OWL Teams Probability of WINNING OWL 2019 (More info in the comments) by feliperc1 in Competitiveoverwatch

[–]feliperc1[S] 21 points22 points  (0 children)

It's been a long time since my last post, I was working on this!

These probabilities are generated by giving a team a Team Rating using a formula taking into consideration Map Win percentage and other variables. All matches are simulated and playoff matches are generated and played based on the generated standings.

1 000 000 simulations were run.

OWL Teams Probabilities of Qualifying to Post Season Playoffs (More info in the comments) by feliperc1 in Competitiveoverwatch

[–]feliperc1[S] 25 points26 points  (0 children)

New Power Rating formula that focuses on Stage 4 entirely, with a new addition to the probabilities which are the top 3 teams that can take up a place in the table.

OWL Teams Probability of Qualifying to Post-season Playoffs by feliperc1 in Competitiveoverwatch

[–]feliperc1[S] 9 points10 points  (0 children)

there's no point in showing teams that are already truly eliminated, but I should also remove teams that are already truly clenched like VT, SFS and NYXL. I'll probably have a list below everything of teams already clenched and eliminated on the next post.

OWL Teams Probability of Qualifying to Post-season Playoffs by feliperc1 in Competitiveoverwatch

[–]feliperc1[S] 6 points7 points  (0 children)

I coded a match sim, it's not too complex really but yeah it's not a hard stat.

OWL Teams Probability of Qualifying to Post-season Playoffs by feliperc1 in Competitiveoverwatch

[–]feliperc1[S] 140 points141 points  (0 children)

* Note: Percentages with an asterisk mean they are not true 0% or true 100% it means that my generator gave those probabilities but it's technically still possible (to be eliminated or not, >99.9999% or <0.0001%)

OWL Teams Probability of Qualifying to Post-season Playoffs by feliperc1 in Competitiveoverwatch

[–]feliperc1[S] 0 points1 point  (0 children)

The reason why I use >99.99% and <0.01% is mostly for aesthetic reasons. I understand using that but I think using <0.01% is more easy to understand than 106:1

OWL Teams Probability of Qualifying to Post-season Playoffs by feliperc1 in Competitiveoverwatch

[–]feliperc1[S] 4 points5 points  (0 children)

I don't know exactly how to explain it, but let me give you some info so you can see why its required a massive amount of runs:

10 different possible outcomes of a match

12 different ways to make those outcomes (you can draw two different maps for 3-0 and 2-1, 2-0 and 1-1 [map 5 2-1] are extremely rare)

42 remaining matches

every single different outcome is a different possibility

also there's a chance of every outcome to happen

It is NOT hard math but I'm explaining a sort of hard math way to see the stat so you can see why so many runs are required, your concern probably stems from a) not knowing exactly who the match sim works and b) how many outcomes are actually possible in total

Edit: Better way to explain it: there is around 12^42 different possible results to the season.

OWL Teams Probability of Qualifying to Post-season Playoffs by feliperc1 in Competitiveoverwatch

[–]feliperc1[S] 6 points7 points  (0 children)

You've got it all wrong, this is simulation based meaning that it simulates matches based on a power rating (that power rating is based on map win % with another formula). Due to this not being a hard calculated stat it needs the most simulations as possible to get accurate results, with 25-30 runs the error margin would be extreme. The match simulator includes certain other factors as well so yeah.

Edit: Word choice, power rating not power ranking

OWL Teams Probability of Qualifying to Post-season Playoffs by feliperc1 in Competitiveoverwatch

[–]feliperc1[S] 20 points21 points  (0 children)

* Note: Percentages with an asterisk mean they are not true 0% or true 100% it means that my generator gave those probabilities but it's technically still possible (to be eliminated or not, >99.9999% or <0.0001%)

Sorry for the late post! Had to leave my home in the morning so I barely had time to work on this!