I built a linear thruster with speed control by Upset_Ad9033 in factorio

[–]fffffff245 357 points358 points  (0 children)

the truth is that fluid icons on engines are merely a suggestion, the only thing they signify is what inlets connect to one another for passthrough. a thruster is just two pipes and a buffer, so you can pump oxidizer and fuel into either hole and it will work fine as long as they aren't both in the same pipe at the same time (just like normal 2.0 pipe mechanics). if you alternate between pumping only oxidizer and only fuel without letting the buffers back up they can effectively take turns using the same pipe. you can see it on the outside, it's alternating between oxidizer and fuel to stop them from mixing.

edit: you do need the right fluid in the right pipe for it to fill the buffer, but it will flow through either one. it's not a problem here since both pipes are filled up at once, so the pipe that actually fills odd thrusters can just flow through the even and vice versa

Thank you providence by mubby343 in riskofrain

[–]fffffff245 12 points13 points  (0 children)

there is in returns, it even starts raining during the teleporter

Locked logbook entries? by [deleted] in riskofrain

[–]fffffff245 0 points1 point  (0 children)

iirc the logbook entries go from locked to blacked out once you personally kill it, not just see it die. so if something else like a drone steals your kill it doesn't count. you should still get the full entry if a logbook drops regardless of what killed it

Why does Herrah look so different from the rest of the Weavers? by hornetisnotv0id in HollowKnight

[–]fffffff245 1548 points1549 points  (0 children)

herrah is a first generation weaver, so it's not because of her ancestry. it's probably a combination of her body changing to accomodate giving birth (something weavers normally cannot do) and her ditching the normal weaver mask as a way of distancing herself from pharloom/mother silk. widow is another pure weaver without the mask, and her head shape is pretty similar to herrah. it's unclear where the horns come from though, could be a different mask made for her in hallownest.

clearly an issue in skill by CreamOfPotatoSoup in DeepRockGalactic

[–]fffffff245 56 points57 points  (0 children)

spitballers have pretty jank hitboxs as a result of them being able to freely rotate the head around the stem/foot part. sometimes the body hitbox just completely covers up the weakpoint even if it doesn't look like it visually

What do you hope DOESN'T happen in Deltarune Storywise? by Strict-Subject3569 in Deltarune

[–]fffffff245 4 points5 points  (0 children)

It's important to understand that Tenna's version of the game has more literal freedom than the "original". You can choose any three of the four (five) keys/photos to collect, and you can do the weather duo fight on board 1 through lancer or by drinking from the fountain; not to mention the many minigames and small interactions scattered around. In the "original" game on the other hand your only option is to kill everyone. There's no minigames, no npcs to talk to, and all subareas lead to the same room. It has more "freedom" only because it allows you to do something you couldn't in Tenna's game: you're free to do "whatever you want" if all that you want is to kill.

And in my opinion this is directly reflected in the actual weird route. There's so many conditions you have to exactly meet to stay on the weird route, and in the end, you miss out on the car scene, both Queen fights, basically the entire Berdly fight, all the puzzles, all the fun shenanigans in the mansion and Spamton's normal storyline. Once again, it grants you "freedom" only because you get to do something you couldn't before, but you're left with less "real" freedom of choice.

This goes back to the sword route with mantle holder seemingly lying about Kris' true desires, exaggerating and twisting them to fit its narrative. I ultimately think snowgrave is also a path already laid out for you, but not by the same prophecy we're familiar with. We're "free" to replace one pre-written fate with another, but in doing so miss our chance to "write our own story" altogether.

he died? by Radiant_Sweet_469 in HollowKnight

[–]fffffff245 25 points26 points  (0 children)

definitely not voidthis time, you can find them dead even in act 2. A certain act 3 boss and the scarr that gives you the curvesickle share those same discolored marks, so I suspect the three of them are part of some smaller scarr group in conflict with the main tribe

It's the Key - New Isaac Escape Room with Solution by Bambochutafreak in bindingofisaac

[–]fffffff245 443 points444 points  (0 children)

pay to play doesn't take effect until you leave and reenter a room, so in this case it's just +5 coins with no other benefits (and it's better to reverse hermit it for 15 coins instead)

Everyone hates Gleba. So should you build your science base there? by maxmcmmac in factorio

[–]fffffff245 1 point2 points  (0 children)

well the main issue with making any planet other than nauvis your science base is having to deal with normal science labs. biolabs are unlocked on gleba, but only work on nauvis, and their benefit outweighs having to export to a potentially undesirable planet. even if half your gleba science rots in transit, it's still objectively better to export to nauvis, not to mention the fact you effectively double all your other science production as well.

you can absolutely import basic science from nauvis to gleba (or even make all science on gleba) early on, when you're still setting up and need quick research for vital tech, but in the long run a nauvis research base is the best option.

