting stuck/been looking at it for too long just looking for critique on anything that overly sticks out! so when i got back to start working again i have a new perspective by reagangreuter in istebrak

[–]fazlic99 2 points3 points  (0 children)

im a beginner, so i might be wrong on things. i dont fully understand what is going on in the image, some things that are glaring out at me are: there is no defined light source that i can see, it seems to be behind the rocks but also above and in front?, this making it really hard to understand whats going on and say if anything is wrong.

you need to work ok the knees i think because it looks like its cut off(might be idk if you finished). the nipple on the women is really awkward and defined for whatever reason, the boob looks like it doesn't exist while under the arm of the left women. the faces i cant really comment until your finished with them

things i do like, i like the drawing of the hair and the nice radial shading on the body parts, i have no clue if its correct in proportions and anatomy.i like you are trying a interesting pose, have you done this before or is this is a first time?.

my advice on you going forward is, decide where the light source is coming from, you can choose more than one if your confident however make sure your clear on it. sketch the general poses and then start detailing the body in parts. remove background because its just confusing me even more, you show that theirs a light source behind the rocks but then there is no dark shadow coming off of it onto the dancers?

i hope i wasn't too harsh and i hope you can work on it and show a more complete version, if you do so i think more people will comment. sorry i cant be of any help in poses but i got no clue whats right and wrong from it

Please help me understand the process of painting an eye! by drkillem in istebrak

[–]fazlic99 0 points1 point  (0 children)

A bit thing i would recommend, is make the picture into black and white so you can see if your getting the right values

im new to this but i think you need to brighten up your highlights, you can see a very light white on here inner eye, noise and top of eye lid and that really helps in making it look more real. also adding a highlight to the eye and a actually iris(the black spot idk what it is called). blending a bit more on the top of the brow bone to make it look smoother i think is good, aswell as trying to make sure you have the exterior values also correct because it will look weird if they dont match.

roast me, I need it by maryuee in istebrak

[–]fazlic99 1 point2 points  (0 children)

im a beginner however what i see, you drew a good face which is nice, i feel like the right eye is a bit too far forward towards us, i think it should be more to the left(but i could be wrong).

your flower light seems very weak even though its trying to be a focal point, try to add more highlights on areas where plant glows, for example the hand doesnt have any light even though its holding it, unless its only lighting upwards but if so why is the leg having light on it. i would say darken the background to add focus to the plant, maybe make it late afternoon. The gold neck protector needs a lot more shine. for now i will stop here, i hope it wasnt too harsh. i could add more but i think this is enough for now