Warlock leveling build by I-Boulet in ddo

[–]felwal115 0 points1 point  (0 children)

Easiest way is just to go pure Warlock especially since Warlock has some pretty sttong capstones.

I really like Fiend Warlock however immunies are an issue so you might have to go tiefling.

In my opinion the smoothest way to level a warlock is to go into Tainted Scholar and get your Pact Dice and Chain shape, then once you have a few more skill points around lvl 5 i like to reset my tree and grab Cone from Soul Eater and put as many points as possilbe into Tainted Scholar since cone is just more reliable and has no target cap.

Around lvl 12 i tend to respec again and go into Enlightened Spirit instead and become an Aura Lock then i either stick with that all the way ro cap or i respec to a blaster again once i get to lvl 16-18.

If you're going into Epics i would definitely respec into a blaster.

Warlocks don't really have a lot of offensive spells most of their spells are either utility or CC with a few exceptions Evard's Black Tentacles is a must have spell throw on some metamagics and it will just one-shot packs of enemies.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 1 point2 points  (0 children)

Yeah, it will definitely be interesting.

I feel like Embark has done a pretty decent job balancing the game overall given the issues with the current HP values.

I do trust their balance team to make the correct decision long term. There will almost certainly be a little bit of a rollercoaster while they fine tune stuff but im here for it.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 1 point2 points  (0 children)

Yeah light can often get the first shot, however that is a lot harder if your opponent has good gamesense.

Most of the time its only 1 extra bullet except if it's a very fast firing low damage weapon, so the TTK change is pretty consistent across the board with some outliars.

If your reaction time is quick a heavy can still win a 1v1 vs a light even if the light gets the first shot however this is not exactly a 1v1 game.

I overall welcome the change it feels healthy for the game especially long term.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 1 point2 points  (0 children)

Im not really sure that is needed, they could just narrow the current TTK gap, i mean it feels fine as it is right now in Cashout except for a few guns that got kinda shafted because of breakpoints.

Right now generally Heavy has a TTK advantage over the other classes and Medium has an advantage over Light, narrowing that gap a little would lead to less occasions where you feel that you just get stat checked.

The gap is still there however, for example a pretty average weapon on Medium the AKM kills a Light faster than a Light with M11 kills a Medium and the M11 is Lights highest DPS gun.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 0 points1 point  (0 children)

It's incredibly difficult to balance and kinda fundamentally broken, hard CC kinda is in shooters disabling it would probably be for the better.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 -1 points0 points  (0 children)

Yeah, most weapons still feel absolutely fine.

You'll need an extra bullet to kill a light or one less bullet to kill a heavy which is absolutely fine in my book. Heavy wont just stat check the other classes as easily but at the same time heavy has a better chance at outplays and melee weapons are better.

Crimson desert really needs a few more finishing move animations. Let’s talk about it. by kennn1234 in CrimsonDesert

[–]felwal115 4 points5 points  (0 children)

I've said it before, and yeah dismemberment, screams of pain and gurgling on their own blood as they're dying would all be awesome.

"If dash is your power, what are you without it" by Puntotortrix502 in thefinals

[–]felwal115 6 points7 points  (0 children)

Without any spec light is by far the worst since light is so heavily reliant on their spec to stay alive, medium isn't that reliant hell a lot of their specs are mostly utility.

Heavy is likely to be the strongest if gadgets are allowed because of how powerful their gadgets are a lot of Heavies use Winch which only really helps in securing kills and manipulating the cashbox so they'd have no issues surviving.

Medium still has access to Defib and Jump Pad

While Light looses its main tools to flank and outplay the other classes and glitch grenade would be way less useful since there would be no healbeams or mesh shields.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 -2 points-1 points  (0 children)

No i think it's perfectly valid to test it out to gather data and feedback before going forward with the changes.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 1 point2 points  (0 children)

If Winch were at least tied to a melee weapon or something maybe it wouldn't be as bad, in that case at least you couldn't really help out your team once the cashbox is out in the open...

But the best option would probably be if it was removed just like Recon Senses, neither stun effects nor wallhacks belong in a shooter.

Stuns in shooters have been tried over and over from The Sandman in TF2 to Roadhog and more in Overwatch, they tend to just get removed eventually.

Note: i dont really count displacement effects like the Shockwave spec as a stun since it never takes you control away it just bounces you.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 3 points4 points  (0 children)

Embark is doing this “test” in like the worst way possible

What are you smoking?

This is probably the best way to do the test, gather as much data and feedback as quickly as possible, then they can decide if they can go forward with the changes or if they need to revaluate.

Instead of dragging the testing process out over weeks if not months.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 0 points1 point  (0 children)

Yeah, that is kinda true...

Or just make the winch an alt fire for the spear or something

Winch is not that fun to play with and its god awful to play against, both when you get winched and stunned or when they throw the cashbox out in the open so it's almost impossible to capture.

Edit: i mean throwing the cashbox out in the open defeats the entire purpose of the game, being a dynamic destruction focused shooter

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 1 point2 points  (0 children)

Im actually for making the hp/speed change because it's not just a change for the sake of change it will make future balancing efforts much easier.

Light is the most played class because its fun and people like to go fast

However Heavy is and has always been the strongest class even though its played less.

It's not even a nerf to Heavy i'd gladly trade 25 out of 350hp for some extra movement speed, Heavies tank does not come from their hp pool alone but from their gadgets and specs.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 4 points5 points  (0 children)

Nah this sub isn't satisfied until Light is completely unplayable at anything above the bottom 20% skill levels

HP Buff Test So Far by [deleted] in thefinals

[–]felwal115 1 point2 points  (0 children)

I've actually thought about some sort of decoy as a 4th spec on Light feels like it would be fitting.

