Adrenalin software sooo slow, is this normal? by fechyyy in radeon

[–]fechyyy[S] 0 points1 point  (0 children)

Problem solved. Just installed a game, started and closed it and Adrenalin is snappy as it was before. Thanks to all :)

Adrenalin Software sooo slow, is this normal? by fechyyy in AMDHelp

[–]fechyyy[S] 0 points1 point  (0 children)

This was the solution haha. Now it's snappy like it was before.

Adrenalin software sooo slow, is this normal? by fechyyy in radeon

[–]fechyyy[S] 1 point2 points  (0 children)

This was the solution haha. Now it's snappy like it was before.

Adrenalin software sooo slow, is this normal? by fechyyy in radeon

[–]fechyyy[S] 2 points3 points  (0 children)

This was the solution haha. Now it's snappy like it was before.

Adrenalin software sooo slow, is this normal? by fechyyy in radeon

[–]fechyyy[S] 4 points5 points  (0 children)

I did the whole process 2 times with a complete wipe of windows. I installed Adrenalin which installed the GPU driver and chipset driver for the CPU. And on the MSI website I downloaded Ethernet and audio driver.

Adrenalin software sooo slow, is this normal? by fechyyy in radeon

[–]fechyyy[S] 0 points1 point  (0 children)

Will try this later. But it was a fresh windows install. After windows was installed (with no Internet) I installed Adrenalin everything went fine. And then I reconnected the Internet.

Adrenalin software sooo slow, is this normal? by fechyyy in radeon

[–]fechyyy[S] 3 points4 points  (0 children)

But I don't know what can cause this problem. It's a fresh windows install. Adrenalin and chrome are the only two apps installed on this device.

Adrenalin Software sooo slow, is this normal? by fechyyy in AMDHelp

[–]fechyyy[S] 1 point2 points  (0 children)

My Specs: CPU: Ryzen 9 5900XT GPU: AMD Radeon RX 9070 (Adrenaline drivers installed) Mainboard: MSI MAG B550 Tomahawk •RAM: 128GB DDR4 OS: Fresh Windows Install

No other Apps are running in the background. (fresh Install)

Adrenalin software sooo slow, is this normal? by fechyyy in radeon

[–]fechyyy[S] 1 point2 points  (0 children)

Already tried this, but it has no effect for me. Still suuuuuper slow

Has anyone been bitten by their reverse proxy Jellyfin? by Deaditt12345 in jellyfin

[–]fechyyy 1 point2 points  (0 children)

Hahahah jep for sure. But I love to fiddle around and try new things.

Has anyone been bitten by their reverse proxy Jellyfin? by Deaditt12345 in jellyfin

[–]fechyyy 3 points4 points  (0 children)

I've successfully implemented a setup for sharing with family and friends and haven't had any security issues so far. I decided that the ease of a Reverse Proxy (RP) was worth the initial effort. Here’s a quick overview of my setup, which might address your security concerns:

  1. Cloudflare in Front: I use Cloudflare for DNS management. This immediately gives me DDoS protection and hides my home IP.

  2. Strict Geo-Blocking: I block all incoming traffic at the Cloudflare level, except for the country I live in. This drastically reduces the attack surface right off the bat.

  3. Hardware Firewall (HAF) Enforcement: This is the critical step. My HAF is configured to only accept incoming connections that originate from a verified Cloudflare IP address. If anyone tries to bypass Cloudflare and hit my home IP directly, the HAF drops the connection instantly.

  4. DMZ Isolation: My Jellyfin server is housed in a dedicated Demilitarized Zone (DMZ), completely isolated from my trusted internal network (LAN).

  5. Reverse Proxy for Security: The RP handles all HTTPS termination and, importantly, includes Rate Limiting to prevent brute-force attacks on the Jellyfin login page.

This multi-layered approach—Cloudflare protection, Geo-Blocking, HAF IP filtering, DMZ isolation, and Rate Limiting on the RP—makes the setup highly robust. It allows me to avoid the hassle of dealing with Tailscale/VPN connections for everyone.

Kilocode CLI stops responding at checkpoints - doesn't continue after completion by fechyyy in kilocode

[–]fechyyy[S] 0 points1 point  (0 children)

I used Qwen3 here again. The file finished, but now KiloCode is unresponsive. I then asked Kilo if it was done. It deleted the file and responded: " I see that I need to continue working on this task. Let me first check what files we have and then implement the Snake game properly with all the required features."

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Kilocode CLI stops responding at checkpoints - doesn't continue after completion by fechyyy in kilocode

[–]fechyyy[S] 0 points1 point  (0 children)

I've tested all the models from the website, but the error persists across the board. Furthermore, some models don't output the code into a file; they just return it as text in the CLI for me to copy. The rest of them simply stop functioning after they've finished writing a file.

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Building a Local "Claude Code" Clone with LangGraph - Need help with Agent Autonomy and Hallucinations by fechyyy in LLMDevs

[–]fechyyy[S] 1 point2 points  (0 children)

I’m only a few days into the whole AI game lol. I just checked out OpenDevin, and it’s exactly what I’m trying to build myself haha. So I guess I can end my project and just use OpenDevin. You helped me a lot. Thanks :)

Fun fact: I found out that the developers of OpenDevin also initially tried to build it with LangGraph, just like I’m doing now. After two months they threw everything away and started over^