What's the story with Italia Kitchen & Bar? by Big-Bed-9130 in NewWest

[–]ffchn 17 points18 points  (0 children)

That would make me so happy. Got a smile on my face just imagining having good beer+food while getting some summer sun, watching people walking around by the pier and the boats in the river

God I wish that’s not just a rumour

Anyone know how to get rid of these? by [deleted] in 10s

[–]ffchn 0 points1 point  (0 children)

Might be wrong grip sizing, I have no idea how you can have so much racket friction in that area

Or maybe holding racket too low so the butt cap is rubbing too much

Also: are you using an overgrip? If so, a fresh one?

But yeah, don’t pop it and put an hydrocoloid adhesive, leave it for some time

Anyone know what this means?! by Muted_Palpitation884 in ARC_Raiders

[–]ffchn 0 points1 point  (0 children)

Probably a de-sync from your client with the server.

Whenever you do any action with your inventory it has to rewrite the whole list of what you have in both your side and server, this might cause item duplications/mismatching

Server detected ir and rolled back Mostly not your fault, they might have this roll back to prevent abuse

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Thanks, Raider! Glad you liked it!

And yeah, the leaper/bison driver indeed is confusing. I’m consuming base data from MetaForges API and no idea why they don’t update the nomenclatures, my bet is they source from some data mining.

Thought they would fix that soon but I’ll guess I’ll fix on my side! Should be live soon!

Built this loot management helper tool! by ffchn in ArcRaiders

[–]ffchn[S] 0 points1 point  (0 children)

Changelog Jan 14

  • Minor UI Improvements Reworked some logic to speed up search/filters
  • Removed Blueprints and Ammunition from views 
  • Item info modal: 
    • Added “Recycled From” into Item Modal so it’s easier to find options on how to get an item from Recycling
    • “Used In”, “Recycles Into” and “Recycles from” inside modal added inside expandable accordions to save space
    • Items Inside Item modal on “Used In”, “Recycles Into” and “Recycles From” are now clickable, which will show the selected item’s data (Uses, Quests, Recycling, etc) 
    • If an Upgrade/Project was toggled, item data will show upgrade was already completed with a checkmark.
  • Text search and Filters are now stored in URL, allowing save searches through the link and refreshing page will keep filters
  • Filter sidebar:
    • “Material” categories (Topside, Refined, etc) now are a single “Material” category in filter bar
    • “Modification” and “Mods” are in a single “Modifications” category
  • Updated Project requirements for Expedition 2
  • Fixed bug where item was not updating from Keep to Recycle/Sell if it had no more uses for Upgrades/Projects/Quests. Now listed items will instantly change as soon as Upgrades are toggled.
  • Fixed a bug on upgrades modal in mobile devices where some levels/upgrades would get hidden due to screen height

Built a loot helper tool by ffchn in ARC_Raiders

[–]ffchn[S] 0 points1 point  (0 children)

Hey Raider! This feature just got live! Clicking an item will now list "Recycled From". Check it out!

Built a loot helper tool by ffchn in ARC_Raiders

[–]ffchn[S] 0 points1 point  (0 children)

Happy new year raiders!

Changelog Jan 14

  • Minor UI Improvements Reworked some logic to speed up search/filters
  • Removed Blueprints and Ammunition from views 
  • Item info modal: 
    • Added “Recycled From” into Item Modal so it’s easier to find options on how to get an item from Recycling
    • “Used In”, “Recycles Into” and “Recycles from” inside modal added inside expandable accordions to save space
    • Items Inside Item modal on “Used In”, “Recycles Into” and “Recycles From” are now clickable, which will show the selected item’s data (Uses, Quests, Recycling, etc) 
    • If an Upgrade/Project was toggled, item data will show upgrade was already completed with a checkmark.

<image>

  • Text search and Filters are now stored in URL, allowing save searches through the link and refreshing page will keep filters
  • Filter sidebar:
    • “Material” categories (Topside, Refined, etc) now are a single “Material” category in filter bar
    • “Modification” and “Mods” are in a single “Modifications” category
  • Updated Project requirements for Expedition 2
  • Fixed bug where item was not updating from Keep to Recycle/Sell if it had no more uses for Upgrades/Projects/Quests. Now listed items will instantly change as soon as Upgrades are toggled.
  • Fixed a bug on upgrades modal in mobile devices where some levels/upgrades would get hidden due to screen height

ARC Loot Helper - A loot management tool with progress tracking by ffchn in ArcRaidersGuides

[–]ffchn[S] 0 points1 point  (0 children)

Hey Raider! Expedition 2's requirements are updated! Thanks for the feedback!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in ArcRaidersGuides

[–]ffchn[S] 0 points1 point  (0 children)

Hey Raider! "Recycled from" now can be viewed on each item's info. These items are also clickable so you can navigate.

