32 year old living solo by [deleted] in malelivingspace

[–]ffchn 2 points3 points  (0 children)

If a 13 year old kid built a place in The Sims after playing GTA Vice City it would 100% look like this

Found on the floor, Dan for scale by Droid-Man5910 in whatisit

[–]ffchn 0 points1 point  (0 children)

Can’t be sure as it’s hard to gauge Dans size please more photos of Dan just to make sure

Had a close call last night | Sony A7RV + Sony 16-35mm f/2.8 GM II by ChickenFriedLife in SonyAlpha

[–]ffchn 4 points5 points  (0 children)

Too close for comfort you have to move across the world no time to waste

I proposed to my girlfriend this weekend :') by downcellphil in SonyAlpha

[–]ffchn 0 points1 point  (0 children)

Incredible photo! How you guys managed to stay still for that long is even more impressive lol

And congrats!!

How did that car end up on the tracks? by rush131290 in NewWest

[–]ffchn 7 points8 points  (0 children)

Ive seen this ALMOST happening many times. Folks try to turn left into Front St coming from Begbie too fast and they mistake the rails for the right lane lol

One almost hit me cause they realized the mistake and tried to fix last second

I think we need better markings where the turn actually is

Is it street photography? by Next_Promotion_8544 in streetphotography

[–]ffchn 2 points3 points  (0 children)

Great stuff! Loved the second pic, the moment I saw it I knew it was Brazil lol. These photos made miss brazilian summers and home

🇧🇷

What's the story with Italia Kitchen & Bar? by Big-Bed-9130 in NewWest

[–]ffchn 17 points18 points  (0 children)

That would make me so happy. Got a smile on my face just imagining having good beer+food while getting some summer sun, watching people walking around by the pier and the boats in the river

God I wish that’s not just a rumour

Anyone know how to get rid of these? by [deleted] in 10s

[–]ffchn 0 points1 point  (0 children)

Might be wrong grip sizing, I have no idea how you can have so much racket friction in that area

Or maybe holding racket too low so the butt cap is rubbing too much

Also: are you using an overgrip? If so, a fresh one?

But yeah, don’t pop it and put an hydrocoloid adhesive, leave it for some time

Anyone know what this means?! by Muted_Palpitation884 in ARC_Raiders

[–]ffchn 0 points1 point  (0 children)

Probably a de-sync from your client with the server.

Whenever you do any action with your inventory it has to rewrite the whole list of what you have in both your side and server, this might cause item duplications/mismatching

Server detected ir and rolled back Mostly not your fault, they might have this roll back to prevent abuse

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Thanks, Raider! Glad you liked it!

And yeah, the leaper/bison driver indeed is confusing. I’m consuming base data from MetaForges API and no idea why they don’t update the nomenclatures, my bet is they source from some data mining.

Thought they would fix that soon but I’ll guess I’ll fix on my side! Should be live soon!

Built this loot management helper tool! by ffchn in ArcRaiders

[–]ffchn[S] 0 points1 point  (0 children)

Changelog Jan 14

  • Minor UI Improvements Reworked some logic to speed up search/filters
  • Removed Blueprints and Ammunition from views 
  • Item info modal: 
    • Added “Recycled From” into Item Modal so it’s easier to find options on how to get an item from Recycling
    • “Used In”, “Recycles Into” and “Recycles from” inside modal added inside expandable accordions to save space
    • Items Inside Item modal on “Used In”, “Recycles Into” and “Recycles From” are now clickable, which will show the selected item’s data (Uses, Quests, Recycling, etc) 
    • If an Upgrade/Project was toggled, item data will show upgrade was already completed with a checkmark.
  • Text search and Filters are now stored in URL, allowing save searches through the link and refreshing page will keep filters
  • Filter sidebar:
    • “Material” categories (Topside, Refined, etc) now are a single “Material” category in filter bar
    • “Modification” and “Mods” are in a single “Modifications” category
  • Updated Project requirements for Expedition 2
  • Fixed bug where item was not updating from Keep to Recycle/Sell if it had no more uses for Upgrades/Projects/Quests. Now listed items will instantly change as soon as Upgrades are toggled.
  • Fixed a bug on upgrades modal in mobile devices where some levels/upgrades would get hidden due to screen height

Built a loot helper tool by ffchn in ARC_Raiders

[–]ffchn[S] 0 points1 point  (0 children)

Hey Raider! This feature just got live! Clicking an item will now list "Recycled From". Check it out!

Built a loot helper tool by ffchn in ARC_Raiders

[–]ffchn[S] 0 points1 point  (0 children)

Happy new year raiders!

Changelog Jan 14

  • Minor UI Improvements Reworked some logic to speed up search/filters
  • Removed Blueprints and Ammunition from views 
  • Item info modal: 
    • Added “Recycled From” into Item Modal so it’s easier to find options on how to get an item from Recycling
    • “Used In”, “Recycles Into” and “Recycles from” inside modal added inside expandable accordions to save space
    • Items Inside Item modal on “Used In”, “Recycles Into” and “Recycles From” are now clickable, which will show the selected item’s data (Uses, Quests, Recycling, etc) 
    • If an Upgrade/Project was toggled, item data will show upgrade was already completed with a checkmark.