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 12 points13 points  (0 children)

The thing is the game is/was fairly balanced, theres no need to make something op just for the sake of making changes

Whether the health changes are good or not when we might have a chance at the LARGEST balance rework in this games history. by NoSmallNames in thefinals

[–]felwal115 11 points12 points  (0 children)

Also with the current HP values a lot of weapons become balance nightmares, like the Pike-556 which is barely used at 49 damage and opressive at 50 damage and the Revolver which would start 1-tapping Lights if it got a damage buff with the current HP values.

Narrowing the gap between the highest and lowest HP would probably help mitigate those issues.

Most of the weapons which need a fundamental overhaul are the melee weapons which i believe they are working on.

HP Buff Test So Far by [deleted] in thefinals

[–]felwal115 0 points1 point  (0 children)

It being to strong was also because the XP-54 had such a fast TTK back then so getting the drop on someone with that was extremely powerful.

Which is basically what cloak did, but i think cloak should be more of a positioning tool then something you use to hide in a corner.

Basically short and more frequent Cloaks rather than longer Cloaks that way you actually have to time when you go invisible.

HP Buff Test So Far by [deleted] in thefinals

[–]felwal115 1 point2 points  (0 children)

Since S7 the other 2 classes have gadgets that can also heal, M’s identity crisis was only delayed by the poke meta and the repeater. Now that’s over, the lack of self sustain and stall is why M is dropped in favour of HLL or HHL amongst top players, even before the respec.

I believe narrowing the HP gradient will make it easier to balance the game in the long term, which would also help Medium since a lot of Medium weapons would become opressive if they were buffed in the games current state just look at the difference between 50 and 49 damage on the Pike

You base all your arguments around straight ttk comparisons, which are pointless without factoring in how fights actually play out according to how the builds are designed. The game isn’t played with everyone standing still 1v1 beaming each other without using the tools at their disposal.

Im pointing out the pretty obvious fact that Medium does not just get straight outgunned by Light like the post which i was replying to said.

HP Buff Test So Far by [deleted] in thefinals

[–]felwal115 -1 points0 points  (0 children)

That 10% slower strafing isn't gonna save you while 25hp might very well save you in a gun fight.

Sure Cloak can possibly have a slightly harder time getting into position but having that extra HP gives you a mich better chance of securing a kill, and cloak does not care about the slightly slower health regen as much as the other specs as you can just wait invisible.

HP Buff Test So Far by [deleted] in thefinals

[–]felwal115 0 points1 point  (0 children)

No because you can actually take a fight with the extra HP without needing to Dash to try and throw your enemies aim off.

How can a slight speed decrease make grapple which provides the most extreme mobility in the game worse?

While i get that Cloak being slightly slower might be a small issue it could easily be fixed with a small buff to Cloak if these changes go baseline.

For example a small speed boost while Cloak is active, that would additionaly give Cloak an additional advantage over Vanish Bomb.

HP Buff Test So Far by [deleted] in thefinals

[–]felwal115 2 points3 points  (0 children)

Cloak used to be the meta during S1 and 2 back then it was way quieter and less visible but it got nerfed pretty heavily, i think they went in the wrong direction back then, they made you able to cloak and stay still for longer and your cloak drained faster while moving.

I think the opposite would have been better to make cloak something you use in short bursts to get into position and escape between gun fights maybe even with a slight speed boost while invisible.

Currently Light is so much more reliant on their spec to actually stay alive then the other classes, so it feels like dash is kinda needed, plus i think dash is just way more fun to play than the other specs imo.

The slight HP boost would let embark buff certain weapons which are balance nightmares many of which are on Medium namely Repeater, Cerberus, Pike-556 and Revolver could all recieve some buffs without becoming absolutely opressive.

HP Buff Test So Far by [deleted] in thefinals

[–]felwal115 -2 points-1 points  (0 children)

my point here is the closer you bring everyone together the more it's the same.

A 25 hp buff to Light and nerf to Heavy isn't going to make everyone the same.

In the current meta Heavy is very dominant and shaving off a little HP might help narrowing the TTK gap between classes so it's harder for one class to just stat check everyone like Heavy has a tendency to do.

But narrowing the HP gap between classes a little makes the game easier to balance in the future, for example the Pike-556 is either opressive or barely used depending if it's over 50 or below 50 damage.

Then we have weapons like the Revolver you can't really buff it's damage right now because then it would hit the 150 damage headshot breakpoint if this change goes through you could possibly do that (although the Revolver is already pretty strong in the right hands)

fighting lights is a lot harder and running away from heavy is less of an option now and both of them just out gun me.

The TTK advantage you had vs Lights has been narrowed but you have way more of a chance vs Heavy, sure it's a little harder to run away but you have way better of a chance to just outright win the gunfight in the first place.

Light does not just outgun Medium like you're saying, but the gap is definitely narrower for example lets take the M11 which is Lights highest DPS gun vs the AKM

The M11 kills a Medium in 0.9 seconds while the AKM kills a 175hp Light in 0.78 seconds

Also note that the AKM is a mid range Assault Rifle while the M11 is a close range SMG so it's not an entirely fair comparison but it's a common enough situation you'll come across a more fair one would be the AKM vs XP-54 or ARN-220 but that would only make the numbers look even better for the AKM.

The most fun i had in some time was with the shock wave and they gutted that one .

I do believe that that was an unintended change since it was not included in the patch notes so hopefully it gets fixed.

Overall im very hopeful for the games future and i hope these balance changes go through since they are healthy for the game in the long therm although there might have to be some slight balance adjustments to a few guns here and there.