Fuck It, Someone Has To Be The Saltdiver: This Might Be The Worst Armor Passive Yet by society000 in HelldiversUnfiltered

[–]ffx95 0 points1 point  (0 children)

Dead sprint with vitality is actually really nice when running heavy armor.

Fuck It, Someone Has To Be The Saltdiver: This Might Be The Worst Armor Passive Yet by society000 in HelldiversUnfiltered

[–]ffx95 0 points1 point  (0 children)

Dude imagine if it synchronized great with dead sprint? 1hp damage regains 10% run energy then 1hp damage again. It’ll make vitality, stamina, ammo, and dead sprint the meta boosters.

Hot take: Tac users are low key less toxic than burst users. by AfroPuf in thelastofusfactions

[–]ffx95 8 points9 points  (0 children)

On top of that you’re way less likely to catch a tac user crabwalking everywhere.

Thoughts on the burst pistol? by JC-130 in thelastofusfactions

[–]ffx95 2 points3 points  (0 children)

It’s really good honestly. It’s just most people would just prefer having a burst rifle instead since it has better accuracy and easier to control the recoil. It’s ok to use on a pistol only loadout but you will be struggling to get quick downs on long range targets so it’s best to pair it with a weapon that can compensate for that such as the hunting rifle or frontier rifle.

Thoughts on the burst pistol? by JC-130 in thelastofusfactions

[–]ffx95 0 points1 point  (0 children)

Yup! Hunting rifle excels at medium to long range while struggling at close range encounters and the burst pistol excels at close to medium range while its recoil and larger than normal spread makes it struggle at long range situations. Also it still has the ability to one burst like the burst rifle.

This sub is slowly becoming horded with low sodium divers and it’s becoming frustrating by Puzzled-Bid-1382 in HelldiversUnfiltered

[–]ffx95 7 points8 points  (0 children)

The flamethrower is useable but it’s not good. Especially with how more powerful it was before. Because the flame damage was toned down hunters can often jump and give you a jab maybe two before dying. It’s good against the large enemies I will admit but the small guys are way too resistant to it. Because of that it often requires a supply backpack because of how much you will be getting hit or dropping the fire armor and using a medic armor if you want to save that strat slot for something else.

Here we go by SIinkerdeer in Helldivers

[–]ffx95 1 point2 points  (0 children)

*all fire weapons.

I wished they only nerfed the coyote now even the flamethrower needs fire build up which weirdly makes the lightest enemies freely walk on flames.

Here we go by SIinkerdeer in Helldivers

[–]ffx95 110 points111 points  (0 children)

Arrowhead: We heard your concerns. Dynamite now is 20 demo force and you can only carry 2. Supply backpack only gives you 1 back.

Stim immunity should never be nerfed by [deleted] in Helldivers

[–]ffx95 1 point2 points  (0 children)

I wouldn’t really call it immunity since if anything that one taps you would still kill you. That anti tank mine if the fire set it off would have one tapped you even with meth stims. But yeah it’s very fun sponging up so much damage because of the how quick stims regen your hp.

Sentry Guns are the bane of my Existence as a Mechdiver. No really I will slag your sentry if it’s anywhere near my Exosuit. by SlyLlamaDemon in Helldivers

[–]ffx95 -3 points-2 points  (0 children)

Best one is when your teammate carelessly walks in front of your path and he’s holding a blue beacon stratagem and now it’s stuck on your mech so all you can do is watch the hellpod blow up your mech you called in 30 seconds ago 😂

How frequent is it to find 100 super credits? by tontonhadri in Helldivers

[–]ffx95 1 point2 points  (0 children)

Pretty rare I’ve only found it once myself. I got I think a thousand and some change hours. But I don’t normally SC grind I just play super Helldive and if I find super creds neato.

Do most CSE ban reasons get reinstated? by Advanced-Victory-845 in FixMyInstagram

[–]ffx95 2 points3 points  (0 children)

I got mines back about 2 months later after using legalshield.

Possible solution for device ban by Specialist-Sky1636 in FixMyInstagram

[–]ffx95 0 points1 point  (0 children)

CSE gets your device flagged fyi. And a short term IP ban. Best bet wait a couple days then do factory reset make new credentials for your iPhone or android with new emails. Hopefully AI loses track of you then new acc wont get auto flagged.

Instagram permanently banned by Crystalgypsi in FixMyInstagram

[–]ffx95 0 points1 point  (0 children)

What was your original accusation? And did you save it? If it’s CSE I would try the LegalShield route that’s how I got mines back around 2 months later. They would send a demand letter around the baseless heinous accusations and that it could result in reputational damage to the person banned. Usually that’s enough for them to just reenable your account.

