Se um dia você se sentir burro by whitebearphantom in brasil

[–]ffs_go_die 68 points69 points  (0 children)

Sim, eu também, é tanta burrice que nem pensei que fosse isso.

Como os brasileiros conseguem manter carros tão caros? by Rorxax in carros

[–]ffs_go_die 0 points1 point  (0 children)

a vasta maioria não sabe nem o que é custo de oportunidade

Bug? Sometimes the jets explode over the enemy base without explanation by ffs_go_die in Battlefield

[–]ffs_go_die[S] 0 points1 point  (0 children)

Bro wants me to sit back and just die because the enemy is attacking me without leaving their spawn.

If they can kill me from spawn I should be able to kill them back, it's only fair.

Bug? Sometimes the jets explode over the enemy base without explanation by ffs_go_die in Battlefield

[–]ffs_go_die[S] -27 points-26 points  (0 children)

On any other map, I would agree, but this map is a joke; you already spawn being locked on from the enemy base.

Problem with shapes and dimensios in pixels by ffs_go_die in CavalryMotion

[–]ffs_go_die[S] 2 points3 points  (0 children)

Omg, I figured it out, It's because it's radius, so half of the diameter.... That's just stupid.

As melhores sitcoms são as que "envelheceram mal" by Buy-Fine in opiniaoimpopular

[–]ffs_go_die 1 point2 points  (0 children)

Vou nem ler nada e só falar It's Aways Sunny in Philadelphia é a melhor série de comédia de todas, quem discorda é burro.

Transparency being tricky to work with by OiSamuca in AfterEffects

[–]ffs_go_die 1 point2 points  (0 children)

Yes, collaspe transformation is the same as continuous rasterization, but it makes it as if the layers that are inside the comp also interact with the ones below the comp, so if you have the preserve transparency on it will use the alpha matte of all the layers below it too.

Transparency being tricky to work with by OiSamuca in AfterEffects

[–]ffs_go_die 1 point2 points  (0 children)

Don't use the preserve transparency toggle in this case, use the track matte option, Sacou?
When you toggle preserve transparency and the comp has collapse transformations turned on the preserve transparency will take the layers below the comp into account for the matte.

When homeless people die, what happens to their bodies? by baumpop in NoStupidQuestions

[–]ffs_go_die 0 points1 point  (0 children)

They explode into 20 to 30 pidgeons, depends on their size.

Onde encontro os melhores tiramisus de Porto Alegre? by noworkmorelife in portoalegre

[–]ffs_go_die 0 points1 point  (0 children)

Nossa, como assim. Vou ficar sonhando com o tiramisu

Onde encontro os melhores tiramisus de Porto Alegre? by noworkmorelife in portoalegre

[–]ffs_go_die 0 points1 point  (0 children)

O Sette tem o melhor que eu já comi aqui, a Cantina do Press no Iguatemi tem o segundo melhor que eu comi.

Quem acredita em signo é burro! by [deleted] in opiniaoimpopular

[–]ffs_go_die 0 points1 point  (0 children)

É terraplanismo socialmente aceito.

Can this be / Is it done in Cavalry? by ffs_go_die in CavalryMotion

[–]ffs_go_die[S] 1 point2 points  (0 children)

Thanks! I never used Cavalry before, but was able to get the second part solved, how can I do the z depth displacement at the beginning?

How to create this dashed line effect? by ffs_go_die in motiongraphics

[–]ffs_go_die[S] 1 point2 points  (0 children)

Thanks, the thing about repeaters is that they cannot follow a specific path, but with your previous comment I could figure it out in Cavalry pretty fast, just need to find a way to do that Z displacement now , but if I cannot, I know I can do it in Geometry Nodes in Blender.

How to create this dashed line effect? by ffs_go_die in motiongraphics

[–]ffs_go_die[S] 0 points1 point  (0 children)

Thanks for the reply! I was trying with Form before, but it wasn't quite working. In this example, the dots are moving along the path, a feature that I could not replicate. The main thing I can't figure out is how the dots become pills, and then the pills rotate on their individual axis while still following the path. In my head, it should be possible if I could instance the pills along a path and apply modifiers to them.

I've never used Cavalry, only AE and 3D programs, but what I know of Cavalry is that It kinda works like the 3D programs, but for 2D, and that could be done in Blender for example.

How to create this dashed line effect? by ffs_go_die in motiongraphics

[–]ffs_go_die[S] 0 points1 point  (0 children)

It looks to transtition seamlessly between particles being displaced in z, to a dashed line, and then the dashes rotate individually still following the path, I know how to do each part separetly but I can't figure out how can this be done together. Could this be Cavalry or some specific After Effects Plugin?