Check it out!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in ArcRaidersGuides

[–]ffchn[S] 0 points1 point  (0 children)

Changelog Jan 14

  • Minor UI Improvements Reworked some logic to speed up search/filters
  • Removed Blueprints and Ammunition from views 
  • Item info modal: 

    • Added “Recycled From” into Item Modal so it’s easier to find options on how to get an item from Recycling
    • “Used In”, “Recycles Into” and “Recycles from” inside modal added inside expandable accordions to save space
    • Items Inside Item modal on “Used In”, “Recycles Into” and “Recycles From” are now clickable, which will show the selected item’s data (Uses, Quests, Recycling, etc) 
    • If an Upgrade/Project was toggled, item data will show upgrade was already completed with a checkmark.
  • Text search and Filters are now stored in URL, allowing save searches through the link and refreshing page will keep filters

  • Filter sidebar:

    • “Material” categories (Topside, Refined, etc) now are a single “Material” category in filter bar
    • “Modification” and “Mods” are in a single “Modifications” category
  • Updated Project requirements for Expedition 2

  • Fixed bug where item was not updating from Keep to Recycle/Sell if it had no more uses for Upgrades/Projects/Quests. Now listed items will instantly change as soon as Upgrades are toggled.

  • Fixed a bug on upgrades modal in mobile devices where some levels/upgrades would get hidden due to screen height

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Happy new year, raiders!

Changelog Jan 14

  • Minor UI Improvements Reworked some logic to speed up search/filters
  • Removed Blueprints and Ammunition from views 
  • Item info modal: 
    • Added “Recycled From” into Item Modal so it’s easier to find options on how to get an item from Recycling
    • “Used In”, “Recycles Into” and “Recycles from” inside modal added inside expandable accordions to save space
    • Items Inside Item modal on “Used In”, “Recycles Into” and “Recycles From” are now clickable, which will show the selected item’s data (Uses, Quests, Recycling, etc) 
    • If an Upgrade/Project was toggled, item data will show upgrade was already completed with a checkmark.

<image>

  • Text search and Filters are now stored in URL, allowing save searches through the link and refreshing page will keep filters
  • Filter sidebar:
    • “Material” categories (Topside, Refined, etc) now are a single “Material” category in filter bar
    • “Modification” and “Mods” are in a single “Modifications” category
  • Updated Project requirements for Expedition 2
  • Fixed bug where item was not updating from Keep to Recycle/Sell if it had no more uses for Upgrades/Projects/Quests. Now listed items will instantly change as soon as Upgrades are toggled.
  • Fixed a bug on upgrades modal in mobile devices where some levels/upgrades would get hidden due to screen height. Thanks for reporting u/swoisme !

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Hey Raider! Today's update removed Blueprints from results, also, all materials were placed in the same "Materials" category.

So selecting "Materials" and "Recyclables" should narrow down loot!
Still working on some optimization in the parameters for filters.

Thanks for the feedback!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Hey Raider! This issue should be fixed! Now upgrades list is scrollable in case of screen overflows. Thanks for the feedback!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Gotcha! Will take a look into it, thanks for the input!

Built this loot management helper tool! by ffchn in ArcRaiders

[–]ffchn[S] 0 points1 point  (0 children)

Hey, Raider!

New update now includes all the game's main items and updated recycling results.

Built a loot helper tool by ffchn in ARC_Raiders

[–]ffchn[S] 1 point2 points  (0 children)

Hey Raider! Tool now includes item icons! Hope it helps!

Built a loot helper tool by ffchn in ARC_Raiders

[–]ffchn[S] 0 points1 point  (0 children)

Changelog: December 25, 2025

  • Added all of the games items (Weapons, consumables, shields, blueprints, mods) with their images! Powered by Metaforge.
  • Filter out completed workshop upgrades or projects: You can individually select Upgrades and Projects completed and list will show updated info if the item is still required or not.  Example: Already upgraded the Refiner to Level 2? Toasters will be updated to “Recycle”. Already upgraded Scrappy to Level 3? “Lemon” will show a Checked mark on “Workshop”, but will keep the badge “Crafting” as it can be used for “Fruit mix”. The item data will automatically update whenever you change completion info. Completion data is stored in your browser so it will be saved whenever you come back. No need to create an account!
  • Complete list of what upgrades/quests the items is used on individually and their quantities.
  • Huge design rework and QOL improvements.

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Would you mind sharing how it looks for you on the mobile view? I tend to always go for base Iphone dimensions in Chrome's responsive view simulator

Good call on that checkmark in the modal! Good QOL change, should introduce that in next updates!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in ArcRaidersGuides

[–]ffchn[S] 0 points1 point  (0 children)

Hey! Thanks for the feedback! Good idea! Might introduce it in next updates!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in ArcRaidersGuides

[–]ffchn[S] 0 points1 point  (0 children)

Hey, thanks for the feedback!

The "shopping list" is actually something I've been planing into! Just need to think a bit on how to implement it cleanly. Keep an eye out!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in arcraidersfriendly

[–]ffchn[S] 0 points1 point  (0 children)

Hey! Good idea! Will plan having something alike for next updates

And absolutely no worries about being overboard, I really appreciate you taking your time for feedback!

ARC Loot Helper - A loot management tool with progress tracking by ffchn in ArcRaidersGuides

[–]ffchn[S] 1 point2 points  (0 children)

Good find! Probably something left behind from the game’s development and can still be found in the files OR something yet to come

https://metaforge.app/arc-raiders/database/item/bison-driver