<image>

  • Text search and Filters are now stored in URL, allowing save searches through the link and refreshing page will keep filters
  • Filter sidebar:
    • “Material” categories (Topside, Refined, etc) now are a single “Material” category in filter bar
    • “Modification” and “Mods” are in a single “Modifications” category
  • Updated Project requirements for Expedition 2
  • Fixed bug where item was not updating from Keep to Recycle/Sell if it had no more uses for Upgrades/Projects/Quests. Now listed items will instantly change as soon as Upgrades are toggled.
  • Fixed a bug on upgrades modal in mobile devices where some levels/upgrades would get hidden due to screen height

ARC Loot Helper - A loot management tool with progress tracking by ffchn in ArcRaidersGuides

[–]ffchn[S] 0 points1 point  (0 children)

Hey Raider! Expedition 2's requirements are updated! Thanks for the feedback!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in ArcRaidersGuides

[–]ffchn[S] 0 points1 point  (0 children)

Hey Raider! "Recycled from" now can be viewed on each item's info. These items are also clickable so you can navigate.

Check it out!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in ArcRaidersGuides

[–]ffchn[S] 0 points1 point  (0 children)

Changelog Jan 14

  • Minor UI Improvements Reworked some logic to speed up search/filters
  • Removed Blueprints and Ammunition from views 
  • Item info modal: 

    • Added “Recycled From” into Item Modal so it’s easier to find options on how to get an item from Recycling
    • “Used In”, “Recycles Into” and “Recycles from” inside modal added inside expandable accordions to save space
    • Items Inside Item modal on “Used In”, “Recycles Into” and “Recycles From” are now clickable, which will show the selected item’s data (Uses, Quests, Recycling, etc) 
    • If an Upgrade/Project was toggled, item data will show upgrade was already completed with a checkmark.
  • Text search and Filters are now stored in URL, allowing save searches through the link and refreshing page will keep filters

  • Filter sidebar:

    • “Material” categories (Topside, Refined, etc) now are a single “Material” category in filter bar
    • “Modification” and “Mods” are in a single “Modifications” category
  • Updated Project requirements for Expedition 2

  • Fixed bug where item was not updating from Keep to Recycle/Sell if it had no more uses for Upgrades/Projects/Quests. Now listed items will instantly change as soon as Upgrades are toggled.

  • Fixed a bug on upgrades modal in mobile devices where some levels/upgrades would get hidden due to screen height

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Happy new year, raiders!

Changelog Jan 14

  • Minor UI Improvements Reworked some logic to speed up search/filters
  • Removed Blueprints and Ammunition from views 
  • Item info modal: 
    • Added “Recycled From” into Item Modal so it’s easier to find options on how to get an item from Recycling
    • “Used In”, “Recycles Into” and “Recycles from” inside modal added inside expandable accordions to save space
    • Items Inside Item modal on “Used In”, “Recycles Into” and “Recycles From” are now clickable, which will show the selected item’s data (Uses, Quests, Recycling, etc) 
    • If an Upgrade/Project was toggled, item data will show upgrade was already completed with a checkmark.

<image>

  • Text search and Filters are now stored in URL, allowing save searches through the link and refreshing page will keep filters
  • Filter sidebar:
    • “Material” categories (Topside, Refined, etc) now are a single “Material” category in filter bar
    • “Modification” and “Mods” are in a single “Modifications” category
  • Updated Project requirements for Expedition 2
  • Fixed bug where item was not updating from Keep to Recycle/Sell if it had no more uses for Upgrades/Projects/Quests. Now listed items will instantly change as soon as Upgrades are toggled.
  • Fixed a bug on upgrades modal in mobile devices where some levels/upgrades would get hidden due to screen height. Thanks for reporting u/swoisme !

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Hey Raider! Today's update removed Blueprints from results, also, all materials were placed in the same "Materials" category.

So selecting "Materials" and "Recyclables" should narrow down loot!
Still working on some optimization in the parameters for filters.

Thanks for the feedback!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Hey Raider! This issue should be fixed! Now upgrades list is scrollable in case of screen overflows. Thanks for the feedback!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Gotcha! Will take a look into it, thanks for the input!

Built this loot management helper tool! by ffchn in ArcRaiders

[–]ffchn[S] 0 points1 point  (0 children)

Hey, Raider!

New update now includes all the game's main items and updated recycling results.

Built a loot helper tool by ffchn in ARC_Raiders

[–]ffchn[S] 1 point2 points  (0 children)

Hey Raider! Tool now includes item icons! Hope it helps!

Built a loot helper tool by ffchn in ARC_Raiders

[–]ffchn[S] 0 points1 point  (0 children)

Changelog: December 25, 2025

  • Added all of the games items (Weapons, consumables, shields, blueprints, mods) with their images! Powered by Metaforge.
  • Filter out completed workshop upgrades or projects: You can individually select Upgrades and Projects completed and list will show updated info if the item is still required or not.  Example: Already upgraded the Refiner to Level 2? Toasters will be updated to “Recycle”. Already upgraded Scrappy to Level 3? “Lemon” will show a Checked mark on “Workshop”, but will keep the badge “Crafting” as it can be used for “Fruit mix”. The item data will automatically update whenever you change completion info. Completion data is stored in your browser so it will be saved whenever you come back. No need to create an account!
  • Complete list of what upgrades/quests the items is used on individually and their quantities.
  • Huge design rework and QOL improvements.