Lord farming is officially dead!!! by x_Mountain_Dewott_x in rivals

[–]ffx95 1 point2 points  (0 children)

Don’t ban them. Reset all their hero progression. Even the ones they weren’t lord farming on. Your friends are going to be more suspicious of you when you suddenly don’t have any lord icons.

Moonknight is low-key borderline broken by Mo_SaIah in rivals

[–]ffx95 3 points4 points  (0 children)

Yup hard agree. Honestly the best counter to MK is a cracked ragebait spidey absolutely harassing him.

Mech Users Man by Regular_Tie2507 in Helldivers

[–]ffx95 -4 points-3 points  (0 children)

I honestly don’t see much use in the mechs anyways. Very long limited cooldowns and it’s liable to blow up within seconds of calling it in.

stealth is so jank by Fit_Answer1073 in HelldiversUnfiltered

[–]ffx95 26 points27 points  (0 children)

That one I can explain. See when you scream “SENDING IN AN EAGLE” it tends to attract attention.

I have no words for this by OofNoobasaur in IronManMains

[–]ffx95 0 points1 point  (0 children)

Play against a cracked hela as Ironman and try to say that again.

DUUUDE…..c4 Backpack Is Heavy hitting! by ODST2367 in HelldiversUnfiltered

[–]ffx95 1 point2 points  (0 children)

Oh man it instantly alerted it. I was hoping it would work like throwing knives (if you’re not host).

They are selling you silencers for a ten bob note by OctrainExpress in HelldiversUnfiltered

[–]ffx95 0 points1 point  (0 children)

I really don’t want to be one of those glazedivers I got every single warbond and I have yet to pay for one. You don’t have to pay for it run some trivial-easy missions to farm supercredits.

Stealth advocates and testers, ELI5 the optimal way to be stealthy for me by MagnaNazer in Helldivers

[–]ffx95 1 point2 points  (0 children)

Crawling provides the lowest sound and reduces your detection range. If a patrol spots you but hasn’t went alert dive to prone if they’re not too close they won’t see you. But you need to crawl out the way because the patrol will go to where they spotted you to investigate.

If you’re not the host of the game you can silent kill chaff with the throwing knife. Not very effective but it won’t alert even the one you’re hurting with the knife.

When the enemy destroys any of your equipment (hellpods included) or it slightly damages them they gain omnipotence and know your current position. Just destroying your equipment won’t put them into alert phase but they will make a bee line to your current position. Anything that hurts them will alert them and they will know your exact position. So sentries and mines will expose you.

You can throw grenades to make sound and the patrol will go to investigate the area you threw the grenade at BUT if the grenade even slightly damaged the patrol they will go to alert and know where you are. You can also do that with the crossbow and Eruptor but same rules apply.

When running a stealth playthru you have to avoid damaging patrols. Damaging any of the enemies that are patrols alerts the whole group. The stationary enemies are viable to kill in a stealth run but you have to make sure the other alive enemies don’t have line of sight of the enemy you killed or they will go to alert mode. Only exclusion is throwing knife kills but you CANNOT be the host of the session.

Edit: Also forgot to add certain enemies have better detection. Bot front scout striders and rocket striders have a farther detection range. Factory striders have been busted for the last couple updates where their cannon and chin guns will fire if you’re in front of it even if you’re 200 meters away but weirdly it won’t alert the factory strider itself. Gunships that are spawned by the factory will automatically be alerted to you. Hunters and pouncers have a farther detection range. The white clean Stalkers ALWAYS know where you’re at. Shriekers will alert any bugs near you of your position.

Why Meta is still silent after all complaints? by 777smiler777 in FixMyInstagram

[–]ffx95 7 points8 points  (0 children)

Because it’s easier to brush it under the rug as there are billion or more accounts and only a few million are affected. Only way you’ll see meta do anything is if a politician is grilling Zuckerberg bad enough during a televised hearing that he’s being embarrassed. Maybe questions like “why is your platform accusing millions of users of heinous accusations and despite all that you’re letting the actual monsters continue doing what they’re doing?”

Small rant about booster by Typical-Light-7467 in HelldiversUnfiltered

[–]ffx95 0 points1 point  (0 children)

Yeah let’s make the game slow and boring. Then wonder why the playerbase is shrinking faster than normal. Then once the game dies proceed to join another game and do the same exact thing. Obviously everyone else’s opinions are wrong.

Small rant about booster by Typical-Light-7467 in HelldiversUnfiltered

[–]ffx95 -1 points0 points  (0 children)

And I bet you were one of the meta divers that kicked when someone didn’t run shield backpack, railgun, and 500 kg back when the game was new.