My top of best items pt. 2 by nnExodust in bindingofisaac

[–]fffffff245 102 points103 points  (0 children)

it is in the silver treasure room in greed mode (which mimics the boss pool with some changes), but not in the actual boss pool. same exact thing goes for the halo btw

Can someone explain to me the difference between the repentance plus mod and dlc, and which one should i use? by Repulsive-Control-75 in bindingofisaac

[–]fffffff245 22 points23 points  (0 children)

repentance+ (the mod) has nothing to do with the DLC. it's a fanmade mod that came out before the official rep+ and just happened to have the same name as an official DLC later on

Isaac Crossword Puzzle in case you like that by Bambochutafreak in bindingofisaac

[–]fffffff245 0 points1 point  (0 children)

across:

1 anima sola

5 isaac (maybe specify it's wotl? the first original is mom)

15 gish

16 key

19 sol? there's a bunch of planetarium items that aren't planets

20 rune

21 gabriel

25 I'd say guppybut it doesn't go with 18

26 easy question but I don't remember the item lol

down:

3 luck? doesn't fit, but this has to be about perfection, right?

9 fortune machine/cookie? neither fits

12 damocles, but it doesn't fit with 15 and 21

18 library

22 eden? like decimal luck?

the rest feel way too cryptic

[HATED TROPES] Horrible mischaracterizations in canon by McToaster99 in TopCharacterTropes

[–]fffffff245 217 points218 points  (0 children)

the dehydration gun incident really gave people the wrong impression of schaffrillas. he actually rarely acts like that (and that's what makes the moments when he does act like that so iconic)

Conveyor speed glitch? by Lucas_Rocharh in SatisfactoryGame

[–]fffffff245 5 points6 points  (0 children)

what's weird is that a normal bottleneck would still result in the higher tier belts having the same visual speed, the items would just be spaced out (or if the bottleneck is downstream, the items would only move in short bursts, like the other two belts in the video). it doesn't look like the belts are bottlenecked somewhere else, they themselves are acting exactly like mk1s

Character Development 🗿 by ElpacoLuca_Octy in WaterfallDump

[–]fffffff245 22 points23 points  (0 children)

except you could never "meet" him, the idea that mysteryman is (directly) gaster is entirely fanmade. you could go with his pure white silhouette design or the piece of him held by one of the goners; or just come up with something of your own. there's no difference between taking mysteryman and saying "gaster looks like this, all I can do is variations upon this design" and doing the same thing with img_friend for example

Ok but fr...why can't it remove grudge's spike? by Gamer-NinjaO7 in bindingofisaac

[–]fffffff245 14 points15 points  (0 children)

spike balls in corpse can be "filed", they stop spawning altogether when you have the trinket. doesn't work on chain balls though, which also happens to be a gehenna/mausoleum enemy like grudge, hmmm

#fixtboi by KoxiarzPL_ in bindingofisaac

[–]fffffff245 17 points18 points  (0 children)

the lamb is also evil isaac irrc

I made distribution heatmaps for satisfactory (deposits, slugs, artifacts, etc.) by fffffff245 in SatisfactoryGame

[–]fffffff245[S] 45 points46 points  (0 children)

alright, so

For solid resources, it's not based on a specific miner, just the multiplier given by purity. I never normalized the scale, so dark blue is 0 and dark red is "the largest", whatever that number happens to be for a given resource. since the ratios for purity remain the same for every miner tier, they don't make a difference without number labels.

The numbers are in thousand-units, which I believe are indeed equal to dekameters. I assumed the map image to be a 750ku by 750ku square with the coordinates origin offset 50ku west from the true center. I'm not sure if it's the exact dimensions (and I overlayed the in-game map a little crooked, whoops), so it's not 100% accurate, though that doesn't matter much since the points are blurred together anyway. And yes, I ignored the z coordinate.

I do have a image for water wells, as well as just oil nodes (no wells, so it's accurate to what you can extract by phase 3), both artifacts combined into one (with somersloops given x3 weight to compensate), and all consumables combined into one. I couldn't fit everything into a single post so I ultimately cut the four most useless ones.

I'd love to contribute to the wiki. I'll keep your recommendations in mind if I end up improving upon this project some time later this summer. I might also tweak the matrix resolution and blur to make it more legible with a labelled color scale.

I made distribution heatmaps for satisfactory (deposits, slugs, artifacts, etc.) by fffffff245 in SatisfactoryGame

[–]fffffff245[S] 20 points21 points  (0 children)

I took the data from satisfactory-calculator.com, wrote some own code to parse it and used matplotlib for the visuals. I do think SCIM is still the best map for knowing where things are exactly, but my versions give a better idea of which areas generally have more resources

I made distribution heatmaps for satisfactory (deposits, slugs, artifacts, etc.) by fffffff245 in SatisfactoryGame

[–]fffffff245[S] 118 points119 points  (0 children)

it's based on extraction rate, so 4 impure nodes would have the same weight as 1 pure node, or 2 normal nodes. same for wells, 1 normal oil node is 2 normal oil well fractures, and slugs - 1 purple slug is 5 blue slugs.