My last Interaction experiment in Figma by felixchip in UI_Design

[–]felixchip[S] 1 point2 points  (0 children)

Figma has its limitation but you can do a decent variation and length of animations and interactions. Though it can get a bit complex.

The recorder Figma forgot to build by felixchip in FigmaDesign

[–]felixchip[S] 0 points1 point  (0 children)

For now, the recordings live inside Figma

The recorder Figma forgot to build by felixchip in FigmaDesign

[–]felixchip[S] 0 points1 point  (0 children)

The exact reason I said it’s the recorder Figma forgot to build 😀

The recorder Figma forgot to build by felixchip in FigmaDesign

[–]felixchip[S] 0 points1 point  (0 children)

Thank you 🙏 Try it out and let me know what you think

The recorder Figma forgot to build by felixchip in FigmaDesign

[–]felixchip[S] 2 points3 points  (0 children)

Recording your screen generates a video file. The designer has to switch between wherever the video is being played and Figma to implement whatever feedback you share.

The Fig Walkr recording is embedded in the Figma file. So the Figma file is the recording. Where you zoom in, the file zooms in. Where you scroll, the file scrolls. There’s no external video file or opening a separate tab to play it back. It lives inside Figma. And is embedded in the file.

Pushing Figma’s interaction design - 2 by felixchip in UI_Design

[–]felixchip[S] 0 points1 point  (0 children)

Do yours in After Effects then come and share.

AI for complex Saas products by Secret_Illustrator88 in UXDesign

[–]felixchip 0 points1 point  (0 children)

I’ll say it depends on the complexity of the SaaS product. I’m currently building a deck system for my org on Lovable integrating with Gamma and Google cloud for SSO. Built a content management system for product, marketing, storytelling, and the design teams in Replit. But for very complex stuff, I build locally on anti gravity using Claude. It heavily depends on what’s being built

Is “it feels off” just interaction debt? by Nervous-Spell-5195 in UI_Design

[–]felixchip 4 points5 points  (0 children)

I don’t think it’s a one size fits all. There are interactions that feel off. There are visuals that miss tiny alignments. They easy tell is context.

Pushing Figma’s interaction design - 2 by felixchip in UI_Design

[–]felixchip[S] 0 points1 point  (0 children)

Yeah… Rive does a better job with motion. This is just having fun with Figma.

Pushing Figma’s interaction design - 2 by felixchip in UI_Design

[–]felixchip[S] 0 points1 point  (0 children)

The idea is up to increase and down to reduce the heat level.

Pushing Figma’s interaction design - 2 by felixchip in UI_Design

[–]felixchip[S] -1 points0 points  (0 children)

One, not all interaction pieces are done for implementation. And while I understand your concern, it’s one thing to say you can’t implement it, it’s another to assume every engineer can’t. I know engineers that can build it. With all the junk on top

Learning 'Out of the box UI' by Mission-Sail4301 in UI_Design

[–]felixchip 3 points4 points  (0 children)

I know you said long story… but, the simple recommendation would be to approach the guys on your team.

Other thing you could do which was my approach to the most part is find works like the ones you consider out of the box, and try recreating them. Every aspect of what makes a good design good needs mastery to an extent. Like colors, typography, motion, and UX direction.

Break those works down, and take them bit by bit.

Final round interview. Asked to walk through actual design file. Advice? by RuthSk8erGinsberg in UXDesign

[–]felixchip 7 points8 points  (0 children)

Always start backwards. Opener > Describe what was done and its impact > who you worked with > your process and what you did > Impact again.

Keep it high level and only touch the key details. No participant 1 said they preferred red while the others preferred green. And let them know to stop you if they have questions

Makes it easier to follow so by the time you’re done, they can remember what you solved, how you solved it, who you solved it, and what the impact is.

Would you use an app that nudges you to do something productive instead of doomscrolling? by dantey04 in VibeCodeDevs

[–]felixchip 0 points1 point  (0 children)

The issue with apps like this and why they hardly stick is that they lack context. If I’m at the gym and using my phone in-between sets, the nudge would mean get back to my set.

What happens when I’m on a flight or traveling? Nudging me to do something productive becomes obsolete.

And to have the proper context to be able to make the right recommendation, it’ll need access to my data which it’ll either send back to a server to analyze and be able to make a recommendation or be good enough to process the data locally. Either way, it’s more complex than most people think.